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41.
It is an indisputable reality that the most important thing for transmitting cultural heritage to posterity is a sensitive documentation. Up to the present there have been many developments in documentation of cultural heritage by developing technology, and contemporary documentation techniques have progressed speedily. In time, modern methods have become preferable to conventional methods in architecture generally in the existent state and in determination of deformations and preparation of measured drawing projects of historical edifices. Digital and 3D data, rich visual images obtained by digital close-range photogrammetry, and orthophoto images of edifices, are governed and shepherded in documentation and future conservation projects. Also, these methods supply much ease, precision and time-saving in measured drawing projects when compared with conventional methods. In this study, contributions of digital close-range photogrammetry to measured drawing projects were evaluated. A historical building, which had been exposed to fire two times in Konya (Turkey), was photographed and its situation before and after the fire was demonstrated. In addition, the building's measured drawings of facade and its 3D model were completed using digital close-range photogrammetry. The building's present status and its reconstruction project is indicated and how digital close-range photogrammetry contributes to measured drawing, reconstruction and restoration projects is presented. Furthermore, the significance of present-day use of digital close-range photogrammetry in the acquisition of data and preparation of measured drawing projects for historical buildings is emphasized. This study has been completed by photogrammetrists, architects, urban planners and restorers.  相似文献   
42.
The purpose of this study is to examine the impacts of transactive memory system (TMS) and interaction platforms in computer-supported collaborative learning (CSCL) on social presence perceptions and self-regulation skills of learners. Within the scope of the study, social presence perceptions and self-regulation skills of students in collaborative groups constructing knowledge in wiki, blog, podcast and Facebook platforms in CSCL processes were compared. The study is designed as a pretest and post-test control group study and was carried out with 97 university students. Social presence and self-regulation scales were administered as pretest in the study. At the end of process, social presence, self-regulation, transactive memory scales and semi-structured student opinion forms were administered as post-test. When the findings were examined, it was seen that interaction platforms and the TMS level of the group did not have a significant impact on social presence perception individually; yet common impact of these two variables was significant. When the impact of interaction platforms and the TMS on self-regulation skills was examined, it was found that whilst interaction platforms had a significant impact, the TMS alone and interaction platforms–TMS common impact were not significant.  相似文献   
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The aim of this study is to present spatial estimates of Phragmen-Lindelof type for a dynamical system. We show that an appropriate measure of the solutions either tends to infinity by exponential rate or decays to zero by exponential rate.  相似文献   
46.
Aimed at documenting the problems and constraints confronting learner-centered instruction in Turkey, this article first explains the link between democracy and education and the role of learner-centered instruction in realizing democratic ends. By drawing on John Dewey’s ideas and Turkish scholars’ perspectives on Turkish education, the article then presents the problems and constraints that pose threats to the implementation of learner-centered instruction in Turkey. The author also explains the problems within the Turkish educational system and teacher education programmes, and the challenges that in-service teachers and students may experience with learner-centered instruction.  相似文献   
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Studies of psychological contract as part of organisation-individual agreements have become important in recent years. This study determines views, about the psychological contract, of academic and non-academic staff and managers in faculties of education in Turkey. A total of 442 employees at 11 state universities in Turkey were included in the research. 'Psychological Contract Inventory' and 'Psychological Contract Measures', designed by Rousseau were utilised during the development process of the data-gathering tool. After the adaptation work, the scale consisted of 68 items under three sections and seven subscales. The results showed that academic staff and executives considered that their university carried out its obligations towards the staff at a 'moderate' level, whereas the non-academic staff considered it 'insufficient'. The academic and the non-academic staff considered that the employees carried out their tasks at a 'maximum' level, whereas the executives considered it 'moderate'.  相似文献   
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The goal of this study is to determine the effectiveness of mind games played by secondary school sixth grade students as classroom activities in math and grammar courses on their perceived problem-solving skills and achievements. In the quantitative part of the study, the nonequivalent groups pre-test–post-test control group design from single-factor quasi experimental designs was used. Qualitative data collection and analysis approaches have also been used to support and explain quantitative data. The study's sample group, which was formed using a convenience sampling method, consisted of 48 sixth grade secondary school students who studied in a moderately developed city center in Turkey and their teachers. An achievement test, perceived problem-solving skills scale and semistructured interview guide were used as the data collection tools. According to the findings, the students in the experimental group who played mind games showed development in their perceived problem-solving skills and achievements compared to the control group. The opinions of the teachers and students on the effects of the mental practices were also found to be positive.  相似文献   
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The purpose of this study is to investigate the effect of using role play (portraying a scientist's life story) on the children's views of the nature of science (NOS). The study was carried out at the Children's University of Trakya in Turkey during the summer of 2010. The participants consisted of 18 children, aged 10–11. They met for 10 days for approximately 3 h per day. All children completed the pre- and post-tests including 16 open-ended questions in order to reveal changes in their views of the NOS prior to and at the completion of the role-play activities. The results revealed that the children had more informed views of the target NOS aspects in comparison with their views prior to the role-play activities. A large majority of the children (around 80–85%) started out with naive conceptions of the target NOS aspects. Following the role-play activities portraying scientists’ lives, there was a 40–45% positive change in children's views of the tentative, empirical and creative/imaginative aspect of the NOS, and a 50–60% positive change in their views regarding the subjective/theory-laden and social–cultural embeddedness of science. The most substantial change occurred in their views concerning scientific method, with a shift of 72%. The percentage of informed views on images of scientists showed diversity. Overall results indicate that role-play/drama-oriented activities portraying scientist's life stories could be used as one of the exciting, informative and constructive ways of developing understanding of the NOS among children.  相似文献   
50.
Math is a subject in which students are generally not very interested and are unsuccessful compared to other courses. It has been suggested that digital stories designed for educational purposes could be used to prevent students’ lack of interest and failure in this subject. However, designing stories that are fit for purpose is important if the use of digital stories is to be successful. The purpose of this study is to investigate pre-service teachers’ opinions about how they utilized the steps of Gagne’s model while designing digital stories for math lessons. The participants in the study were 49 pre-service teachers studying at a Math Department at a Turkish state university in the spring term of the 2014–2015 academic year. The Pre-service Teachers’ Opinion Form and a Personal Information Form, both developed by the researchers, were used as data collection tools in the study, in which the qualitative method was adopted. Content analysis was utilized to analyze the data collected through open-ended questions. When the findings were examined it was seen that pre-service teachers had designed digital stories in which they often chose to attract attention by creating interesting characters in the “gaining students’ attention” step of Gagne’s teaching model, that the main character stated the objectives/topic in the story precisely in the “informing students of the objectives” step, and that the characters created repeated the previous topic in the “stimulating recall of prior learning” step. In the current study, the integration of digital story design into lesson plans in accordance with Gagne’s model was carried out and pre-service teachers’ opinions about their experiences of this process were investigated.  相似文献   
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