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111.
Whereas numerous studies have confirmed the objectivity and reliability of the Allgemeine Sportmotorische Test für Kinder” (AST, a general motor fitness and coordination test for children), examinations of its construct validity reveal that: (1) the few available findings fail to confirm the theoretically predicted distinction between the latent variables of condition and coordination, and (2) no studies so far have examined its item homogeneity, even though the test recommends computing a sum score to provide a general estimate of motor fitness. Confirmatory factor analyses show that the two latent variables condition and coordination cannot be extracted from the AST. Models with different latent variables also cannot be confirmed, too. Analyses based on IRT models, in contrast, reveal that one can distinguish between two qualitative classes of persons who are associated with either better running performance combined with lower throwing performance or better throwing performance combined with lower running performance. Nonetheless, it should be noted that class membership does not remain constant over time. In sum, results based on classical and probabilistic test theory negate the ability assumption underlying the AST. For practical assessments of a skill-specific performance, this means that it only seems justifiable to use a sum score for the locomotion items and a sum score for the object manipulation items.  相似文献   
112.
113.
ABSTRACT

The purpose of this systematic review with meta-analysis was to examine the effects of strength training (ST) on selected components of physical fitness (e.g., lower/upper limb maximal strength, muscular endurance, jump performance, cardiorespiratory endurance) and sport-specific performance in rowers. Only studies with an active control group were included if they examined the effects of ST on at least one proxy of physical fitness and/or sport-specific performance in rowers. Weighted and averaged standardized mean differences (SMD) were calculated using random-effects models. Subgroup analyses were computed to identify effects of ST type or expertise level on sport-specific performance. Our analyses revealed significant small effects of ST on lower limb maximal strength (SMD = 0.42, p = 0.05) and on sport-specific performance (SMD = 0.32, p = 0.05). Non-significant effects were found for upper limb maximal strength, upper/lower limb muscular endurance, jump performance, and cardiorespiratory endurance. Subgroup analyses for ST type and expertise level showed non-significant differences between the respective subgroups of rowers (p ≥ 0.32). Our systematic review with meta-analysis indicated that ST is an effective means for improving lower limb maximal strength and sport-specific performance in rowers. However, ST-induced effects are neither modulated by ST type nor rowers’ expertise level.  相似文献   
114.
The important but little understood problem that motivated this study was the lack of research on valid assessment methods to determine progress in higher-order learning in situations involving complex and ill-structured problems. Without a valid assessment method, little progress can occur in instructional design research with regard to designing effective learning environments to facilitate acquisition of expertise in complex, ill-structured knowledge domains. In this paper, we first present a method based on causal representations for assessing progress of learning in complex, ill-structured problem solving and discuss its theoretical framework. Then, we present an experimental study investigating its validity against adapted protocol analysis. This study explored the impact of a massively multiplayer online educational game, which was designed to support an interdisciplinary STEM education on ninth-grade students’ complex, ill-structured problem solving skill acquisition. We identify conceptual similarities and differences between the two methods, present our comparative study and its results, and then discuss implications for diagnostics and applications. We conclude by determining how the two approaches could be used in conjunction for further research on complex and ill-structured problem solving.  相似文献   
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116.
ABSTRACT

This article reports on an intervention study into the effects of a training in the use of social and cognitive strategies on the learning outcomes of students in secondary mathematics education. Special attention is given to differential effects for high‐ and low‐achieving students. The focus on differential effects is derived from studies into learning in small co‐operative groups, and from the results of meta‐analyses into the effects of training in learning strategies. From these studies it can be concluded that in general such programs contribute to learning. However, it seems that low‐achieving students are unable to benefit from interventions of the kind investigated (i.e., co‐operative learning and training in learning strategies). The main question is whether it is possible to design an instructional program from which all students benefit, and from which the low‐achieving students profit more than their counterparts in the control‐program. In the present study three instructional programs for co‐operative learning were compared: (i) an experimental program with special instruction in the use of social strategies; (ii) an experimental program with special instruction in the use of cognitive strategies; and (iii) a control program without training in either cognitive or social strategies. The programs were identical with respect to mathematical content and general instructional settings (a combination of whole‐class instruction, working in co‐operative groups and individual work). The experiment addressed the following research question: what are the general and differential effects of a training in the use of social and cognitive strategies on the results of learning in secondary mathematics? The research was conducted in two schools for secondary education in a total of 21 classes, involving a total of 511 students. The design was a pretest‐posttest control group design, using two experimental groups and one control group. The data were analysed from a multi‐level perspective. The outcomes of the investigation clearly show the effects of the intervention. Teaching cognitive and social strategies has the expected, positive effects. In addition to this main effect, a compensatory effect for the low‐achieving students was found. The low‐achieving students in the experimental conditions outperformed their counterparts in the control group.

  相似文献   
117.
Background: Academic staff have a key role to play in the innovation efforts of universities aiming to exploit the potential of web-based learning technologies. Although learning technologies are an important building block of educational innovation, the eLearning adoption rate of European academic staff appears disappointing. The majority of curricula in European universities are stalled in the traditional pedagogical model of knowledge transmission, which continues to dominate teaching and learning.

Purpose: This conceptual paper explores underlying structural and cultural barriers to technology-enhanced innovation in higher education.

Sources of evidence: Starting from the underdeveloped state of eLearning in European universities, the paper challenges arguments that visible barriers such as technical issues, budget constraints or lack of interest in technology amongst academic staff represent the actual reasons for the slow advancement of learning technologies in university curricula.

