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111.
With its remarkable growth, the cable TV industry has witnessed increasing business integration continuously. This study categorizes technology-based operators into 3 groups on the basis of business integration—vertically integrated, horizontally integrated, and isolated system operators-and estimates the efficiency of each group. In addition, metafrontier analysis is employed to compare the efficiencies of the groups. The results suggest that vertically and horizontally integrated system operators can improve technical efficiency by accomplishing economies of scope and scale, respectively. 相似文献
112.
Jon-Chao Hong Ming-Yueh Hwang Yu-Ju Chen Mei-Yung Chen Li-Chun Liu 《Thinking Skills and Creativity》2012,7(3):187-197
Eight trigrams (BaGua) is a philosophy that has played an essential role in Chinese life. The purpose of the present study is to extend the theory to organizational problem-solving, so that individuals can engage in creative problem solving and justification to discover the most effective approaches. Questionnaires were returned by 259 research and development managers, and were analyzed using the SEM statistical method. The results indicate that the interaction among each trigram in the model of BaGua was significantly correlated. Most of the hypotheses were supported. The more an individual interacted with others, with data and with devices, the higher the problem sensitivity and evaluation performance. Despite the finding that the Tui trigram was not significantly related to the Ken trigram, all other trigram elements significantly affected each other. This finding is discussed in terms of the confirmatory situation and the conceptualization of epistemology in problem-solving. 相似文献
113.
J. B. Arbaugh Regina Bento Alvin Hwang 《Decision Sciences Journal of Innovative Education》2010,8(2):391-415
Using data provided by graduates from 128 MBA programs, we examined the extent to which age, gender, and ethnicity predicted student perceptions of the MBA experience. We found that women and minorities were more likely to see program costs and the availability of financial support as significant factors in their program enrollment decisions than were Caucasian males. The most consistent predictor of students’ perceptions of their educational experience was whether the MBA program was full time or part time, with full‐time programs generally perceived more favorably. Our findings suggest that because diversity measures of age, gender, and ethnicity were not consistent predictors across the different perception areas, at minimum, MBA programs presently do not consistently inhibit diversity. However, given the increasing percentage of women and minorities that comprise the undergraduate population, maintaining the present path in program accessibility may create enrollment problems for MBA programs perhaps in the very near future. Therefore, we conclude with a discussion of the changing demographics in higher education and their potential implications for MBA programs and suggestions for how MBA programs might respond. 相似文献
114.
Gwo-Jen Hwang Chun-Ming Hung Nian-Shing Chen 《Educational technology research and development : ETR & D》2014,62(2):129-145
In this study, a peer assessment-based game development approach is proposed for improving students’ learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in the experiment, 82 of whom were assigned to the experimental group and learned with the peer assessment-based game development approach, while 85 students were in the control group and learned with the conventional game development approach. From the empirical results, it was found that the proposed approach could effectively promote students’ learning achievement, learning motivation, problem-solving skills, as well as their perceptions of the use of educational computer games. Moreover, it was found from the open-ended questions that most of the students perceived peer assessment-based game development as an effective learning strategy that helped them improve their deep learning status in terms of “in-depth thinking,” “creativity,” and “motivation.” 相似文献
115.
Haim Eshach Hsin-Kai Wu Fu-Kwun Hwang Ying-Shao Hsu 《Journal of Science Education and Technology》2014,23(1):183-197
There is a distance between the power that whole class dialogic discussions (WCDD) may offer to the science class and their use in practice. Teachers’ attitudes toward WCDD are part of the problem. The aims of this study were twofold: (a) to examine Taiwanese physics teachers’ attitudes toward WCDD by considering cultural perspectives and describe how these attitudes changed as a result of a special workshop designed for this purpose, and (b) to report on how these attitudes should be taken into account in designing such workshops in the future. Nine experienced physics teachers participated in the WCDD workshop. The workshop was based on the WCDD model developed by Eshach (2010). Inductive analyses were performed on interviews with the teachers and their students, which were composed of 36 questions and developed specially for the purpose of this study, yielded the following categories: (1) In-school reasons for opposing WCDD—reasons belonging to school ways/tradition of teaching that may cause barriers to WCDD implementation; (2) External Factors—cultural reasons relating to Taiwanese views concerning education in general, which cause barriers to WCDD implementation; and (3) Cognitive aspect—refers to what teachers know about WCDD. The paper concludes with a discussion on what should be done in order to successfully bring WCDD to the Taiwanese physics class. 相似文献
116.
