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211.
基于大学生成功学习的美国本科新生体验计划   总被引:3,自引:0,他引:3  
美国新生体验计划不是一个单独的项目、活动或课程,而是新生们在本科第一年中的经验总和。新生这些体验大都来自于大学为他们设计的课程以及课外活动,最终是为了让学生们更好地适应大学学习和生活并获得成功。  相似文献   
212.
Plastics have much to offer as a modern convenience, but lack of responsible plastic waste management habits can lead to potentially harmful environmental effects. Past environmental initiatives revealed a lack of understanding about youth attitudes towards pro‐environmental issues. [minus]plastic, an online public environmental promotional campaign, encouraged Singaporean youth to recognize the importance of, adopt positive attitudes towards and subsequently adopt the practice of responsible plastic management. We propose the Temporal Incentives Model of Social Influence, based on Prochaska and DiClemente's stages of change model, to guide social campaign design. A pre‐post quantitative research design showed that the pre‐contemplation, contemplation and preparation stages progressed significantly after the campaign. The findings suggest that stimuli incorporating specialized information and small action steps allow migration to successive stages. With the strong presence of internet culture among Singaporean youth, the online medium was found effective in altering the attitudes of the campaign target audience, while exposure to the campaign messages proved useful in encouraging environmental learning among youth.  相似文献   
213.
This article reviewed recent studies of instructional design theory in Korea to explore major trends and suggest future directions. Based on the analysis of 40 articles from the Journal of Educational Technology between 1994 and 2006, this study identified six trends: little emphasis on the conceptualization of instructional design theory; dominant interest in instructional design theories for higher-order thinking skills or self-regulated learning; special interest in instructional design theories for motivation and interactivity; emergent studies on the generic topic of instructional theories; heavy emphasis on instructional design theory for computer or Web environment; and sparse developmental research. Future directions of study for instructional design theory in Korea are suggested in response to issues arising from these trends.  相似文献   
214.
This integrative literature review synthesizes the concepts and process of organizational knowledge creation with theories of individual learning. The knowledge conversion concept (Nonaka & Takeuchi, 1995; Nonaka, Toyama, & Byosière, 2001) is used as the basis of the organizational knowledge creation process, while major learning theories relevant to working adult learners are newly synthesized into four types of individual learning processes: adaptive, generative, transformative, and reflective. The results suggest an integrative conceptual flow map of individual and organizational learning facilitated by culture and management system enablers. Implications for using this conceptual framework for practicing performance technology solutions are also discussed.  相似文献   
215.
In this paper, we study the problem of network-based synchronization of chaotic systems in Takagi–Sugeno (T–S) fuzzy form, in which the master and slave fuzzy chaotic systems are connected with a continuous-time controller through a network. In all communication channels, asynchronous samplings and external disturbances are considered. The asynchronously sampled state information of the master and slave systems received in the controller is treated by designing an observer for estimating the states of the master system. Then, based on the observation result, the problem of asynchronous samplings between the slave-controller and controller-slave channels is solved in two different cases. Sufficient conditions for the existence of the desired observer and controllers for each asynchronous cases are presented in the form of linear matrix inequalities. An numerical example is given to illustrate the validity and potential of the proposed new design techniques.  相似文献   
216.
Lim Peng Han 《国际体育史杂志》2018,35(12-13):1217-1237
Abstract

The Singapore Football Association (SFA) was founded in 1892. In 1904, the YMCA initiated the first football league with 12 teams from military and European clubs and School Old Boys’ teams. The first phase from 1904 to 1913 was restricted to European and Eurasian only. The military teams won six out of the nine tournaments. The second phase of the league began in 1917 and from 1921 to 1941. The Straits Chinese Football Association (SCFA) took part in the league and the rejuvenated SFA included a representative from the SCFA. The Singapore Football League started with two divisions 1921 and participating teams from the SCFA in the same year and the Malaya Football Association (MFA) in 1924. The SCFA won the league for the first time in 1925 and subsequently in 1930, 1937, and 1938. In 1929, the SFA was renamed the Singapore Amateur Football Association (SAFA). The MFA won the League for the first time in 1931, and the first local team to win three years in succession from 1931 to 1933. From 1931 to 1941 the local teams won seven league titles out of 11. By 1940 the League grew with 44 teams in three divisions.  相似文献   
217.
This paper reports an experimental study involving the use of cooperative learning in a social studies classroom. The outcome variables discussed in the paper are pupil self-esteem and classroom climate. Over the period of the study, cooperative learning did not significantly improve the self-esteem of the pupils. However, pupils in the experimental group who were taught through the cooperative learning approach perceived classwork to be less difficult than the control pupils who worked individually. The control pupils also reported a decline in satisfaction with classwork and perceived more friction in their class. Interviews with the teacher and pupils showed favourable attitudes toward cooperative learning.  相似文献   
218.
In response to pedagogical challenges in higher education, blended learning has become a prevalent practice in colleges and universities. Flipped learning (FL) represents a newly emerging form of blended learning, where students individually watch online lectures prior to class and then engage in classroom learning activities interacting with peers and instructors. Although the conceptual framework of FL may be intuitively appealing, its design and implementation involve considerable intricacy. The purpose of this study was to develop a FL design model for higher education that could systematically guide instructors or designers in creating an appropriate blend of individualized online lectures and collaborative face-to-face learning activities. Using an established method for model development research, a theoretically constructed initial model was iteratively improved and underwent internal and external validation through model usability tests, expert review, and field evaluation. The implementation of an algebra class in a Korean university designed by the final model resulted in significant increases in the maturity of mathematical views, quality of reflections, and satisfactions of students. Features of the model are discussed, along with theoretical and practical implications and suggestions for further research.  相似文献   
219.
Assessment of students’ perceptions of classroom environment and their learning styles provided a framework within which to study factors related to perceptions of students in learning. Two instruments, the Individualized Classroom Environment Questionnaire (ICEQ) and the Learning Style Inventory 1985 (LSI), were administered in Singapore to a stratified random sample of 1733 Secondary 4 students (equivalent to Grade 10) from nine secondary schools (good, average and below average schools). The study showed that school type (the category of schools that the students come from), had the most influence on the students’ perceptions of both actual and preferred classroom environment. Gender had an influence too, but mainly on perceptions of actual classroom environment. Learning styles of students had the least influence.  相似文献   
220.
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