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71.
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运用经济学的理论和研究方法,对西方国家体育场馆在资产并购过程中的申报制度和并购前期的深入调查方法,以及部分国家在工作中存在的问题和采取制定并购指南的对策方法等进行了分析.研究表明,我国的体育场馆管理改革必须借鉴西方国家的成功经验,建立符合中国管理体制的并购指南,结合当前社会发展的实际情况,确定合适的经济目标和社会有效竞争标准,寻求公共机制与市场机制的有机结合,探索出符合中国特色的场馆管理新道路.  相似文献   
73.
For commercial purveyors of digital speech, information and entertainment, the biggest threat posed by the Internet isn't the threat of piracy, but the threat posed by free speech -- speech that doesn't cost any money. Free speech has the potential to squeeze out expensive speech. A glut of high quality free stuff has the potential to run companies in the business of selling speech out of business. We haven't had to worry about this before, because speaking in a meaningful way to a large audience was expensive, and people couldn't afford to do serious mass speaking for free for very long. The Internet has made it much cheaper. It doesn't take much to give out information to the whole world, every day, for free, for years. And people do. If we are trying to increase the abundant dissemination of information, free speech is good. If we are trying to increase commerce in information, free speech is arguably bad, in that it competes with pay speech. Information merchants would obviously prefer that the only speech in the marketplace be pay speech. In the past two years, commercial content owners have scored significant progress in herding free speakers off the Net. There's an important synergy between persuading the government to give your industry some friendly new laws or regulations, and using new and old legal tools to make life more difficult or expensive for inconvenient competitors who aren't necessarily doing anything illegal. Recently, businesses have been able to combine the two strategies to make the Internet a much safer place to sell speech, by making the Internet a less friendly, more dangerous place to give away speech for free.  相似文献   
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What does it mean for ethnic minority girls, who have historically been marginalized by schools, to “see themselves” in science? Schools fail to create spaces for students to engage their identity resources in the learning of science or to negotiate and enact new science-related identities. This study investigates relationships among identity, engagement, and science discourse and provides a conceptual argument for how and why underserved ethnic minority girls engage in collective identity work, with science learning as a valued byproduct. The primary context for the study was Lunchtime Science, a 4-week lunchtime intervention for girls failing their science courses. There were 4 distinct ways the girls engaged in learning during Lunchtime Science: gleaning content for outside worlds, supporting the group, negotiating stories across worlds, and critiquing science. Each pattern had a signature profile with variations in the sociohistorical narratives used as resources, the positioning of one another as competent learners, and the type of science story critiqued and constructed. These findings indicate that when the girls were given opportunities to engage their personal narratives, and when science was open to critique, ethnic minority girls leveraged common historical narratives to build science narratives. Moreover, the girls’ identity work problematizes the commonplace instructional notion of “bridging” students’ everyday stories with science stories, which often privileges the science story and the composing of “science” identities. It also challenges researchers to investigate how the construction of narratives is broader than 1 community of practice, broader than 1 individual, and broader than 1 generation.  相似文献   
76.

The purpose of the present study was to explore the relationship between 10 independent variables and undergraduate academic participation within a weekend college environment. The four demographic variables were age, educational attainment, job type and work setting. The six variables contained in Cross' Chain of Response Model (self‐evaluation of ability, attitudes towards education, goals and expectancy, life transitions, opportunities and barriers, and information) were also investigated. Three levels of participation were identified low, medium, and high. An ex post facto design was employed in the present study. Data were gathered through the administration of a survey instrument to 220 adult students enrolled in a weekend‐degree program. Cronbach's alpha was used to assess instrument sub‐test internal consistency. Internal consistency coefficients ranged between .63 to .88. A statistically significant relationship was found under discriminant function analysis with alpha = .05 between participation and all variables except job type and work setting. Under chi‐square analysis, there was found no relationship between job type or work setting and paticipation. There were no differences found under univariate anaylsis of variance with alpha = .05 between the remaining eight variables and level of participation except self‐evaluation of ability where high participators exhibited greater self‐confidence in their ability than low participators.  相似文献   
77.
ABSTRACT

Game developers potentially convey socio-cultural values about gender through design choices. This study interpreted the designs of 11 purposively selected female game characters, developed by studios located in the United States and Japan, through the lens of ambivalent sexism. This social psychological theory posits that sexism consists of hostile and benevolent attitudes about women. Two themes emerged across characterizations: bodies as objects, bodies as weapons and (in)dependence. Both consisted of empowering qualities paired with problematic beliefs about women. This analysis contributes to interdisciplinary literature by using an empirical perspective to interpret gender representations in video games.  相似文献   
78.
ABSTRACT

Margarita with a Straw is an Indian movie about a queer/disabled woman exploring her sexuality. The article uses textual analysis with a discursive formation approach to analyze how the protagonist’s queer/disabled identity is constituted vis-à-vis intimate partnerships alongside the promotion of neoliberal values. One relationship with an able-bodied white man takes place within a caregiving dynamic that challenges her independence. The other relationship with a disabled South Asian woman creates an interdependence that bifurcates their identities as disabled-and-queer. The article argues that the promotion of neoliberal values in the context of queer/disability is about independence from dependence on sociopolitical systems.  相似文献   
79.
An experiential approach employing game design and play was tried in a graduate adult education class. This article describes a follow-up study which attempted to capture class members' perceptions on value of game design/play; group interactions in game development; effectiveness of game design/play as a learning stimulant; appropriateness of the grading criteria; likelihood to use a similar strategy in their own teaching; and, identification of helpful resources in gaming. Game design/play appears to offer an effective adult teaching strategy which produces a variety of learning outcomes.Jessica Somers earned her BBA and MBA degrees at West Georgia College. She is currently a doctoral student in instructional technology at the University of Georgia and is a self-employed computer contractor.Margaret E. Holt is associate professor of adult education at the University of Georgia and is an associate with the Charles F. Kettering Foundation. Her most recent publication is a book co-edited with Dr. George Lopos for Jossey-Bass Publishers entitled,Perspectives on Educational Certificate Programs (Winter 1991). She is also a former editor ofInnovative Higher Education.  相似文献   
80.
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