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In industry the advantages of realistic job preview have been much discussed, but lit-tle is currently done in British schools to prepare students for higher education. This article describes the development stages of a principled adventure game to simulate the experience of higher education. Playing this game is intended to provide realistic role preview for prospective students.The simulation has been developed out of an earlier board game derived, to some extent, from research findings. More recent research on student learning has provided the principles on which the new simulation game is being based. The game not only allows students to try out different study strategies, it also provides advice tailored to the specific strategies used by the individual stu-dent in interacting with the computer. This simulation can be seen as a simple expert system providing a form of intelligent tutoring.The architecture of the computer simulation is described, together with the strategies used to ensure that the game, and the advice provided, are both controlled by principles derived from the research on student learning. Illustrations are used to indicate how a student would experience the interactions with the computer, and how the rules produce tailored advice. 相似文献
64.
Robert L. Linn Margret Buchmann Bruce Gould Thomas Kellaghan Dal Lawrence Phil C. Robinson Perry Zirkel 《Journal of Personnel Evaluation in Education》1989,2(3):199-214
Michigan State UniversityAir Force Human Resources Laboratory 相似文献
65.
Reed P 《Learning & behavior》2003,31(2):205-211
The effect of various relationships between a response (an investment made in the context of a game) and an outcome (a return
on the investment) on judgments of the causal effectiveness of the response was examined. In Experiment 1, response rates
and causal judgments were higher for a differential-reinforcement-of-high-rate (DRH) schedule relative to a variable-ratio
(VR) schedule with the same probability of outcome following a response. Response rates were also higher for a DRH than for
a variable-interval schedule matched for reinforcement rate. In Experiment 2, response rates and causal judgments were lower
for a differential-reinforcement-of-low-rate schedule relative to a VR schedule with the same probability of outcome following
a response. These results corroborate the view that schedules are a determinant of both response rates and causal judgments,
and that few current theories of causal judgment explicitly predict this pattern of results. 相似文献
66.
Social anxiety in learning is prevalent amongst traditional-age students and has a marked effect on their engagement with higher education. It receives little attention from academic or support services and there is a presumption that students will manage their anxieties. Yet it is unclear what psychosocial resources they might bring to this task and how these may develop through the undergraduate years. This study sought to identify possible change processes in student social anxiety by analysing qualitative responses obtained from Level 2 undergraduate students (n=39) in relation to their experience of learning situations such as lectures, seminars and group presentations. Thematic analysis suggested a four-stage developmental progression for students in terms of their experience and orientation to coping with social anxiety. Implications for staff development and student support are outlined. 相似文献
67.
This paper contributes a theoretical framework informed by historical, philosophical and ethnographic studies of science practice to argue that data should be considered to be actively produced, rather than passively collected. We further argue that traditional school science laboratory investigations misconstrue the nature of data and overly constrain student agency in their production. We use our “Data Production” framework to analyze activity of and interviews with high school students who created data using sensors and software in a ninth-grade integrated science class. To understand the opportunities for students to develop act with and perceive agency in data production, we analyze in detail the case of one student as she came to use unfamiliar technologies to produce data for her own personally relevant purposes. We find that her purposes for producing data emerged as she worked, and that resistances to her purposes were opportunities to act with and perceive her own agency, and to see data in new ways. We discuss implications for designing science learning experiences in which students act as agents in producing and using data. 相似文献
68.
To test the lexical restructuring hypothesis among bilingual English‐language learners, English phonological awareness (PA), English vocabulary and ethnic language vocabulary (Mandarin Chinese, Malay or Tamil) were assessed among 284 kindergarteners (168 Chinese, 71 Malays and 45 Tamils) in Singapore. A multi‐level regression analysis showed that English vocabulary, in interaction with mother's education, statistically significantly predicted Singaporean children's PA; ethnic language vocabulary did not. Thus, the present study supports the lexical restructuring hypothesis that growth in vocabulary changes how lexical items are stored, leading to the development of PA. Home language practices, as represented by mother's education, may also enhance children's PA after a threshold of English vocabulary is reached. In addition, specific ethnic language (Chinese, Malay or Tamil) was a statistically significant predictor of PA, suggesting that orthographic depth as well as syllabic complexity of a bilingual's other language may influence their development of English PA. 相似文献
69.
Michael Dixon Pamela Beveridge Charlotte Farrior Beth Ann Williams William Sugar Abbie Brown 《TechTrends》2012,56(6):44-48
Four graduate students were tasked with creating a real-world solution to a problem faced by the instructional technology masters program in which they were participating. While taking an online course in multimedia instructional product development, part of East Carolina University??s Masters of Science in Instructional Technology degree program, a team of students faced the challenges of being physically separated, lacking some software and hardware tools, and the relatively brief development period of a semester??s time, to produce supplemental instructional content for students new to the masters program. Working from locations scattered throughout North Carolina, the production team found the time and resources, and relied on the strengths of individual team members, to produce an online orientation for students new to the instructional technology masters program. 相似文献
70.
Transfer of judgments of control to a target stimulus and to novel stimuli through derived relations
Three experiments examined the effect of response?Coutcome contingencies on human ratings of causal efficacy and demonstrated that such ratings transfer to novel situations through derived stimulus relations. Efficacy ratings generally followed the delta probability rule when positive response-outcome contingencies were employed (Experiment 1) and when some outcomes were not contingent on participants?? responses (Experiment 2). Experiment 3 employed a negative response?Coutcome contingency and manipulated performance expectancies in the task. All three groups overestimated their causal efficacy ratings. A learned helplessness effect was observed when the response?Coutcomes were uncontrollable and in the high-expectancy group when participants?? performance in the task was worse than they had expected. In all experiments, ratings transferred to a stimulus presented during the task and often generalized to novel stimuli through derived relations. These results corroborate the view that outcome probability is a determinant of causal efficacy ratings and that schedules can be employed as UCS in procedures that share characteristics of evaluative conditioning procedures. 相似文献