首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   9381篇
  免费   489篇
  国内免费   6篇
教育   7709篇
科学研究   399篇
各国文化   192篇
体育   537篇
综合类   4篇
文化理论   111篇
信息传播   924篇
  2022年   31篇
  2021年   106篇
  2020年   212篇
  2019年   311篇
  2018年   336篇
  2017年   414篇
  2016年   347篇
  2015年   312篇
  2014年   366篇
  2013年   2302篇
  2012年   318篇
  2011年   346篇
  2010年   318篇
  2009年   282篇
  2008年   338篇
  2007年   280篇
  2006年   242篇
  2005年   244篇
  2004年   208篇
  2003年   171篇
  2002年   163篇
  2001年   138篇
  2000年   143篇
  1999年   106篇
  1998年   94篇
  1997年   110篇
  1996年   122篇
  1995年   97篇
  1994年   96篇
  1993年   88篇
  1992年   102篇
  1991年   81篇
  1990年   94篇
  1989年   68篇
  1988年   75篇
  1987年   61篇
  1986年   68篇
  1985年   75篇
  1984年   67篇
  1983年   69篇
  1982年   57篇
  1981年   46篇
  1980年   45篇
  1979年   48篇
  1978年   55篇
  1977年   30篇
  1976年   26篇
  1975年   23篇
  1974年   17篇
  1948年   18篇
排序方式: 共有9876条查询结果,搜索用时 15 毫秒
31.
Museums are not usually seen to be agents of change. If they are to serve as important mechanisms for empowering local communities to define, recognize, and develop their own indigenous heritages, they should first consider a potential contradiction contained within this initiative: museums specialize in the representation of other peoples, while people have the sovereign right to represent themselves. Left unresolved, this contradiction could produce counterfeits of good intentions. The introduction of professionalized cultural management may mitigate the responsibilities of the citizenry to actively participate in the production and preservation of their own heritage.  相似文献   
32.
33.
This study sought to determine if exposure to two communication-oriented activities, videotapes and public service announcements, accounts for changes in substance use among adolescents participating in the Drug Resistance Strategies Project's keepin' it REAL adolescent substance use prevention curriculum. Middle-school students (4,734, 72% Latino) responded to questionnaires related to these analyses. An analysis of covariance (ANCOVA) model was fit separately to six substance use outcomes. The results suggested that intervention students who saw four or five videos engaged in less substance use in the past month than did students who saw fewer videos. Having seen the PSAs one or more times did not predict the reported change in substance use.  相似文献   
34.
Editorial     
This issue of the Journal contains three interesting articlesabout central aspects of public opinion research, as well asan equal number of research notes that reflect the range oftopics that interest all public opinion researchers. Toshio Takeshita takes a turn at reconceptualizing agenda-settingstudies, using a taxonomy  相似文献   
35.
36.
In this essay, we respond to the narratives and essays in this issue by examining organizational power issues related to researchers and institutional research boards (IRBs). Rather than taking a singular perspective on power, we use multiple perspectives and suggest that the cumulative analyses provide the best understanding of IRBs and organizational power.  相似文献   
37.
38.
39.
History and case study are two diachronic research strategies commonly used to study political discourse as it relates to public libraries. Though suitable for some studies, these strategies are inexhaustive. A new, blended research strategy is therefore needed to accomplish what history and case study alone cannot. This hybrid strategy, historical case study, must analyze cases from the distant past to the present, using eclectic data sources, in order to produce both idiographic and nomothetic knowledge. To develop historical case study, the universal components of diachronic analysis are first identified. A general research design for historical case study is then introduced. Finally, historical case study is tested in an actual research project. Findings from this project reveal that historical case study is a successful diachronic research strategy. Historical case study is a new and valuable research design suitable for addressing questions related to change, continuity, development, and evolution.  相似文献   
40.
This study examines how social comparison information provided by video game leaderboards may influence players’ retrospective judgments of autonomy, competence, and relatedness need fulfillment. Participants played a video game and were randomly assigned to receive no postgame feedback or were shown a leaderboard that placed them in the top or bottom quartile of players. Results indicate downward social comparisons increase enjoyment by increasing competence and relatedness perceptions. However, upward comparisons did not have an opposite effect, nor did either type of social comparison influence players’ autonomy perceptions. Implications for applying Self-Determination Theory to video game enjoyment in the context of social comparison feedback is discussed.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号