首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   127篇
  免费   0篇
教育   93篇
科学研究   10篇
各国文化   1篇
体育   15篇
文化理论   4篇
信息传播   4篇
  2020年   3篇
  2019年   7篇
  2018年   3篇
  2017年   4篇
  2016年   8篇
  2015年   2篇
  2014年   1篇
  2013年   21篇
  2012年   3篇
  2011年   6篇
  2010年   2篇
  2009年   3篇
  2008年   6篇
  2007年   2篇
  2006年   5篇
  2005年   1篇
  2004年   2篇
  2003年   2篇
  2002年   1篇
  2001年   1篇
  2000年   1篇
  1998年   3篇
  1996年   2篇
  1993年   2篇
  1990年   1篇
  1983年   1篇
  1980年   1篇
  1977年   1篇
  1976年   2篇
  1972年   1篇
  1971年   1篇
  1942年   4篇
  1941年   2篇
  1940年   1篇
  1939年   1篇
  1938年   4篇
  1937年   5篇
  1936年   3篇
  1935年   3篇
  1934年   1篇
  1898年   2篇
  1880年   1篇
  1871年   1篇
排序方式: 共有127条查询结果,搜索用时 15 毫秒
21.
The demand for upper-level undergraduate dissection-based anatomy courses is growing, as professional programs require more advanced anatomy training prior to matriculation. To address this need, Indiana University School of Medicine (IUSM) partnered with Indiana University-Purdue University Indianapolis—a large, urban, life science-focused campus nearby to IUSM—to offer an undergraduate, dissection-based course in regional gross anatomy. Because this is a new course, a deeper post-course evaluation of student perceptions was conducted using Q methodology. In this study, Q methodology was used to evaluate student views of the overall course structure, pre-laboratory materials and activities, assessments, and quality of instruction. Of the 15 students in the spring semester 2018 cohort, 80% (n = 12) participated in the evaluation, and 10 of those students followed up with written explanations for their rationale in selecting the four statements with which they most strongly agreed and disagreed. The Q methodology sorted the students into one of three statistically significant groups: Motivated Dissectors (n = 6), Traditional Students (n = 3), and Inspired Learners (n = 3). Motivated Dissectors and Inspired Learners felt strongly that the course did not encourage self-directed learning and that the pre-laboratory materials were not adequate to prepare them for quizzes. Traditional Students, however, disagreed, having a favorable opinion of the pre-laboratory materials, even though this group felt most strongly that the amount of material covered in the course was overwhelming. This study demonstrates the utility of Q methodology to evaluate courses to elucidate student perspectives and inform future course modifications.  相似文献   
22.
This article focuses on the development of decision‐making skills and environmental concern by 11‐ and 12‐year‐old students through computer‐based, scaffolded learning activities. The enacted activities provided necessary scientific information and allowed for the consideration of multiple aspects of the problem, the study of the effects of every possible solution and the formulation and balancing of criteria. The optimization strategy for decision making was adopted, because it allows for the development of compensatory thinking which is more relevant to actual situations of decision making. Twelve students participated in the pilot enactment of the proposed activities. Data collection relied on students’ reports and pre‐ and post‐ tests as well as a closed questionnaire designed to measure students’ environmental concern. The teaching intervention proved quite successful in enhancing the decision‐making skills of the participating children. Moreover, students’ performance on the environmental concern questionnaire correlated in interesting ways with the improvement of decision‐making skills.  相似文献   
23.
The first objective of this study was to examine the presence of the impostor phenomenon (IP) among 740 students aged 10 to 12 years old. The second objective was twofold: (1) to examine the link between the impostor feelings and the propensity to use social comparison and (2) to examine whether this feeling is related to the processes of identification with versus contrast to others who are either doing better or worse than oneself. Results showed that, although generally of low intensity, the impostor feelings are indeed present in late elementary school children. A positive link between the impostor feelings and the propensity to use social comparison was also observed. It also appeared that, more than for others, children who feel like impostors were likely to differentiate themselves from their more capable peers while identifying themselves with less capable peers. The discussion focuses on the presence of the IP in late elementary children and on how the upward contrast and the downward identification may contribute to its development and maintenance.  相似文献   
24.
Abstract

Sports clubs create conditions for people of all ages to pursue a healthy lifestyle through exercise in sports and attend to constructive pedagogical work which creates much value for society. This study investigates the relationship between adolescents' sports clubs participation and self-reported mental and physical conditions and future expectations. The participants were 10,987 pupils in the final three years of their compulsory education in Iceland (aged 14–16 years). The participants completed questionnaires administered to students in the classroom relating to health and behaviour. The results indicate that participation in sports clubs influences adolescents positively; adolescents who work hard at sport not only believe they are in better mental and physical condition, they also believe they can succeed in other areas such as their studies. Sports clubs promote positive influence on adolescents' mental and physical conditions and their future expectations toward work and happiness. It can be concluded that participation in organised sports clubs affects the participants in a positive way.  相似文献   
25.
Reply     
  相似文献   
26.
Contrary to guidance counsellors elsewhere in North America who hold a master’s degree, career and guidance counselling services in secondary schools in Ontario are delivered by teachers who have completed additional undergraduate studies. Guidance counsellors are pivotal components of the school as they complete tasks that promote students’ overall development. The aim of this qualitative study was to explore how teachers perceive and describe the process of becoming guidance counsellors in Ontario. The thematic analysis revealed four major themes that articulated the process of becoming a guidance counsellor in Ontario: peer guidance, contextual factors, professional experience, and theoretical knowledge.  相似文献   
27.
The right for everyone to access “the promised land” of the InfoSociety is widely recognized. The “wiring of the universe” is now technically and financially possible. One should do it quickly in the respect of human values and rights, freedom of opinion, transparency and cultural diversity. However, in the context of communication developments in 1997, it is a multifacet issue of concern to all the countries. The cyberspace era brings many new challenges to the communications' academic curricula, professional practices, media owners and the research and development (R&D) of industries across the world. The emerging virtual communities change social and political relationships, as well as the job market well beyond national and linguistic boundaries. The paper examines the minimal conditions needed for this open process to take place with the participation of all players and the possible role of ORBICOM, the network of UNESCO Chairs in Communication.  相似文献   
28.
This article describes a conceptual analysis of user-generated tags applied to video games in the Steam video game distribution system. The research team scraped all user-generated tags available on Steam and then conducted a conceptual analysis of the tags, sorting them into categories and comparing them to the current version of the Video Game Metadata Schema. This analysis allowed the team to identify new metadata elements and terms useful to game players. We present a discussion covering the major issues in organizing the terms, as well as the implications for the future work in the area of video game metadata.  相似文献   
29.
30.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号