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The control-value theory of achievement emotions proposes a bidirectional relationship between learning-related emotions and achievement goals. Studies to date, however, have only provided evidence that achievement goals predict future learning-related emotions. In this study we examined the reciprocal relations between learning-related emotions and achievement goals in 434 undergraduate students in their first year of academic study. Data were collected in three waves: near the beginning of the first and second semesters of first year study and lastly near the beginning of the first semester of the second year. Reciprocal effects were found between mastery goals and both activity- and outcome-focused emotions, whereas reciprocal effects for performance goals were only shown with outcome focused emotions. These were not always present between both first and second, and between the second and third waves of measurement, which may be related to the first year undergraduate context. Our models also demonstrated stability in achievement goals and learning-related emotions between waves of measurement, which tended to be lower between the first and third points of data collection. These findings provide support for the relations between learning-related emotions and achievement goals proposed in control-value theory and that mastery goals are not solely related to activity-focused emotions.  相似文献   
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The purpose of this research was to investigate and describe concrete examples of Year 1 students engaged in good thinking and to generate assertions about the ways teachers can foster habits of good thinking through science. The research design was a multiple case study of 32 lessons, of which four are analysed in detail in this paper. The results suggest that young children engaged in good thinking are likely to explain and demonstrate their ideas and actions and to make suggestions for solving problems. Children engaged in good thinking also are likely to highlight discrepancies, adopt new ideas, and work collaboratively. The results indicate that teachers can foster habits of good thinking through science; first, by accepting difficulty as an integral part of the learning process, second, by encouraging children to explain and talk about their ideas and, finally, by creating an environment where thinking is a valued classroom process.  相似文献   
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Children with motor learning difficulties (MLD) tend to be less physically active than their coordinated peers and one likely consequence is a reduced level of physical fitness. In this study, 52 children with MLD, aged 5 to 8 years, were compared to 52 age‐ and gender‐matched control children across a range of health and skill related fitness components. Analyses of variance revealed significantly lower scores in the group with MLD on the tests for cardiorespiratory endurance, flexibility, abdominal strength, speed and power than the control group. Furthermore, the group with MLD had a significantly higher Body Mass Index (BMI). These findings have implications for educators and allied health professionals working with this age group. Programmes need to teach children with movement difficulties to perform tasks used in fitness assessment and also to work on the development of physical fitness.  相似文献   
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Paralleling the works of Cambourne’s Conditions of Literacy Learning (The Reading Teacher, 54(4), 414–429, 2001), Copple and Bredekamp’s (Developmentally appropriate practice in early childhood programs serving children from birth though age. National Association for the Education of Young Children, Washington, 2009) Developmentally Appropriate Practices and the findings from the field of Neuroscience this article explores the important components of creating an active, stimulating learning environment; one purposely designed to actively engage the minds of young children in order to help strengthen their neurological networks. The article concludes its exploration with the role of “mirror neurons” in the learning environment and how they affect the young child's mood, emotions, and empathy.  相似文献   
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Decision-making is a central component of the in-game performance of Australian football umpires; however, current umpire training focuses largely on physiological development with decision-making skills development conducted via explicit lecture-style meetings with limited practice devoted to making actual decisions. Therefore, this study investigated the efficacy of a video-based training programme, aimed to provide a greater amount of contextualised visual experiences without explicit instruction, to improve decision-making skills of umpires. Australian football umpires (n = 52) were recruited from metropolitan and regional Division 1 competitions. Participants were randomly assigned to an intervention or control group and classified according to previous umpire game experience (i.e., experienced; less experienced). The intervention group completed a 12-week video-based decision-making training programme, with decision-making performance assessed at pre-training, and 1-week retention and 3-week retention periods. The control group did not complete any video-based training. Results indicated a significant Group (intervention; Control) × Test interaction (F(1, 100) = 3.98; = 0.02, partial ?2 = 0.074), with follow-up pairwise comparisons indicating significant within-group differences over time for the intervention group. In addition, decision-making performance of the less experienced umpires in the intervention group significantly improved (F(2, 40) = 5.03, P = 0.01, partial ?2 = 0.201). Thus, video-based training programmes may be a viable adjunct to current training programmes to hasten decision-making development, especially for less experienced umpires.  相似文献   
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Three kinds of information—a score, rank, or evaluation—were presented to subjects as feedback about their performance on a task measuring financial ability. The information was given under conditions where subjects anticipated working either alone or in a group on a similar ability-relevant task. As predicted, in the alone condition favorable evaluative information produced higher ability estimates than either scores or ranks. Only under conditions of expected group interaction did rank information produce ability estimates comparable to evaluative information. Subjects receiving raw scores generally made lower ability estimates than subjects receiving the other two types of information. The selection of riskier and more difficult future tasks was associated with higher ability evaluations. Relevance of these results to pupil evaluation in a school setting was discussed.  相似文献   
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This paper tracks the individual development of metacognition in two five year old children over an academic year as they engage in a cognitive acceleration through science education programme CASE@KS1. Using qualitative analysis and case study methods it demonstrates how collaborative group work with small children impacts on the development of their individual metacognitive processing. Important variables that facilitate or hinder this development are teased out and relationships between the groups and the individual are analysed. Difficulties with the concept of metacognition and in particular how to assess and measure it are discussed. A framework of analysis based on verbal interactions is developed from the early theories of metacognition and this is combined with an in-depth grounded analysis. This approach provides insight into what we can mean when we speak of young children being metacognitive.  相似文献   
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This paper presents an heuristic that underpinned the development of a range of early years applications (apps) as part of the Early Learning Science, Technology, Engineering and Mathematics (STEM) Australia (ELSA) project (2016–19). The heuristic was developed to address a range of challenges that accompany the use of digital technologies in the year before formal schooling. These include the role of digital technologies in play-based learning environments, screen time and the importance of agency when young children are using digital technologies. In an increasingly digital world, the issue of screen time looms large as a particularly contested aspect of technology use by young children. The ELSA project responded to this challenge by developing a pedagogical framework that embedded digital technologies into context-rich, play-based STEM learning. The Experience, Represent, Apply (ERA) heuristic discussed in this paper is a component of the project's overall pedagogical framework and provides early years educators with the opportunity, and the know-how, to integrate digital technologies into STEM activities through intentional teaching and play-based engagement. It was evident from educator feedback at the four days of workshops we delivered, and in other comments throughout the year long trial, that the educators were able to embrace the cyclic nature of the ERA heuristic and ensure that the time spent on the tablet (Represent) was connected to contextualised learning opportunities (Experience and Apply). Importantly, the tablets provided affordances for the children to utilise User Generated Content (UGC) to support active engagement when using the tablets.  相似文献   
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