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One of the ways in which we assess children's logical competence is to ask them questions. This is based on two rather weak assumptions – first, that they understand these questions in the same way adults do and secondly, that logical operations are required to answer these questions. However, since at the start, the child does not know the intentions behind our question, he has to consider the form in which the question is posed and use whatever contextual cues or clues are available to make a correct inference. Relevant information may or may not be contained in the question or the external context. Sometimes, both question and context contain these information, and variation in either can lead to a correct or incorrect answer, independent of the logical abilities theoretically being assessed.  相似文献   
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This paper proposes a framework of an evolving community of practitioners along a simulation, participation, and codetermined interactions continuum. Simulation, participation, and codetermined interactions are three models of learning, which describe how learners can be brought through a scaffolded process within a community experience. The framework also focuses on the processes rather than on the outcomes or products of a community. In this paper, we describe a case study of a group of heads of Information and Communications Technology (ICT) in schools being scaffolded through an experiential workshop to achieve learning outcomes such as ICT‐based project work (as product) and other constructivist dispositions of learning (as processes). The proposed framework is intended to be sufficiently broad so that learners are supported from simulation to codetermined interactions where autonomy of learners’ co‐construction efforts are encouraged and experienced.  相似文献   
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