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41.
Zusammenfassung. Der graphische Debugger DDD ist mit mehr als 250.000 Anwendern ein weitverbreitetes Werkzeug zur Softwarevisualisierung. Neben der für Debuggerüblichen Funktionalit?t erm?glicht DDD die Visualisierung von Datenstrukturen im laufenden Programm. DDD kann verzeigerte Strukturen (wie Listen oder B?ume) als Graphen darstellen, aber auch numerische Felder zwei- oder dreidimensional darstellen und im Programmlauf animieren. Dieser Beitrag beschreibt die technischen Grundlagen der Visualisierung, die verwendeten Plazierungsverfahren und die Animation von Algorithmen. Eingegangen am 13. Oktober 2000 / Angenommen am 19. Dezember 2000  相似文献   
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Zusammenfassung In der Produktfamilienentwicklung werden durch zwei Entwicklungsprozesse, Domain und Application Engineering, zun"achst wiederverwendbare Entwicklungsartefakte produziert, um diese anschlie?end zur Konstruktion von kundenspezifischen Applikationen einzusetzen. Die Wiederverwendbarkeit wird durch die explizite Definition der Variabilit"at der geplanten Applikationen einer Produktfamilie erzielt. Diese proaktive Wiederverwendung ist bisher in den konstruktiven Entwicklungsphasen realisiert, jedoch noch nicht im Test. Mit ScenTED (Scen_ario based TE_st Case D_erivation) wird in diesem Beitrag eine wiederverwendungsorientierte Technik zur Testfallerstellung f"ur den Systemtest, dem Test eines ausf"uhrbaren Systems gegen spezifizierte Use-Cases, von Produktfamilien vorgestellt. ScenTED basiert auf zwei Kernideen: der Erhaltung der Variabilit"at in Testf"allen und der Szenario-basierten Verfeinerung der Testf"alle. Durch die Erhaltung der Variabilit"at wird die Wiederverwendbarkeit von Testf"allen gesichert; die Szenario-basierte Verfeinerung erm"oglicht Nachvollziehbarkeit durch die durchg"angige Nutzung von Szenarien. In diesem Beitrag wird die ScenTED-Technik an einem Beispiel erl"autert und Erfahrungen aus dem industriellen Einsatz diskutiert.
Product family engineering consists of two development processes: Domain engineering and application engineering. Reuseable artefacts are created in the domain engineering process. These artefacts are used for the creation of customer specific applications during the application engineering process. Reusability is achieved with the explicit definition of variability that specifies the potential applications of the product family. The proactive reuse has been realized in the construnction phases of the development process, but not within the test phases. We propose ScenTED (Scen_ario based TE_st Case D_erivation) for the creation of reusable test cases for a use case based system testing in product family engineering. ScenTED has two key ideas: The first is the preservation of variability in test cases and the second idea is the scenario-based refinement of test cases. The preservation of variability ensures the reusability of test cases. The scenario-based refinement enables the traceability from requirements to test cases. We present the ScenTED technique in this article with an example and discuss an industrial case study.
CR Subject Classification D2.5  相似文献   
43.
Alpine ski racing is a popular sport in many countries and a lot of research has gone into optimising athlete performance. Two factors influence athlete performance in a ski race: speed and the chosen path between the gates. However, to date there is no objective, quantitative method to determine instantaneous skiing performance that takes both of these factors into account. The purpose of this short communication was to define a variable quantifying instantaneous skiing performance and to study how this variable depended on the skiers' speed and on their chosen path. Instantaneous skiing performance was defined as time loss per elevation difference dt/dz, which depends on the skier's speed v(z), and the distance travelled per elevation difference ds/dz. Using kinematic data collected in an earlier study, it was evaluated how these variables can be used to assess the individual performance of six ski racers in two slalom turns. The performance analysis conducted in this study might be a useful tool not only for athletes and coaches preparing for competition, but also for sports scientists investigating skiing techniques or engineers developing and testing skiing equipment.  相似文献   
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Abstract

Purpose: The objective of this article is to analyze the introduction of participatory extension approaches (PEA) in the predominantly supply-driven, hierarchical Vietnamese extension system. Drawing on the case of the so-called Farmer Livestock School (FLS) concept, the authors investigate the potential and challenges of scaling up and out the FLS/PEA principles of participatory training methods, encompassing intensive and interactive training sessions, group-based sharing of experience, practical learning, and learning-by-doing processes.

