首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   6577篇
  免费   44篇
教育   4576篇
科学研究   828篇
各国文化   56篇
体育   420篇
综合类   9篇
文化理论   111篇
信息传播   621篇
  2022年   20篇
  2021年   50篇
  2020年   70篇
  2019年   110篇
  2018年   173篇
  2017年   208篇
  2016年   259篇
  2015年   176篇
  2014年   162篇
  2013年   904篇
  2012年   233篇
  2011年   257篇
  2010年   157篇
  2009年   105篇
  2008年   143篇
  2007年   130篇
  2006年   138篇
  2005年   758篇
  2004年   539篇
  2003年   369篇
  2002年   185篇
  2001年   112篇
  2000年   87篇
  1999年   76篇
  1998年   60篇
  1997年   50篇
  1996年   45篇
  1995年   37篇
  1994年   35篇
  1993年   40篇
  1992年   33篇
  1991年   39篇
  1990年   45篇
  1989年   44篇
  1988年   46篇
  1987年   47篇
  1986年   35篇
  1985年   32篇
  1984年   36篇
  1983年   43篇
  1982年   30篇
  1981年   21篇
  1980年   26篇
  1979年   42篇
  1978年   37篇
  1977年   29篇
  1976年   33篇
  1974年   24篇
  1973年   27篇
  1969年   19篇
排序方式: 共有6621条查询结果,搜索用时 15 毫秒
81.
Two experiments attempted to establish vicious-circle behavior through fear motivation combined with secondary punishment. In Experiment 1, rats were trained with two CSs, a tone and a buzzer, paired with shock in different contexts. Secondary punishment based on delay and trace conditioning procedures facilitated running in fear-motivated rats, relative to four control groups. In Experiment 2, rats were given pairings of a tone CS with shock, and a buzzer CS with a drop into a water tank. Fear-motivated rats which received secondary punishment during either 33% or 100% of test trials exhibited self-punitive running relative to a nonpunished (0%) group and a backward-conditioning control group. Results indicate that “all secondary” vicious-circle behavior can be established through Pavlovian conditioning, thus supporting a conditioned fear interpretation.  相似文献   
82.
83.
84.
This study explored the role of student (e.g., age, language background, gender), home (e.g., parent/caregiver education), and school (e.g., school type, size) socio-demographic factors in students’ school (e.g., in-school arts tuition, arts engagement), home (e.g., parent/caregiver–child arts interaction), and community (e.g., arts attendance, arts tuition) arts participation. The sample comprised 1172 elementary and secondary school students from 15 schools. Findings revealed that student and home socio-demographic factors were the most salient in predicting arts participation across school, home, and community contexts. Age, gender, and prior achievement were the key student socio-demographic factors, while parent/caregiver education and occupation were also associated with students’ arts participation. Implications for practice and intervention pertinent to young people’s arts participation are discussed.  相似文献   
85.
Mastery learning, it is claimed, is among the most successful practices in higher education. Evidence supporting this claim has recently been criticized as empirically weak. This experiment employed a four-group, pre-post design to examine the learning consequences of a computer-administered mastery-testing approach in comparison with a seminar-discussion approach in a third-year university course. The mastery-testing approach generated significantly higher learning achievement than did the seminar-discussion approach. Replication and extension of this research approach are recommended to support generalizations across mastery-testing techniques, delivery systems, and disciplines.  相似文献   
86.
This paper reports research on the effects of variations in injection velocity and permeability on the heat transfer and flow through a highly porous medium between two horizontal parallel plates situated at constant distance with constant suction by the upper plate. Due to this type of variation in injection velocity and in permeability the flow becomes three dimensional. The governing equations are solved by adopting complex variable notations to obtain the expressions for the velocity and temperature field. The skin-friction along the main flow direction and rate of heat transfer are discussed with the help of graphs.  相似文献   
87.
88.
This article examines the historical fantasy world created by Joan Aiken in the eleven volumes of her Wolves of Willoughby Chase series. In particular it looks at her subversion of historical reality by the creation of an alternative yet recognisable representation of our own world, using a wide range of events, and the remoulding of aspects of language and geography. It also discusses her reasons for writing in this form and explores the character of Dido Twite as heroine and major raison dtre of the series.This revised version was published online in May 2005 with corrections to the article title.  相似文献   
89.
This meta-analysis integrates 296 effect sizes reported in eye-tracking research on expertise differences in the comprehension of visualizations. Three theories were evaluated: Ericsson and Kintsch’s (Psychol Rev 102:211–245, 1995) theory of long-term working memory, Haider and Frensch’s (J Exp Psychol Learn Mem Cognit 25:172–190, 1999) information-reduction hypothesis, and the holistic model of image perception of Kundel et al. (Radiology 242:396–402, 2007). Eye movement and performance data were cumulated from 819 experts, 187 intermediates, and 893 novices. In support of the evaluated theories, experts, when compared with non-experts, had shorter fixation durations, more fixations on task-relevant areas, and fewer fixations on task-redundant areas; experts also had longer saccades and shorter times to first fixate relevant information, owing to superiority in parafoveal processing and selective attention allocation. Eye movements, reaction time, and performance accuracy were moderated by characteristics of visualization (dynamics, realism, dimensionality, modality, and text annotation), task (complexity, time-on-task, and task control), and domain (sports, medicine, transportation, other). These findings are discussed in terms of their implications for theories of visual expertise in professional domains and their significance for the design of learning environments.  相似文献   
90.
Learners studying mechanical or technical processes via dynamic visualizations often fail to build an accurate mental representation of the system’s movements. Based on embodied theories of cognition assuming that action, perception, and cognition are closely intertwined, this paper proposes that the learning effectiveness of dynamic visualizations could be enhanced by grounding the movements of the presentation in people’s own bodily experiences during learning. We discuss recent research on embodied cognition and provide specific strategies for how the body can be used to ground movements during the learning process: (1) making or observing gestures, (2) manipulating and interacting with objects, (3) using body metaphors, and (4) using eye movements as retrieval cues. Implications for the design of dynamic visualizations as well as directions for future research are presented.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号