Main argument: The paper argues that the lack of faculty interest and engagement for eLearning are visible symptoms for deeply rooted causes, which hinder current innovation efforts of universities. It explores theoretical viewpoints for structural peculiarities of universities, motivational and habitual traits of academic staff, and long-standing cultural values in the academic community in an attempt to understand their impact on technology-enhanced innovation in higher education.

Conclusions: The real dilemma for eLearning innovation is caused by macro-level influence factors that even committed universities can hardly overcome at institutional level. University leaders have to take the underlying innovation barriers into account when they try to engage academic staff for the use of learning technologies. With a realistic view on existing limitations, institutional eLearning adoption efforts have to be tailored to serve real learning needs and motivations of academic staff; and they have to consider specific goals and contexts within different universities.  相似文献   
118.
To date, there has only been little conceptual change research regarding conceptions about glaciers. This study used the theoretical background of embodied cognition to reconstruct different metaphorical concepts with respect to the structure of a glacier. Applying the Model of Educational Reconstruction, the conceptions of students and scientists regarding glaciers were analysed. Students' conceptions were the result of teaching experiments whereby students received instruction about glaciers and ice ages and were then interviewed about their understandings. Scientists' conceptions were based on analyses of textbooks. Accordingly, four conceptual metaphors regarding the concept of a glacier were reconstructed: a glacier is a body of ice; a glacier is a container; a glacier is a reflexive body and a glacier is a flow. Students and scientists differ with respect to in which context they apply each conceptual metaphor. It was observed, however, that students vacillate among the various conceptual metaphors as they solve tasks. While the subject context of the task activates a specific conceptual metaphor, within the discussion about the solution, the students were able to adapt their conception by changing the conceptual metaphor. Educational strategies for teaching students about glaciers require specific language to activate the appropriate conceptual metaphors and explicit reflection regarding the various conceptual metaphors.  相似文献   
119.
Advanced technology makes 21st century learning, communities and interactions unique and leads people to an era of ubiquitous computing. The purpose of this article is to contribute to the discussion of learning in the 21st century. The paper will review literature on learning community, community learning, interaction, 21st century learning and ubiquitous computing. It will also present work conducted by a teacher who used a hand‐held device, one of the 21st century tools, in a sixth grade classroom in the USA. The authors suggest that 21st century learning involves five types of interactions: (a) learner–content, (b) learner–teacher, (c) learner–learner, (d) learner–interface and (e) learner–community. They also recommend that professionals explore the potential of hand‐held devices in education and conduct research on its effectiveness in learning.

L’apprentissage au vingt et unième siècle: les communautés, l’interaction et l’ordinateur passe‐partout

La technologie avancée donne leur caractère unique à l’apprentissage, aux communautés et aux interactions et conduit les gens vers l’ère de l’ordinateur passe partout. Le but de cet article est d’apporter une contribution au débat sur l’apprentissage au 21e siècle. Cet article va passer en revue les publications sur les communautés d’apprentissage, l’apprentissage communautaire, l’interaction, l’apprentissage au 21e siècle et l’informatique passe partout. Il présente aussi les travaux menés par un enseignant qui a utilisé un ordinateur de poche, un de ces outils du 21e siècle, dans une classe de 6e aux Etats‐Unis. Les auteurs pensent que l’apprentissage du 21e siècle met en jeu cinq types d’interaction différents: a) apprenant/contenu, b)apprenant/enseignant, c)apprenant/apprenant, d)apprenant/interface, et e)apprenant/communauté. Ils recommandent aussi que les professionnels étudient les possibilités des ordinateurs de poche pour l’éducation et mènent des recherches sur leur efficacité en matière d’apprentissage.

Lernen des einundzwanzigsten Jahrhunderts: Gemeinschaften, Interaktion und der allgegenwärtige Einsatz von Computern

Fortschrittliche Technologie macht das Lernen, Gemeinschaften und Interaktionen im 21. Jahrhundert einzigartig und führt die Menschen zu einer Ära allgegenwärtiger Computernutzung. Der Zweck dieses Artikels ist, zur Diskussion über das Lernen im 21. Jahrhundert beizutragen. Das Papier überprüft Literatur über Lernumgebungen, Lernen in Gemeinschaften, Interaktionen, Lernen im 21. Jahrhundert und allgegenwärtige Computerbenutzung. Es zeigt auch den von einem Lehrer durchgeführten Versuch, mit einem “handheld”‐ Gerät, einem der technischen Hilfsmittel des 21.Jahrhunderts, in einer “sixth grade class” in den USA zu arbeiten. Die Autoren behaupten, dass das Lernen in diesem 21. Jahrhundert fünf Arten von Interaktionen umfasst: (a) Lerner – Inhalt, (b) Lerner – Lehrer, (c) Lerner ‐ Lerner, (d) Lerner – Schnittstelle und (e) Lerner ‐ Gemeinschaft. Sie empfehlen auch, dass Fachleute das Potential von “handheld”‐ Geräten im Bildungsbereich untersuchen und eine Einschätzung ihrer Wirksamkeit für das Lernen abgeben.  相似文献   
120.
This study examines the effect of R&D tax credits on innovation activities of Canadian manufacturing firms. Over the 1997-1999 period the Federal and Provincial R&D tax credit programs were used by more than one third of all manufacturing firms and by close to two thirds of firms in high-technology sectors. We investigate the average effect of R&D tax credits on a series of innovation indicators such as: number of new products, sales with new products, originality of innovation, etc. using a non-parametric matching approach. Compared to a hypothetical situation in the absence of R&D tax credits, recipients of tax credits show significantly better scores on most but not all performance indicators. We therefore conclude that tax credits lead to additional innovation output.  相似文献   
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