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41.
42.
Rolf Hapel 《Public Library Quarterly》2013,32(1):56-71
This article describes the strategic and political work in the public library sector in Denmark resulting in a strategy report The Public Libraries in the Knowledge Society, published in 2010. This report provides a framework for understanding the current situation of the libraries and gives recommendations for library leaders and policy makers in the field. 相似文献
43.
Sofia Johnson Frankenberg Rolf Holmqvist Birgitta Rubenson Camilla Rindstedt 《International Journal of Educational Development》2012
This study presents findings from analyses of naturally occurring literacy events, where children jointly focus on reading and writing letters of the alphabet, illustrating social constructions of learning created through language and embodied action. Video recorded data from two different families living in an urban low-income area in Tanzania is presented to illustrate the findings. The analysis shows how participation frameworks are negotiated in terms of symmetries and asymmetries between younger and older siblings with both older and younger siblings initiating these frameworks: older siblings using different directives to guide the younger child's focus of attention and younger children both following and resisting such strategies. 相似文献
44.
Essay scores generated by machine and by human raters are generally comparable; that is, they can produce scores with similar means and standard deviations, and machine scores generally correlate as highly with human scores as scores from one human correlate with scores from another human. Although human and machine essay scores are highly related on average, this does not eliminate the possibility that machine and human scores may differ significantly for certain gender, ethnic, or country groups. Such differences were explored with essay data from two large-scale high-stakes testing programs: the Test of English as a Foreign Language and the Graduate Record Examination. Human and machine scores were very similar across most subgroups, but there were some notable exceptions. Policies were developed so that any differences between humans and machines would have a minimal impact on final reported scores. 相似文献
45.
Strello Andrés Strietholt Rolf Steinmann Isa Siepmann Charlotte 《Educational Assessment, Evaluation and Accountability》2021,33(1):139-167
Educational Assessment, Evaluation and Accountability - Research to date on the effects of between-school tracking on inequalities in achievement and on performance has been inconclusive. A... 相似文献
46.
Clara Möller Caroline Odersjö Frans Pilesjö Kendra Terpening Malin Österberg Rolf Holmqvist 《Parenting, science and practice》2017,17(4):225-241
Objective. There is a need for better understanding the relation between parents’ mentalizing about their child and their actual behavior toward the child. Specifically, it is important to understand the significance of mentalization about discrete parental challenges in comparison with mentalization about the relationship in general in relation to their interaction with the child. This study aimed to examine parental mentalization and observed emotional availability. Design. Forty mothers were observed in a play situation with their children (aged 3–10 years) to rate the emotional availability in the interaction. Mothers were also interviewed with the parent development interview and about parental limit setting to assess parental reflective functioning. Results. Analyses showed moderate correlations between the reflective functioning scores and the emotional availability dimensions. Approximately 15% of the variance in emotional availability scales could be accounted for by the reflective functioning ratings. Conclusions. The results suggest that parents’ ability to mentalize about limit setting behaviors may affect interactions between the parent and child. 相似文献
47.
Elisabeth Rolf Ola Knutsson Robert Ramberg 《British journal of educational technology : journal of the Council for Educational Technology》2019,50(6):3361-3375
Teachers cannot presume that their learners have the competence to use the technology brought to the classroom. Therefore, the learners’ abilities to use technology may be a concern for teachers. This paper reports on digital competence through an analysis of designs for learning in design patterns, written by upper secondary teachers. Learning activities found in the design patterns were analysed with the aim to understand how teachers perceive the learners’ digital competence when using technology. A framework that compromises digital competence was utilised for inferring the digital competencies. The qualitative analysis of these learning activities reveals that competences of information and data literacy, and of communication and collaboration predominate. By analysing the characteristics of learning activities and hence the teachers’ ideas of technology use in teaching, it is concluded that design patterns can be used to identify the competences teachers believe are relevant for the learners to acquire. The result therefore involves aspects of how teachers perceive learners’ digital competence when using technology in teaching. 相似文献
48.
Rolf Kretschmann 《美中教育评论》2010,(2):67-75
The idea of digital game-based learning (DGBL) is that students (or players) learn something by playing a computer or video game and that an educator can employ digital games to assist and boost both formal and informal learning. There is game software that is not specifically produced for educational use but which is nonetheless regularly implemented in educational settings by educators. These so-called COTS (commercial off-the-shelf) games are particularly effective in socialization processes. COTS sports computer and video games can be divided into three main categories: sports simulation games, sports arcade games and sports management games. After taking a closer look at these sports computer and video games, specifically sports simulation games, it is possible to posit dimensions of competencies that are developed by playing those games. Various examples for each dimension of competencies can be generated: motor competence, cognitive competence, meta-cognitive competence, social competence, emotional competence, personal competence and media competence. Furthermore, examples of implementing digital sports-games in physical education can easily be generated. After comparing the postulated dimensions of competencies of COTS digital sports-simulations with those of "real" sports, the following question arises: Are their respective educational results comparable? 相似文献
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50.
Rolf Berke 《International Review of Education/Internationale Zeitschrift für Erziehungswissenschaft/Revue internationale l'éducation》1955,1(3):372-375
Ohne ZusammenfassungDerDeutsche Verband für das Kaufmännische Bildungswesen e. V. (gegründet 1895) umfaßt alle an der kaufmännischen Berufserziehung interessierten Kreise wie Arbeitgeberverbände, Deutscher Gewerkschaftsbund, Deutsche Angestellten-Gewerkschaft, Industrie- und Handelskammern, Hochschulen und Lehrer. Ferner ist der Deutsche Verband Mitglied derInternationalen Gesellschaft für Kaufmännisches Bildungswesen (Siec). Er beeinflußt maßgeblich die Berufserziehung des Kaufmanns. 相似文献