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31.
In this paper the author explores how videogames and gaming are assessed in Library and Information Science (LIS) and in other fields. The author concludes with a discussion of some potential future directions for assessment practices of videogames and gaming in LIS.  相似文献   
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With the advent of the ERASMUS programme a new impetus has been given to the exchange of students between countries within the European Community. Having outlined the aims and objectives of ERASMUS, the authors take as a case-study the development of links between the Universities of Birmingham and Grenoble III (Stendhal University), from the initial inter-university agreemart to the creation of an ERASMUS diploma. The problems posed by diffetences in university systems and practices in Britain and France are identified. Academic issues discussed include the relative merits of contrastive and complementay study programmes, the tailoring of course packages to the needs of specific groups of students, linguistic difficulties, assessment and validation procedures. After a brief consideration of practical arrangements, the article concludes with an evaluation of lessons which are to be learnt and of the extent to which such an initiative might be said to fulfil the ideals of the ERASMUS program.  相似文献   
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This study examined technical and nontechnical employee attitudes toward participation in training. A survey was administered to 337 self‐identified technical and nontechnical university employees. Our findings are as follows: (a) most employees prefer training that is less than 2 hours in length, (b) employees do not want training outside their regular shift, (c) employees strongly prefer hands‐on training, and (d) less than half were encouraged by their supervisor to apply what was learned in nontechnical training to their job.  相似文献   
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A content analysis of children’s television examined the frequency with which behaviors were (a) driven by altruistic versus egoistic motivations, (b) performed by affable/surly characters, (c) rewarded/punished, and (d) present in content popular among different age groups (2–5, 6–11, and 12–17 years old). We found that portrayal patterns stressed the importance of egoistic motivations (particularly competence, autonomy, and relatedness) for older children. The findings are interpreted in line with logic underlying the model of intuitive morality and exemplars (MIME; Tamborini, 2013), suggesting that media representations can influence the motivations of their viewers.  相似文献   
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Active learning has attracted considerable attention in higher education in response to concerns about how and what students are learning. There are many different forms of active learning, yet most of them are classroom based. We propose an alternative to active learning in the classroom through active learning outside of the classroom in the form of student consulting projects. While the literature on student consulting has largely focused on projects to assist small business owners, this research demonstrates the potential for using student-consulting projects in the Production/Operations Management course. We use a case study to describe the use of a student-consulting project as an alternative to the other types of active learning described in the Operations Management education literature.  相似文献   
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