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61.
Many people have a strong intuition that there is something morallyobjectionable about playing violent video games, particularly withincreases in the number of people who are playing them and the games'alleged contribution to some highly publicized crimes. In this paper,I use the framework of utilitarian, deontological, and virtue ethicaltheories to analyze the possibility that there might be some philosophicalfoundation for these intuitions. I raise the broader question of whetheror not participating in authentic simulations of immoral acts in generalis wrong. I argue that neither the utilitarian, nor the Kantian hassubstantial objections to violent game playing, although they offersome important insights into playing games in general and what it ismorally to be a ``good sport.' The Aristotelian, however, has a plausibleand intuitive way to protest participation in authentic simulations ofviolent acts in terms of character: engaging in simulated immoral actserodes one's character and makes it more difficult for one to live afulfilled eudaimonic life.  相似文献   
62.
Studies of developmental trajectories of depression are important for understanding depression etiology. Existing studies have been limited by short time frames and no studies have explored a key factor: differential patterns of responding to life events. This article introduces a novel analytic technique, growth mixture modeling with structured residuals, to examine the course of youth depression in a large, prospective cohort (N = 11,641, ages 4–16.5, 96% White). Age-specific critical points were identified at ages 8 and 13 where depression symptoms spiked for a minority of children. Most depression risk was due to dynamic responses to environmental events, drawn not from a small pool of persistently depressed children, but a larger pool of children who varied across higher and lower symptom levels.  相似文献   
63.
This study applied Messick's unified, multifaceted concept of construct validity to an electronic portfolio system used in a teacher education program. The subjects included 128 preservice teachers who recently completed their final portfolio reviews and student teaching experiences. Four of Messick's six facets of validity were investigated for the portfolio in this study, along with a discussion of the remaining facets examined in two previous studies. The evidence provided support for the substantive and generalizability aspects of validity, and limited support for the content, structural, external, and consequential aspects of validity. It was suggested that the electronic portfolio may be used as one requirement for certification purposes, but may not be valid for the purpose of assessing teacher competencies .  相似文献   
64.
Existing behavior-genetic research implicates substantial influence of heredity and modest influence of shared environment on reading achievement and reading disability. Applying DeFries-Fulker analysis to a combined sample of twins and adoptees (N = 4,886, including 266 reading-disabled probands), the present study replicates prior findings of considerable heritability for both reading achievement and reading disability. A simple biometric model adequately described parent and offspring data (combined N = 9,430 parents and offspring) across differing types of families present in the sample Analyses yielded a high heritability estimate (around 0.70) and a negligible shared-environmentality estimate for both reading achievement and reading disability. No evidence of gene × environment interaction was found for parental reading ability and parental educational attainment, the two moderators analyzed.  相似文献   
65.
During tennis-specific movements, such as accelerating and side stepping, the dynamic traction provided by the shoe–surface combination plays an important role in the injury risk and performance of the player. Acrylic hard court tennis surfaces have been reported to have increased injury occurrence, partly caused by increased traction that developed at the shoe–surface interface. Often mechanical test methods used for the testing and categorisation of playing surfaces do not tend to simulate loads occurring during participation on the surface, and thus are unlikely to predict the human response to the surface. A traction testing device, discussed in this paper, has been used to mechanically measure the dynamic traction force between the shoe and the surface under a range of normal loading conditions that are relevant to real-life play. Acrylic hard court tennis surfaces generally have a rough surface topography, due to their sand and acrylic paint mixed top coating. Surface micro-roughness will influence the friction mechanisms present during viscoelastic contacts, as found in footwear–surface interactions. This paper aims to further understand the influence micro-roughness and normal force has on the dynamic traction that develops at the shoe–surface interface on acrylic hard court tennis surfaces. The micro-roughness and traction of a controlled set of acrylic hard court tennis surfaces have been measured. The relationships between micro-roughness, normal force, and traction force are discussed.  相似文献   
66.
The interaction between footwear and surfaces influences the forces experienced by tennis players. The purpose of this study was to investigate traction demand and kinematic adaptation during tennis-specific movements with changes in traction characteristics of surfaces. We hypothesised that players would increase the utilised coefficient of friction (horizontal to vertical ground reaction force ratio) when the shoe surface combination had a high coefficient of friction and flex their knee after contact to facilitate braking. Eight participants performed two separate movements, side jump out of stance and running forehand. Ground reaction force was measured and three-dimensional kinematic data were recorded. Clay surface and cushioned acrylic hard court (low vs. high shoe–surface friction) were used. The peak utilised coefficient of friction was greater on clay than the hard court. The knee was less flexed at impact on clay ( ? 5.6 ± 10.2°) and at peak flexion ( ? 13.1 ± 12.0°) during the running forehand. Our results indicate that tennis players adapt the level of utilised friction according to the characteristics of the surface, and this adaptation favours sliding on the low friction surface. Less knee flexion facilitates sliding on clay, whereas greater knee flexion contributes to braking on the hard court.  相似文献   
67.
Education and Information Technologies - Computational thinking – the ability to reformulate and solve problems in ways that can be undertaken by computers – has been heralded as a...  相似文献   
68.
69.
ABSTRACT

This article examines trends and issues surrounding recruiting, funding, and hiring of doctoral physical education teacher education (D-PETE) students and graduates. Sources for this examination were background data collected by Boyce and her colleagues, the existing literature on these topics, and qualitative data gathered from 30 sport pedagogists during one round-table session at the National Association for Kinesiology in Higher Education (NAKHE) conference in January 2015. All three sources indicated the importance of recruiting and funding of students and hiring of graduates to the future of D-PETE programs. A number of paths were identified which sport pedagogists could follow in order to keep D-PETE programs safe and help them flourish. Unfortunately, agreement as to which of these paths the field should take was often in short supply. In the conclusions section, suggestions for future research of recruiting, funding, and hiring are made with the goal of providing data which could lead to sport pedagogists making more informed decisions regarding the future direction of D-PETE.  相似文献   
70.
Abstract

In this article, I argue that a key problem for understanding the social ramifications of software is an implicit separation of software programs into two separate elements: expressive aspects, which are seen as socially driven and affectual, and functional aspects, understood as scientific and rational. In order to overcome this binary, I develop an alternative framework that examines the ways software expresses best practices, correct behaviors, and social organization. A key element of this framework is an understanding of software programs as simultaneously rhetorical and tangible objects. Given that Western society is dependent on sociotechnical systems in which software plays a crucial role, understanding the complex ways software expresses normative tasks, practices, and social orders is increasingly important.  相似文献   
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