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11.
采用日常生活活动功能指数、丧失率、L ogistic回归分析 ,对江西省上饶市老年人日常生活活动独立自理能力进行评价并对其影响因素进行研究。结果表明 ,江西省上饶市老年人日常生活活动功能的丧失率随年龄的增长而增大 ,男性高于女性 ,下肢高于上肢 ,丧失率随活动的复杂程度及难度的增大而上升。身体健康是影响老年人日常生活活动功能的最主要因素 ,其次是社会经济、心理、精神等因素。  相似文献   
12.
Zusammenfassung.   Die automatische Erkennung und Lokalisation von Objekten in digitalen Bildern ist ein wesentlicher Bestandteil vieler praktisch relevanter Anwendungen. In diesem Artikel wird ein erscheinungsbasiertes Verfahren zur Erkennung starrer zwei- oder dreidimensionaler Objekte vorgestellt, dem eine statistische Modellierung zugrundeliegt. Im Gegensatz zu segmentierungsbasierten Verfahren, wie sie vor allem im Bereich der 3D-Objekterkennung eingesetzt werden, erm?glicht der erscheinungsbasierte Ansatz aufgrund der Modellierung der Intensit?tswerte oder davon abgeleiteter lokaler Merkmale eines Bildes die Erkennung komplexer Objekte. Die statistische Formulierung der Problemstellung bildet den mathematischen Kontext zur Bestimmung optimaler L?sungen. Die Form der Modellierung erlaubt neben der Einzelobjekterkennung auch die Berücksichtigung von heterogenem Bildhintergrund und Mehrobjektszenen. Die dazu ben?tigten lokalen Merkmale entstehen durch r?umlich begrenzte Transformationen des Bildes, wie beispielsweise Gabor- oder Wavelet-Transformationen. Die statistische Modellierung beschreibt die Verteilung dieser lokalen Merkmale anhand einer Dichtefunktion, die sich bei der Hintergrund- und Mehrobjektmodellierung als Mischungsverteilung der Einzelobjektverteilungen ergibt. Die Aufgabenstellungen des Erlernens und Erkennens von Objekten sind damit als Parametersch?tzprobleme formal darstellbar. Dabei werden im einen Fall die Modellparameter und im anderen Fall die Lageparameter beziehungsweise die Klassen von Objekten gesch?tzt. Die experimentelle überprüfung des Ansatzes anhand realer Objektaufnahmen durch CCD-Kameras zeigt seine Brauchbarkeit zur Erkennung von 2D- und 3D-Objekten bei homogenem und heterogenem Hintergrund. Eingegangen am 5. April 2000 / Angenommen am 20. Juli 2001  相似文献   
13.
试论“网球肘”的成因、诊断、预防与治疗   总被引:2,自引:0,他引:2  
“网球肘”是网球运动中常见的一种伤病。通过研究“网球肘”的成因、诊断、预防与治疗,预防伤病的发生。  相似文献   
14.
This article describes an informal approach to human rights education, which is anchored in reality and based on experience gained throughout the Arab region and more particularly within the Arab Institute for Human Rights. It is argued that the approach of the Institute could be adopted on a larger scale by organisations working in this domain, not only in the Arab region but also in other regions of the world. The article emphasises the essential role of governments and the importance of cooperation between the governmental and non-governmental levels in order to implement this type of human rights education in informal learning situations, and thus to disseminate a universal culture of human rights.  相似文献   
15.
There is growing interest in the role of emotion when considering communication in the workplace. This work has most often considered workers in front-line service positions in investigations of emotional labor, and human service workers in investigations of empathy and emotional work. In this study, we consider processes of both emotional labor and emotional work in the financial planning profession. Financial planners occupy a role requiring ongoing relationships with clients, conversations about the often emotional topic of money, and a need to manage emotion in a variety of interaction contexts. Thus, from extant theory and literature regarding emotion and communication, we proposed research questions regarding the roles of emotional labor and emotional work in the financial planning profession. These questions were investigated in a web-based survey study of almost 300 professional financial planners and supporting interviews with 14 financial planners. Results indicate support for existing theory on emotional work, extensions to current research regarding emotional labor, and important implications for the role of emotion and communication in a range of professional service roles.  相似文献   
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This study examined whether persuasive health messages embedded in shooter games have broad or targeted effects on players’ willingness to engage in risk behaviors (N = 145). Participants presented with in-game health messages discouraging alcohol-impaired driving of motor vehicles showed reduced willingness to drink alcohol and to operate both motor and nonmotor vehicles, compared to those in a no-message gaming control condition. There were no spillover effects on willingness to smoke cigarettes or marijuana, thus implying targeted persuasive effects. In addition, players experiencing high instead of low cognitive load showed decreased postexperiment willingness to drink and operate nonmotor vehicles, thus suggesting that playing a game under high cognitive load can influence players’ attitudes. The findings replicate previous research and further expand on knowledge-activation and thought-disruption mechanisms underlying the persuasiveness of health messages.  相似文献   
18.
Automatic detection of source code plagiarism is an important research field for both the commercial software industry and within the research community. Existing methods of plagiarism detection primarily involve exhaustive pairwise document comparison, which does not scale well for large software collections. To achieve scalability, we approach the problem from an information retrieval (IR) perspective. We retrieve a ranked list of candidate documents in response to a pseudo-query representation constructed from each source code document in the collection. The challenge in source code document retrieval is that the standard bag-of-words (BoW) representation model for such documents is likely to result in many false positives being retrieved, because of the use of identical programming language specific constructs and keywords. To address this problem, we make use of an abstract syntax tree (AST) representation of the source code documents. While the IR approach is efficient, it is essentially unsupervised in nature. To further improve its effectiveness, we apply a supervised classifier (pre-trained with features extracted from sample plagiarized source code pairs) on the top ranked retrieved documents. We report experiments on the SOCO-2014 dataset comprising 12K Java source files with almost 1M lines of code. Our experiments confirm that the AST based approach produces significantly better retrieval effectiveness than a standard BoW representation, i.e., the AST based approach is able to identify a higher number of plagiarized source code documents at top ranks in response to a query source code document. The supervised classifier, trained on features extracted from sample plagiarized source code pairs, is shown to effectively filter and thus further improve the ranked list of retrieved candidate plagiarized documents.  相似文献   
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In this article, a basic controversy for art education in Spain is analysed, and its antecedents in thought and social and artistic practices are reviewed. The controversy refers to the question whether school art education should be oriented towards the fine arts or towards the manual arts. Consequently, which should be the cultural model of reference in contemporary art education? These two controversies are considered as two dimensions whose poles have, to a certain extent, the capacity to articulate various educational trends. The values associated with each pole of each dimension are discussed: for the first dimension, creativity, originality, self‐efficacy and the value of accomplished work; for the second, increase of cultural capital and intercultural solidarity. Finally, the possibility is considered of elaborating educational models that would integrate the various mentioned educative values. The question is raised of the compatibility of these educational values, and it is pointed out that art education has the capacity to generate educational spaces of interchange and dialogue in which to combine languages and perspectives that can contribute to human development and to the mutual coexistence of social groups.  相似文献   
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