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861.
Through this article we theorize on the nature and effects of articulation work relative to the take-up and use of information and communications technologies (ICT). Articulation work is “work that enables other work”: that which links people, processes, and technologies within organizations. Articulation work in organizations is both common and too often invisible from a managerial or budgetary perspective. Drawing on data from a study of the introduction and implementation of mobile computing technologies into criminal justice organizations, we highlight two findings: (1) There exist ongoing but unmet articulation needs present in any organization or work system. (2) Articulation is cumulative. We find, that as work becomes more complex (such as adding new work tasks and using new technologies), there is more articulation needed. These findings raise issues with assessing the costs of articulation on individuals, and making arrangements to accommodate explicit and implicit articulation in organizational work, particularly around the take-up and ongoing use of ICT-based systems. 相似文献
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Steve Downey 《TechTrends》2011,55(6):33-41
Today virtual world instruction faces many of the same educational challenges faced by Web-based instruction during its infancy. There is a lot of jargon and visions of the future being bandied about, but as Hirumi et al. note in the May/June and July/August 2010 issues of TechTrends there little understanding of how to apply pedagogical practices in video game settings. i-MMOLE is a research-based instructional design framework created specifically for designing instruction that incorporates virtual world environments. To date, i-MMOLE has been utilized by university students in the creation of more than 300 lesson plans across multiple disciplines and age groups. This article describes the underlying foundation of this framework and how to utilize i-MMOLE in the creation of one’s own virtual world based instruction. 相似文献
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