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61.
A first-person shooter video game was adapted for the study of causal decision making within dynamic environments. Participants
chose which of three potential targets in each of 21 groups was producing distal explosions. The source of the explosion effect
varied in the delay between the firing of its weapon and its effect (0.0, 0.5, 1.0, and 2.0 s), the probability that the weapon
caused the effect (50%, 75%, and 100%), and the occurrence of auditory events that filled the delay. In Experiment 1, participants’ choice accuracy was highest with short delays but was not affected by probability; participants often compensated
for lower probability by increasing their latencies, and thus the number of outcomes sampled. In Experiment 2, a broad range of delays (0–2 s) and probabilities (20%–100%) were randomly sampled for each cause; the results largely replicated
those of the prior experiment. The experiments demonstrate people’s ability to successfully modulate their environmental sampling
in the face of uncertainty due to lower cause–effect probabilities, but not in the presence of longer cause–effect delays. 相似文献
62.
Zhao Yanan Geng Jinhui Zhang Ying Nam Kyongil Xue Zhaohui Kou Xiaohong 《天津大学学报(英文版)》2019,25(4):389-399
Transactions of Tianjin University - This study evaluated the changes in sugar metabolism and fruit quality of different pear cultivars during cold storage using seven major commercial pear... 相似文献