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681.
The aim of this study was to examine the effects of barbell load on countermovement vertical jump (CMJ) power and net impulse within a theoretically valid framework, cognisant of the underpinning force, temporal, and spatial components. A total of 24 resistance-trained rugby union athletes (average ± SD: age: 23.1 ± 3.4 years; height: 1.83 ± 0.05 m; body mass (BM): 91.3 ± 10.5 kg) performed maximal CMJ under 5 experimental conditions in a randomised, counterbalanced order: unloaded, and with additional loads of 25%, 50%, 75%, and 100% of BM. Peak power and average power were maximised during the unloaded condition, both decreasing significantly (< 0.05) as load increased. Net impulse was maximised with 75% of BM, which was significantly greater (P < 0.05) than the unloaded and 100% of BM conditions. Net mean force and mean velocity were maximised during the unloaded condition and decreased significantly (P < 0.05) as load increased, whereas phase duration increased significantly (P < 0.05) as load increased. As such, the interaction between barbell load and the underpinning force, time, and displacement components should be considered by strength and conditioning coaches when prescribing barbell loads.  相似文献   
682.
This study aimed at exploring whether 3D technology enhances tennis decision-making under the conceptual framework of human performance model. A 3 (skill-level: varsity, club, recreational)?×?3 (experimental condition: placebo, weak 3D [W3D], strong 3D [S3D]) between-participant design was used. Allocated to experimental conditions by a skill-level stratified randomization, 105 tennis players judged tennis serve direction from video scenarios and rated their perceptions of enjoyment, flow, and presence during task performance. Results showed that varsity players made more accurate decisions than less skilled ones. Additionally, applying 3D technology to typical video displays reduced tennis players’ decision-making accuracy, although wearing the 3D glasses led to a placebo effect that shortened the decision-making reaction time. The unexpected negative effect of 3D technology on decision-making was possibly due to participants being more familiar to W3D than to S3D, and relatedly, a suboptimal task-technology match. Future directions for advancing this area of research are offered.

Highlights

  • 3D technology augments binocular depth cues to tradition video displays, and thus results in the attainment of more authentic visual representation. This process enhances task fidelity in researching perceptual-cognitive skills in sports.

  • The paper clarified both conceptual and methodological difficulties in testing 3D technology in sports settings. Namely, the nomenclature of video footage (with/without 3D technology) and the possible placebo effect (arising from wearing glasses of 3D technology) merit researchers' attention.

  • Participants varying in level of domain-specific expertise were randomized into viewing conditions using a placebo-controlled design. Measurement consisted of both participants' subjective experience (i.e., presence, flow, and enjoyment) and objective performance (i.e., accuracy and reaction time) in a decision-making task.

  • Findings revealed that wearing glasses of 3D technology resulted in a placebo effect that shortened participants' reaction times in decision-making. Moreover, participants' decision-making accuracy decreased when viewing video scenarios using 3D technology. The findings generated meaningful implications regarding applying 3D technology to sports research.

  相似文献   
683.
The present study describes a peer-tutoring program designed to utilize computerassisted instruction to help first through fourth graders who were entering a new school. Tutored girls increased their positive self-perceptions as a result of the tutoring program, whereas boys declined in positive self-perceptions, while exhibiting gains in reading scores. These findings suggest that prevention efforts need to consider the specific adaptation needs of transfer students by gender so as to insure a maximum fit between individual need and program scope.  相似文献   
684.
Anatomy education has been revolutionized through digital media, resulting in major advances in realism, portability, scalability, and user satisfaction. However, while such approaches may well be more portable, realistic, or satisfying than traditional photographic presentations, it is less clear that they have any superiority in terms of student learning. In this study, it was hypothesized that virtual and mixed reality presentations of pelvic anatomy will have an advantage over two-dimensional (2D) presentations and perform approximately equal to physical models and that this advantage over 2D presentations will be reduced when stereopsis is decreased by covering the non-dominant eye. Groups of 20 undergraduate students learned pelvic anatomy under seven conditions: physical model with and without stereo vision, mixed reality with and without stereo vision, virtual reality with and without stereo vision, and key views on a computer monitor. All were tested with a cadaveric pelvis and a 15-item, short-answer recognition test. Compared to the key views, the physical model had a 70% increase in accuracy in structure identification; the virtual reality a 25% increase, and the mixed reality a non-significant 2.5% change. Blocking stereopsis reduced performance on the physical model by 15%, on virtual reality by 60%, but by only 2.5% on the mixed reality technology. The data show that virtual and mixed reality technologies tested are inferior to physical models and that true stereopsis is critical in learning anatomy.  相似文献   
685.
Automating the Construction of Internet Portals with Machine Learning   总被引:11,自引:0,他引:11  
Domain-specific internet portals are growing in popularity because they gather content from the Web and organize it for easy access, retrieval and search. For example, www.campsearch.com allows complex queries by age, location, cost and specialty over summer camps. This functionality is not possible with general, Web-wide search engines. Unfortunately these portals are difficult and time-consuming to maintain. This paper advocates the use of machine learning techniques to greatly automate the creation and maintenance of domain-specific Internet portals. We describe new research in reinforcement learning, information extraction and text classification that enables efficient spidering, the identification of informative text segments, and the population of topic hierarchies. Using these techniques, we have built a demonstration system: a portal for computer science research papers. It already contains over 50,000 papers and is publicly available at www.cora.justresearch.com. These techniques are widely applicable to portal creation in other domains.  相似文献   
686.
A probabilistic model of the retrieval process is presented. From it, the standard errors of system recall and precision estimators, based on a sample of queries, are derived. The resulting negative binomial model is fitted to empirical data from several retrieval tests.  相似文献   
687.
688.
This paper describes and analyses how Singapore engages in the global war for talent. The paper discusses how Singapore demonstrates a Foucauldian perspective of ‘governmentality’ in trying to mould citizens into a way of thinking that is geared suitably to an engagement in a global talent war. It first examines the social, political and economic thinking of the government in responding to the talent war. It then analyses more deeply the initiatives in the education system to support the national strategy in competing globally for talent. It also discusses the challenges ahead for Singapore in this talent war.  相似文献   
689.
690.
Few studies have examined stability and change in attachment during adolescence. This 5‐year longitudinal study (a) examined whether prototype or revisionist developmental dynamics better characterized patterns of stability and change in adolescent attachment (at T1, = 176; Mage = 14.0 years, SD = 0.9), (b) tested potential moderators of prototype‐like attachment stability, and (c) compared attachment stability in adolescence to stability in adulthood. The results supported the prototype model, which assumes that there is a stable, enduring factor underlying stability and change in attachment. Exploratory moderation analyses revealed that family conflict, parental separation or divorce, minority status, and male sex might undermine the prototype‐like stability of adolescent attachment. Stability of attachment was lower in adolescence relative to adulthood.  相似文献   
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