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The received view of mathematical practice is that mathematicians gain certainty in mathematical assertions by deductive evidence rather than empirical or authoritarian evidence. This assumption has influenced mathematics instruction where students are expected to justify assertions with deductive arguments rather than by checking the assertion with specific examples or appealing to authorities. In this article, we argue that the received view about mathematical practice is too simplistic; some mathematicians sometimes gain high levels of conviction with empirical or authoritarian evidence and sometimes do not gain full conviction from the proofs that they read. We discuss what implications this might have, both for mathematics instruction and theories of epistemic cognition.  相似文献   
94.
FreeForAll is an international collaboration of libraries whose mission is to provide underserved nations with health science journal articles for free and to foster lending between nations through the creation of a database of international libraries’ (non–North American) holdings.  相似文献   
95.
Zillmann's moral sanction theory defines morality subcultures for entertainment as groups of media viewers who evaluate character actions with shared value systems. However, the theory provides no a priori means to identify these shared value systems. The model of intuitive morality and exemplars incorporates a theoretical framework for identifying and testing the factors from which these shared value systems emerge. This study applies the model's framework, based on 5 “moral domains” from moral foundations theory, to test the influence of shared value systems on character perceptions and narrative appeal. A within-subject experiment varied violation of these five domains (care, fairness, ingroup loyalty, authority, and purity) and narrative resolutions (positive or negative outcomes) in 10 short narrative scenarios. The 5 domains predicted character perceptions and narrative appeal. The results are discussed in terms of the utility of these domains for understanding the reciprocal relationship between audience values and media response.  相似文献   
96.
The purpose of this study was to determine how previous romantic relationships impact subsequent romantic relationships. Specifically, this study examined if past relationship solidarity is related to current relationship commitment, satisfaction, and investment among individuals in dating relationships. Participants were 204 undergraduates at an Eastern university who were currently in a dating relationship. Results indicated that past relationship solidarity is significantly and negatively related to current relationship commitment and satisfaction, but not significantly related to current investment. Several moderating variables were also examined, including the nature and attribution of individuals' breakups, the length of past and current relationships, and participant sex. Results revealed that the nature and style of past breakups were particularly salient moderating variables, such that past solidarity was related to future relationship commitment and satisfaction only when breakups were mutual and somewhat ambiguous. Furthermore, these relationships were significant only for women and not men.  相似文献   
97.
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both the virtual and real worlds to engage players in a series of challenges within a compelling narrative. The Alternate Reality Games for Orientation, Socialisation and Induction (ARGOSI) project aimed to use this game format to provide an alternative way to support the student induction process at Manchester Metropolitan University. The ViolaQuest game provided a mechanism for new university students to meet with others, navigate a new city and undertake information literacy induction activities within a purposeful context. The project ran from April 2008 to March 2009, and while the game itself had limited success in terms of student participation and impact, there were many lessons learned in terms of appropriate design and implementation of alternative reality games to support learning. This article describes the evaluation, results, lessons learned and raises a number of questions as to the suitability of ARGs in higher education.  相似文献   
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ABSTRACT

The Internet has become a pivotal source of information among university students. However, studies routinely show that many students lack digital information literacy skills (i.e. skills needed to find and evaluate information online). In this paper, we report results from an experimental study testing the effect of a workshop for third-year students of a German university. The workshop was designed to teach relevant information literacy skills in a computer lab. Afterwards, students were given academic search tasks and their search behavior was recorded with a tracking device. We find that, compared with the control group, workshop participants significantly increased their use of academic databases and cited more articles from scholarly journals. On the other hand, we find no effect on the relevance of the content students found online. Teaching digital information literacy is essential and feasible, but it is no panacea for increasing the academic quality of students’ work.  相似文献   
99.
This study examined the relations between middle school students' self-reported cheating and several indicators of academic and social motivation. It was hypothesized that students' academic self-efficacy and personal and classroom goal orientations would predict cheating. Social motivations were presumed to predict cheating above and beyond achievement motivation. Four dimensions of relationships within schools were measured: participation structure, teacher commitment and competence, teacher respect, and sense of school belonging. Logistic regression analyses were used to predict classification as a cheater or noncheater. Although academic motivation variables predicted cheating, the addition of the relationship variables significantly improved the classification rates. The final model included grade in school, academic self-efficacy, extrinsic goal orientation, participation structure, teacher commitment, and teacher respect. Copyright 2001 Academic Press.  相似文献   
100.
Tertiary Education and Management - The growth in student numbers from the Indian subcontinent countries has increased exponentially in the Australian higher education system over the past decade....  相似文献   
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