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991.
Creating public value is a key goal of public administrations, both in their daily business and in the growing field of smart government and smart cities, which focuses on IT-enabled innovations in the public sphere. However, many public administrations still struggle with such innovations due to complex technologies, high investments, and the numerous stakeholders involved. To address this issue, some local governments in continental Europe have turned to collaborative innovation approaches, partnering with (semi-)public utility companies in the hope that their additional innovation assets will boost innovativeness. Nevertheless, it remains unclear how exactly such collaborations should be governed to ensure that the focus remains on creating public value, as utility companies may have their own agendas. To explore this question, we conducted a comparative case study in the context of smart city initiatives with four cases in Swiss local governments. Drawing on agency and stewardship theory, we then propose a model of public-value-focused collaborative innovation, enabling us to explore various collaboration characteristics and their effects on public value creation. Our findings suggest that both agency- and stewardship-based collaborations increase innovativeness. However, while agency collaborations tend to produce smart city innovations that mainly serve the utility companies' business interests, stewardship relationships lead to innovations that are focused more on public value creation. As such, our study extends the literature on the effects of collaborative innovation on public value, and it provides practical recommendations on how such collaborative innovation should be designed.  相似文献   
992.
In this paper we report the results of a study which investigated the affordances of multi-user virtual environments (MUVEs) for collaborative learning from a design perspective. Utilizing a mixed methods approach, we conducted a comparative study of the effect of varying representational and interactional design features on a collaborative design activity in three online synchronous environments. We compared environments featuring multiple modes of interaction (MUVEs), shared representations (text chat and 2D still images) and text-only features. Sixty-one students enrolled in an undergraduate course on Child Development participated in the study. Participants were asked to design a theoretically-based, developmentally appropriate, preschool classroom setting. Students were randomly assigned to one of three online learning environments that provided varying levels of representation and interaction. Significant differences in collaborative problem solving interactions were found. Participants in the shared representations + text condition evidenced stronger learning outcomes as regards substantive discussion and integration of child development concepts; while participants in the MUVE condition reported the most enjoyment with the experience. These findings are explained by the concepts of representational guidance, representational bias, educational affordances and interface design metaphors. Suggestions for the design of MUVEs for collaborative learning are provided.  相似文献   
993.
This study investigates the support that novice teachers receive from their mentors and peers during the teacher induction phase in Germany. It examines the relationship between the support of these two groups and the development of new teachers’ professional competencies. The sample comprises 551 novice teachers in mathematics, who were surveyed twice within one year during their induction period. Results show that both mentors and peers are perceived as providing important support, but that the two groups support different aspects of teaching competencies. Structural equation models indicate that informational and emotional support provided by mentors is associated with an increase in the teachers’ self-efficacy beliefs and a decline in their emotional exhaustion, whereas the support of peers has both positive and negative effects.  相似文献   
994.
995.
The point of this article is to suggest that there are worthwhile but hitherto largely unexploited opportunities for research on higher education in the style which the author defines as meso‐qualitative investigation. Some examples of the genre are given as is also a consideration of characteristic methods and techniques as well as of associated difficulties, validity, data analysis, and presentation. A discussion of the rationale behind the development of middle‐range grounded theories follows, including a justification for such work in terms of the intrinsic satisfaction which it imparts to the researcher himself, its contribution to the state of knowledge about higher education, and its practical utility. Some suggestions for future research in terms of topics and possible lines of approach are given. Although studies of this sort cannot be replicated in the strictly scientific sense, this apparent limitation is, in humanistic terms, in fact, a strength which indeed becomes even stronger if such studies are given an international scope.  相似文献   
996.
