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111.
Drugs and the Brain: A Serious Game, a prototype museum exhibit, was designed to employ virtual models of the brain into a video game format. It was done to create a fun and engaging way of conveying knowledge and concepts about neuroscience, as well as the impact of methamphetamine abuse on the brain. The purpose of this study is to evaluate this prototype exhibit that promises to educate participants from various age, ethnicity, and gender backgrounds, and to establish a stronger concept of drug abuse prevention among children. A quantitative methodology using the pre‐ and post‐experimental designs was conducted on 175 museum visitors. A series of two‐sample paired t‐tests and subsequent ANOVAs were performed to examine the difference between pre‐ and post‐tests and to determine if there was a difference in the results in age, gender, ethnicity, and race. Results showed that both the understanding and attitudes of the participants toward the impact of methamphetamine abuse on the brain improved significantly (p < 0.01).  相似文献   
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In this study, we examined the effects of a prior run-up on intermittent maximal vertical jump performance. Seven regionally ranked male volleyball players volunteered to participate in the study. They performed three randomized tests: (1) six repeated intermittent maximal jumps (jump condition), (2) six repeated intermittent run-ups (run-up condition), and (3) six repeated run-ups followed by maximal jumps (run-up plus jump condition). All performances were assessed and blood lactate concentration and heart rate were measured before and after each of the tests. Mean ( +/- ) jump performance (64.7 +/- 2.3 cm) increased significantly (P = 0.02) over the course of the jump condition and was significantly higher (P < 0.001) than for the run-up plus jump condition (58.0 +/- 3.2 cm), which tended to decrease with repetition. Blood lactate concentration was significantly higher in the run-up plus jump condition (3.73 +/- 0.24 mmol . l(-1)) than in the jump (2.61 +/- 0.26 mmol . l(-1), P = 0.02) and run-up (2.86 +/- 0.18 mmol . l(-1), P = 0.03) conditions. The increase in heart rate was significantly higher both in the run-up plus jump condition (33 +/- 6 beats . min(-1), P = 0.05) and run-up condition (33 +/- 4 beats . min(-1), P = 0.02) than in the jump condition (21 +/- 3 beats . min(-1)). The results indicate that the addition of run-ups probably impeded performance in the repetition of vertical jumps.  相似文献   
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Wang ZK  Zheng HY 《Biomicrofluidics》2012,6(1):12820-1282012
The study investigates the use of CO2 laser to induce glass strip peeling off to form microchannels on soda lime gass substrate. The strip peeling exhibits a strong dependence on the energy deposition rate on the glass surface. In spite of the vast difference in the combination of laser power and scanning speed, when the ratio of the two makes the energy deposition rate in the range 3.0-6.0 J/(cm2 s), the temperature rising inside glass will be above the strain point and reach the softening region of the glass. As a result, glass strip peeling is able to occur and form microchannels with dimensions of 20-40 μm in depth and 200-280 μm in width on the glass surface. Beyond this range, higher energy depsotion rate would lead to surface melting associated with solidification cracks and lower energy deposition rate causes the generation of fragment cracks.  相似文献   
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In order to construct the guidance strategy in a realistic nonlinear noise-corrupted interception endgame against a maneuverable target, a linearized zero-sum differential game is considered. Assuming perfect information in this game, sufficient conditions are established, which guarantee that a continuous interception strategy with memory (history-dependent) has the maximal capture zone. Two examples of such a strategy are analyzed: a modified super-twisting second-order sliding mode control and a modified integral sliding mode control. Simulation results of the original nonlinear interception endgame demonstrate that these strategies considerably reduce the chattering created by the classical game optimal bang-bang strategy without deteriorating the homing performance.  相似文献   
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