We present the conformal coating of non-spherical magnetic particles in a co-laminar flow
microfluidic system. Whereas in the previous reports spherical particles had been coated with thin
films that formed spheres around the particles; in this article, we show the coating of
non-spherical particles with coating layers that are approximately uniform in thickness. The novelty
of our work is that while liquid-liquid interfacial tension tends to minimize the surface area of
interfaces—for example, to form spherical droplets that encapsulate spherical particles—in our
experiments, the thin film that coats non-spherical particles has a non-minimal interfacial area. We
first make bullet-shaped magnetic microparticles using a stop-flow lithography method that was
previously demonstrated. We then suspend the bullet-shaped microparticles in an aqueous solution and
flow the particle suspension with a co-flow of a non-aqueous mixture. A magnetic field gradient from
a permanent magnet pulls the microparticles in the transverse direction to the fluid flow, until the
particles reach the interface between the immiscible fluids. We observe that upon crossing the
oil-water interface, the microparticles become coated by a thin film of the aqueous fluid. When we
increase the two-fluid interfacial tension by reducing surfactant concentration, we observe that the
particles become trapped at the interface, and we use this observation to extract an approximate
magnetic susceptibility of the manufactured non-spherical microparticles. Finally, using
fluorescence imaging, we confirm the uniformity of the thin film coating along the entire curved
surface of the bullet-shaped particles. To the best of our knowledge, this is the first
demonstration of conformal coating of non-spherical particles using microfluidics. 相似文献
117.
This paper argues against a view of curriculum as a means for moulding students into, and making teachers accountable for, something pre‐determined and singularly governed by qualification demands of the labour market. It makes a case for the value of inter‐subjective teacher–student relationships in education and addresses the significance of negotiations and their open‐endedness. This paper draws its empirical material from case studies for which interviews were the main source for gathering data. The data analyses were made using the AtlasTi software designed for qualitative analysis. In the empirical material were found instances of negotiations in which inter‐subjective relationships are established and maintained; negotiations that are rendered obscured or even invisible from a qualification purpose but that influence the educational processes. The results show that teachers and students creatively use potentials within contextual conditions to attain relationships which sometimes constitute a precondition for education. 相似文献
118.
The venerable aphorism “an old dog cannot learn new tricks” implies that the elderly rarely learn anything new—in particular, scientific knowledge. On the basis of “learning by doing,” the present study emphasized knowledge application (KA) as elderly subjects collaborated on the design of a toy flying saucer (UFO). Three types of KA were identified by questioning the work: Type 1—knowing neither how nor why; Type 2—knowing how, but not why; and, Type 3—knowing how and why. The results indicated that female elderly subjects more often exhibited Type 1 of KA compared with male elderly. The evidence supported a KA of Type 3 for those who had a science background, as they performed better than those without a science background. However, even those without a science background were able to produce science toys if they worked cooperatively, particularly when they could learn from others who had a science background. 相似文献
119.
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human–computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other studies and modern operating systems have rarely been concerned with colocated interactions in their user interface (UI) design. Therefore, one UI framework, which we have named Surface Application Framework (SAF), is proposed to support multitouch and multiuser applications on tabletop computers. To explore the effects of wide area SAFs on colocated collaboration, one application, capable of making English sentences, was developed based on an SAF. This application was used to conduct a user-centric study to investigate differences between surface computers and PCs. The results show that a surface computer performs better than a PC in creating awareness during collaborative work, but it requires more time due to its poor performance with drag-and-drop operations. Finally, this study summarizes a three-dimensional design approach to consider various trade-offs between awareness and manipulative performances. Additionally, some mechanisms are suggested to be employed to overcome the weakness of drag-and-drop operations with multitouch interfaces in a future study. 相似文献
120.
In this paper, an adaptive TSK-type CMAC neural control (ATCNC) system via sliding-mode approach is proposed for the chaotic symmetric gyro. The proposed ATCNC system is composed of a neural controller and a supervisory compensator. The neural controller uses a TSK-type CMAC neural network (TCNN) to approximate an ideal controller and the supervisory compensator is designed to guarantee system stable in the Lyapunov stability theorem. The developed TCNN provides more powerful representation than the traditional CMAC neural network. Moreover, all the control parameters of the proposed ATCNC system are evolved in the Lyapunov sense to ensure the system stability with a proportional–integral (PI) type adaptation tuning mechanism. Some simulations are presented to confirm the validity of the proposed ATCNC scheme without the occurrence of chattering phenomena. Further, the proposed PI type adaptation laws can achieve faster convergence of the tracking error than that using integral type adaptation laws in previous published papers. 相似文献