首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   17953篇
  免费   272篇
  国内免费   54篇
教育   13307篇
科学研究   1197篇
各国文化   175篇
体育   1390篇
综合类   44篇
文化理论   114篇
信息传播   2052篇
  2022年   119篇
  2021年   213篇
  2020年   271篇
  2019年   445篇
  2018年   618篇
  2017年   641篇
  2016年   603篇
  2015年   367篇
  2014年   516篇
  2013年   3591篇
  2012年   477篇
  2011年   481篇
  2010年   443篇
  2009年   418篇
  2008年   432篇
  2007年   405篇
  2006年   427篇
  2005年   361篇
  2004年   261篇
  2003年   255篇
  2002年   239篇
  2001年   373篇
  2000年   292篇
  1999年   254篇
  1998年   167篇
  1997年   167篇
  1996年   175篇
  1995年   152篇
  1994年   163篇
  1993年   142篇
  1992年   220篇
  1991年   213篇
  1990年   240篇
  1989年   220篇
  1988年   178篇
  1987年   185篇
  1986年   188篇
  1985年   187篇
  1984年   189篇
  1983年   169篇
  1982年   142篇
  1981年   138篇
  1980年   137篇
  1979年   197篇
  1978年   168篇
  1977年   113篇
  1976年   121篇
  1975年   113篇
  1973年   113篇
  1971年   117篇
排序方式: 共有10000条查询结果,搜索用时 31 毫秒
101.
102.
ABSTRACT

The objective of this study was to analyse the effect of the use of social networks in smartphones or playing video games on the passing decision-making performance in professional soccer athletes. Participants were 25 male professional soccer athletes (mean ± SD: age 23.4 ± 2.8 years). The participants performed three randomised conditions divided into three groups: control (CON), smartphone (SMA), and video game (VID). Before and after each experimental condition, the Stroop Task assessed the level of induced mental fatigue. Then, the athletes performed a simulated soccer match. A CANON® camera recorded the matches for further analysis on passing decision-making performance. A group effect was identified (< .01) with impairment on passing decision-making performance for the SMA (p = .01, ES = 0.5) and VID (p = .01, ES = 0.5) conditions. We concluded that the use of social networks on smartphones and/or playing video games right before official soccer matches might impair the passing decision-making performance in professional soccer athletes.  相似文献   
103.
Adjusting speed to maintain fast and accurate performance is critical to goal-directed behavior. This study examined development of response time adjustments in the stop signal task in 13,709 individuals aged 6–17 years (49.0% Caucasian) across four trial types: correct and incorrect go, successful (stop-inhibit), and failed (stop-respond) trials. People sped more after correct than incorrect go responses and slowed more after failed than successful stop trials. Greater slowing after stop-respond but less slowing after stop-inhibit trials was associated with better response inhibition. Response time adjustments were evident in children as young as age 6, developed throughout childhood, and plateaued by age 10. Results were consistent with the predictions of the error detection and shifting goal priority hypotheses for adjustments.  相似文献   
104.
105.
The focus of this paper is on a group of pupils with reading and writing difficulties who have been participating in an intervention study using assistive technology. That intervention study contained supervised training sessions with reading and writing tasks using an iPad with special supportive applications. The current study is a qualitative investigation of whether there has been any transfer from the intervention, to the pupils’ everyday school activities. Interviews with pupils and their teachers and observations during classroom lectures have been used to collect data. The results show that the pupils were positive to the assistive technology (the applications on the iPads), they found the apps easy to learn how to use and they appreciated the benefits they could give. Even so, only a few of the pupils had found use for and continued to use the tools after the intervention period finished. Possible reasons are that when the novelty wore off, students reverted to their usual study habits and that older students with many teachers and different classrooms were less able to adapt to using the apps. To improve transfer, it is suggested to introduce assistive technology earlier to students, in the younger grades, before study habits have been formed and to inform teachers about the use of AT in the classroom, including what is available and how it can benefit students.  相似文献   
106.
This single-case meta-analysis is the first to provide a quantitative synthesis of the published literature on mathematics word problem-solving intervention studies for English learners with learning disabilities and mathematics difficulties. A total of ten single-subject studies were included for analysis. The current study investigated the magnitude of the effect of mathematics interventions targeting the improvement of students’ mathematics word problem-solving performance, and analyzed variables that moderated this effect. Results indicate a moderate overall effect size of 0.81 (95% CI [0.71, 0.90]) on word problem-solving performance for English learners with learning disabilities and mathematics difficulties. Moderator variables such as the implementer of the interventions, instructional focus, and word problem-solving content significantly moderated the mathematics intervention effects.  相似文献   
107.
We present a variant of the Game of Pig to introduce the concepts of probability, simulation and expected value.  相似文献   
108.
109.
110.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号