Fostering synergies amongst learner, task, and technology to create innovative and immersive distance learning environments runs counter to the widespread practice of incorporating traditional classroom pedagogical strategies into Web‐based delivery of courses. The most widely accepted model of online higher education appears to be one of reductionism, whereby learning management systems facilitate the design of easily digested packets of information, usually assessed by discrete stand‐alone tests and academic assignments. This article describes a model for the development of authentic tasks that can assist in designing environments of increased, rather than reduced, complexity. It provides a robust framework for the design of online courses, based on the work of theorists and researchers in situated learning and authentic learning. It describes the characteristics of a task's design that facilitates the requirements of an entire course of study being readily satisfied by its completion, where the students make the important decisions about why, how, and in what order they investigate a problem. The article describes several learning environments that were investigated in depth in the study, and explores the synergies that exist between the learners, tasks, and technology engaged in authentic learning settings. The article leads readers to a conceptual understanding of the role of authentic tasks in supporting knowledge construction and meaningful learning, and illustrates the principles of authentic task design for online learning environments.  相似文献   
997.
Grounded practice and the design of constructivist learning environments   总被引:7,自引:11,他引:7  
A variety of instructional approaches has been studied and implemented across educational and training settings. Vastly different design practices have been proposed that reflect fundamentally different philosophies, beliefs, and biases. Yet, evidence of mismatched frameworks and methods are widespread. This has become particularly problematic in advancing emerging constructivist learning environments. In this paper, we advance the concept of grounded design, a process that involves linking the practices of learning systems design with related theory and research. The purposes of this paper are to introduce the fundamentals of grounded design, to describe how underlying foundations and assumptions can be aligned with the corresponding methods, and to introduce examples of grounded constructivist learning environments.  相似文献   
998.
Faced with economic constraints, the governments of Western industrial countries are subjecting higher education to sharper scrutiny, and are looking for new guides to difficult policy choices. In many countries, the expectations of higher education held by specific groups have come to carry greater weight in policy-making as a proxy for analysis of national needs. This article draws on evidence from Austria, Japan, Sweden, the United Kingdom, the United States and West Germany to review the changing expectations of the major groups affected by higher education - the increasingly influential employers of graduates, the consumers of research, young people and their families, new groups such as women and adult students, and others; compares these expectations with broader political interpretations of the needs of the community - for equality, investment and other functions; and describes the responses of government and of institutions of higher education.An earlier version of this article was commissioned by OECD to provide a synthesis of a Conference on Expectations of Higher Education, held at Hatfield Polytechnic in January 1982, organised by the UK Department of Education and Science for an OECD/CERI programme on Innovations in Higher Education. My thanks are due to all the participants in that conference, and especially to the authors of papers, some of whose contributions are quoted extensively in this article.  相似文献   
999.
This paper argues that recent developments in the curriculum and in administrative structures for pupils with special educational needs have fended to marginalise the term ‘emotional’ or to combine it loosely with ‘behavioural’. It looks at the influence of forty years of behavioural psychology on the UK Code of Practice for children with SEN and related government circulars and suggests an alternative model for conceptualising emotional difficulties. This is not only current with mainstream psychology but can be fraced back to pre-Christian thinking. If the term ‘emotional’ is to be used in statements and IEPs in the future, the paper suggests, then appropriate ways of defining, assessing and providing for these will have to be found.  相似文献   
1000.
To support and continue the motivation of participants in virtual learning environments it is important to achieve a successful learning atmosphere. Therefore, it is necessary to reach the participants on a personal level and to perceive their personal needs and emotions when conversing with them. These factors of learning motivation depend on the individual perception of virtual, text-based communication. The coding and encoding of purely, text-based language requires an enormous amount of compensation with regard to the absence of all verbal means of communication. For this reason it is important to determine the existence of any gender differences in the compensation for non-verbal communication or in the perception of text-based communication. In this study the gender gap in the perception of text-based communication was evaluated. The individual production and perception of text-based communication could be one reason for the decrease in the number of female participants in the majority of virtual learning environments. The objective of this survey was to define the characteristics of text-based communication, which then gives an indication of the condition of male and female participants of virtual learning environments. The results of this study provide information in relation to individual gender interpretation and production of written messages, as well as the implementation of measures which support the motivation to learn.  相似文献   
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