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目前,学校培养的软件工程专业人才与IT企业用人单位的实际需求存在较大的差距。基于此,本文提出了在"3+1"校企合作办学背景下的多维平台的软件人才培养模式,具体包括:提高学生的动手实践能力,有机整合校内实践、课后工作室和校企产学研多维实践环节,形成由校外生产实习基地、校内实验室和校企联合研发中心共同组成的、面向全体学生、多角度、多层面的学生培养平台,旨在提高学生的实践能力。同时以多维实践平台为基础,打破原有生产实习、实验、产学研合作相互独立的局面,构建一个三者相互联系、环环相扣、不断深化的实践教学模式,提高学生软件开发能力。  相似文献   
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Increasing knee stability via appropriate muscle activation could reduce anterior cruciate ligament (ACL) injury risk during unplanned sidestepping. High-level athletes may activate their knee muscles differently from low-level athletes when responding to quasi-game realistic versus non game-realistic stimuli. Eleven high-level and 10 low-level soccer players responded to a non game-realistic arrow-planned condition (AP), a quasi game-realistic one-defender scenario (1DS) and two-defender scenario (2DS), and an arrow-unplanned condition (AUNP), that imposed increasing time constraints to sidestep. Activation from eight knee muscles during sidestepping was measured during pre-contact and weight-acceptance. Knee flexor-extensor co-activation ratios were established. Muscle activation levels increased by approximately 27% solely in the 1DS in both sidestepping phases. In the 2DS, the shift from a flexor dominant co-activation strategy in pre-contact toward extensor dominance in weight-acceptance commenced earlier for the high-level players. Quasi game-realistic information allowed for anticipatory increases in knee muscle activation regardless of expertise levels but only when the time demands to respond were low (1DS). High-level players were better at interpreting complex game-realistic information (2DS) to activate their knee extensors earlier in preparation for single-leg landing during weight-acceptance.  相似文献   
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In Paralympic seated throwing events, the athlete can throw with and without an assistive pole. This study aimed to identify and compare performance-related kinematic variables associated with both seated throwing techniques. Twenty-nine non-disabled males (21.9 ± 2.6 years) performed 12 maximal throws using a 1-kg ball in two conditions (no-pole and pole). Automatic 3D-kinematic tracking (150 Hz) and temporal data were acquired. There was no significant difference between ball speeds at the point of release between conditions (no-pole = 12.8 ± 1.6 m/s vs. pole = 12.9 ± 1.5 m/s). There were four kinematic variables that were strongly correlated with ball speed when throwing with or without an assistive pole. These variables were elbow flexion at the start phase (pole r = .39 and no-pole r = .41), maximum shoulder external rotation angular velocity during the arm cocking phase (pole r = .42), maximum shoulder internal rotation angular velocity during the arm acceleration phase (pole r = .47), and should internal rotation angular velocity at the instant of ball release (pole r = .40). The pole clearly influenced the throwing technique with all four strongly correlated variables identified in this condition, compared to only one during the no-pole condition. When using the pole, participants produced significantly higher shoulder internal rotation angular velocities during the arm acceleration phase (pole = 367 ± 183°/s vs. no-pole = 275 ± 178°/s, p < .05) and at the instant of ball release (pole = 355 ± 115°/s vs. no-pole = 264 ± 120°/s, p < .05), compared to throwing without the pole. These findings have implications for the development of evidence-based classification systems in Paralympic seated throwing, and facilitate research that investigates the impact of impairment on seated throwing performance.  相似文献   
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This paper shows how alternatives to the conventional guessing correction may be derived from considerations similar to the signal detection theory of psychophysics. Methods of experimentally determining the right correction are briefly suggested.  相似文献   
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