首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1805篇
  免费   42篇
教育   1339篇
科学研究   91篇
各国文化   11篇
体育   245篇
综合类   1篇
文化理论   30篇
信息传播   130篇
  2023年   15篇
  2022年   27篇
  2021年   41篇
  2020年   69篇
  2019年   107篇
  2018年   160篇
  2017年   139篇
  2016年   129篇
  2015年   66篇
  2014年   89篇
  2013年   355篇
  2012年   64篇
  2011年   40篇
  2010年   58篇
  2009年   43篇
  2008年   55篇
  2007年   37篇
  2006年   32篇
  2005年   29篇
  2004年   30篇
  2003年   17篇
  2002年   12篇
  2001年   18篇
  2000年   28篇
  1999年   15篇
  1998年   15篇
  1997年   10篇
  1996年   6篇
  1995年   10篇
  1994年   8篇
  1993年   8篇
  1992年   5篇
  1991年   6篇
  1990年   5篇
  1989年   6篇
  1988年   10篇
  1987年   4篇
  1985年   6篇
  1982年   4篇
  1981年   8篇
  1979年   4篇
  1978年   4篇
  1977年   3篇
  1976年   3篇
  1974年   5篇
  1973年   4篇
  1972年   4篇
  1969年   3篇
  1968年   2篇
  1957年   2篇
排序方式: 共有1847条查询结果,搜索用时 31 毫秒
151.
Abstract

Absence from sport participation among girls from ethno-cultural minorities is often highlighted as an inclusion policy challenge. Based on 35 interviews with community sports coaches, managers and partners, we explore how the absence of girls is problematized in four Swedish sports-based interventions, focusing on how problems, as well as the means and the ends of social inclusion, are articulated. The girls are assessed as being in need of social change due to their alleged social exclusion. Absence is explained by “patriarchal norms” as well as by the introvert conduct of the girls themselves. Girls-only sports activities performed by female coaches as role models are described as a way for girls to gain social inclusion and to become emancipated from subjugating norms. In conclusion, participation in community sport is highlighted in discourse as crucial for adopting powers of emancipation. A similar discourse could be recognized elsewhere, inside and outside the realm of sport.  相似文献   
152.
153.
154.
The benefits of using digital games in the curriculum are well documented in literature. Most teachers who use digital games use short-form drill-and-practice learning games rather than the kinds of games most students would choose to play in their free time. The use of more interactive, immersive digital games (IDGs) in classrooms tends to be sporadic, dependent upon the enthusiasm and ingenuity of individual teachers. Previous studies have indicated that many teachers have concerns about using digital games in classrooms and have difficulties knowing how to best use digital games. This qualitative study presents a professional development model for teachers that was inductively derived through analysing in-depth, semi-structured interviews with 13 educators who have used digital games in the classroom. Implementing this model can help teachers develop attitudes and skills necessary to meaningfully use interactive, IDGs in their classrooms. Evidence suggests that a mentor should have a strong understanding of how to use digital games effectively in classrooms, work with small cohorts of teachers to collegially plan the use of digital games within a unit of class work, trial the unit of work with a small number of enthusiastic teachers, and then implement it with the remaining teachers. This approach is based on interviews with educators who have successfully mentored teachers in their schools to use interactive, IDGs in their classrooms. These educators encountered little resistance from their teaching colleagues. Their approach further supported teachers who were open to the possibilities of using digital games in their classrooms.  相似文献   
155.
This study examined whether defending and passive bystanding during peer victimization episodes were associated with individual- and classroom-level efficacy to stop peer victimization. Self-report survey data were analyzed from 1,467 Swedish fourth-grade students (mean age = 10.55) from 100 classrooms in 63 schools. Multilevel analyses revealed that, when witnessing peer victimization, students more often defended victims if they were high in defender self-efficacy and if they belonged to classrooms high in collective efficacy. In contrast, students were more likely to remain passive if they were low in defender self-efficacy and if they belonged to classrooms low in collective efficacy. Taken together, our findings suggest that efficacy beliefs both at the individual and at the classroom level contribute to explaining variability in students' bystander behaviors, which has potential implications for prevention and intervention work.  相似文献   
156.
157.
158.
Most of the fastest-growing string collections today are repetitive, that is, most of the constituent documents are similar to many others. As these collections keep growing, a key approach to handling them is to exploit their repetitiveness, which can reduce their space usage by orders of magnitude. We study the problem of indexing repetitive string collections in order to perform efficient document retrieval operations on them. Document retrieval problems are routinely solved by search engines on large natural language collections, but the techniques are less developed on generic string collections. The case of repetitive string collections is even less understood, and there are very few existing solutions. We develop two novel ideas, interleaved LCPs and precomputed document lists, that yield highly compressed indexes solving the problem of document listing (find all the documents where a string appears), top-k document retrieval (find the k documents where a string appears most often), and document counting (count the number of documents where a string appears). We also show that a classical data structure supporting the latter query becomes highly compressible on repetitive data. Finally, we show how the tools we developed can be combined to solve ranked conjunctive and disjunctive multi-term queries under the simple \({\textsf{tf}}{\textsf{-}}{\textsf{idf}}\) model of relevance. We thoroughly evaluate the resulting techniques in various real-life repetitiveness scenarios, and recommend the best choices for each case.  相似文献   
159.
ABSTRACT

Establishing Publication Services in the library at the University of Graz did more than broaden the service portfolio of the library. A convergence of expertise at the library, needs of researchers at the university, and ongoing changes in scholarly communication also contributed to the evolution of the library's role and profile. The new services offer first-level support for matters pertaining to scholarly publishing and communications. Furthermore, Publication Services has developed into a knowledge sharing platform, extending beyond the library to other administrative departments and creating a community of practice.  相似文献   
160.
Integration of medical imaging into preclinical anatomy courses is already underway in many medical schools. However, interpretation of two-dimensional grayscale images is difficult and conventional volume rendering techniques provide only images of limited quality. In this regard, a more photorealistic visualization provided by Cinematic Rendering (CR) may be more suitable for anatomical education. A randomized, two-period crossover study was conducted from July to December 2018, at the University Hospital of Erlangen, Germany to compare CR and conventional computed tomography (CT) imaging for speed and comprehension of anatomy. Sixteen students were randomized into two assessment sequences. During each assessment period, participants had to answer 15 anatomy-related questions that were divided into three categories: parenchymal, musculoskeletal, and vascular anatomy. After a washout period of 14 days, assessments were crossed over to the respective second reconstruction technique. The mean interperiod differences for the time to answer differed significantly between the CR–CT sequence (−204.21 ± 156.0 seconds) and the CT–CR sequence (243.33 ± 113.83 seconds; P < 0.001). Overall time reduction by CR was 65.56%. Cinematic Rendering visualization of musculoskeletal and vascular anatomy was higher rated compared to CT visualization (P < 0.001 and P = 0.003), whereas CT visualization of parenchymal anatomy received a higher scoring than CR visualization (P < 0.001). No carryover effects were observed. A questionnaire revealed that students consider CR to be beneficial for medical education. These results suggest that CR has a potential to enhance knowledge acquisition and transfer from medical imaging data in medical education.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号