Design/Methodology/Approach: The article is based on data collected and synthesized from 36 pilot communes from 2000 to 2007 and draws on the extensive insider experience of two of its authors during their work for a DANIDA-funded livestock project.

Findings: At the micro-scale and with external support, FLS has been a successful experiment of using participatory extension approaches in farmer training and extension in the livestock sector. Yet, possibilities of scaling up and institutionalizing FLS remain a challenge given the capacity and resource limitations and the resistance at various levels within the Vietnamese extension system.

Practical Implications: The starting point for successfully institutionalizing participatory extension approaches should be to assess the existing system's root problems and capacities and then gradually and systematically introduce institutional innovations rather than aiming at a complete overhaul of a system that may result in the creation of a parallel universe.

Originality/Value: The FLS project provided a unique opportunity to study the enabling and constraining factors of institutionalizing participatory extension approaches in a traditionally top-down oriented extension system beyond the immediate duration of an externally orchestrated project.  相似文献   
47.
This article presents a preliminary examination of the potential of Technology User Groups as a professional development venue for early childhood education professionals in developing operational and functional competence in using hardware and software components of a Technology toolkit. Technology user groups are composed of varying numbers of participants having an interest in technology, and are led by one or more skilled facilitators who meet with participants across time to help them acquire and demonstrate new technology skill sets. A series of these groups were conducted with seven early education professionals serving young preschool children who were at risk or who had disabilities. The impact of these technology user groups was examined using self-reports subsequent to individual participation. Specific data were collected regarding the types of technologies that had been used, and the types of classroom instructional products that had been created and implemented in classrooms using the technologies. A discussion of the value of technology user groups is presented.  相似文献   
48.
This paper attempts a direct comparison of the available alternative channels that can be employed in a cross media publishing scheme. More precisely it examines the content, the publishing speed, and the rhythm of the publishing channels. Interesting conclusions are drawn concerning the characteristics of each channel. A new publishing channel is proposed in order to allow newspapers to directly compete with radio and TV channels.  相似文献   
49.
Benedictus Pererius (1535–1610) published in 1576 his most successful book De principiis, after he had taught philosophy at the Roman College of the Jesuits. It will be shown that parts of this book are actually based on his lectures. But the printed version was intended as a contribution to the debate within his Order on how science should be conceived. Pererius redefined the meaning of scientific speculation to the effect that metaphysics was split into ontology and natural theology, and that further speculative sciences, such as physics, gained their own competence. Throughout this book, as well as in his warning against magic and in his commentaries on the Bible, the Jesuit addresses Renaissance strains of neo-Platonism, Aristotelianism, and syncretism.  相似文献   
50.
Keyword: Development of Competencies During Elementary School. The development of scholastic competencies is a topic discussed in the cross-section between the fields of developmental psychology, education, and educational psychology. This article will attempt an overview of the development of competencies during elementary school. After a conceptual clarification of the term competency, the focus will turn to the development of scholastic competencies at elementary school level from a development psychology perspective. Following this, the developmental changes within four basic competence domains, which are central topics of current research, are described: reading, writing, mathematics, and science. Factors affecting the development of scholastic competencies are then discussed, including individual (intelligence, prior knowledge, language) as well as environmental determinants (family, quality of instruction, classroom composition). General as well as differential changes in the four domains are described and illustrated by empirical research results.  相似文献   
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