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131.
This paper outlines the work of the Basildon Marital/Family Violence Project set up as a result of two studies undertaken by the National Society for the Prevention of Cruelty to Children (N.S.P.C.C.) School of Social Work, which looked at the effect of marital violence upon the children involved. These effects were classified under the following headings: (1) the children were scapegoated; (2) used as pawns in the marital battles; (3) turned agression against themselves; (4) had relationship problems at school; (5) were physically assaulted by the parents in 25% of the cases. The project, which is now in its 4th year, has offered social work services, consultation, training courses and research. Work with the families, and particularly with the children, has further emphasised the severe emotional damage that marital violence can have upon the children. The paper optimistically reports that after intensive work using a five-point treatment programme, and direct work with the children, there has been considerable diminution of violence in many of the cases and in some cases no repetition of such violence at all. The worker's approach, it is suggested, should be characterised by optimism combined with indestructible calm, genuine empathy combined with 24-hour access, persistence in the face of lack of progress, enhancement of parents' low self-esteem, regular contact and an ability to contain destructiveness.  相似文献   
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Nonverbal learning disabilities and remedial interventions   总被引:1,自引:0,他引:1  
Adolescents with nonverbal learning disabilities who enroll in private, special secondary schools consistently present a pattern of behaviors which prevents achievement of their potentials in academic areas and impedes their abilities to interact effectively with others. With weaknesses in the fine graphomotor skills for writing and poor organization at all levels, they produce limited written output and often fail to complete academic assignments. Their response to pressure to produce is to become less productive. These students perceive social situations inaccurately; they are not successful in their interactions, especially with peers. They have learned to resolve difficult situations by employing their relatively strong verbal skills to enlist parents and other adults in intervening for them. They have not developed the skills to intervene for themselves. Effective remedial interventions include training the students in skills for planning and organizing, for studying, for written expression, and in social cognition and interpersonal communication. Students gain positive feelings of personal effectiveness through a process—at first verbally mediated, ultimately verbally self-directed—in which they are encouraged to plan, risk, and act on their own behalfs to resolve matters of personal concern.  相似文献   
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This article describes a case study of six girls' experiences with the Phoenix Quest computer game. In addition to the case study, a supplementary large-scale study of the reactions of both boys and girls to the same computer game was conducted for comparative analysis. Phoenix Quest (PQ) was designed not only to encourage children to explore language and mathematics, but also to offer game features that would especially appeal to girls. Participants in the case study were given opportunities to become acquainted with PQ for several months before being observed and interviewed. Four issues that emerged as being important to the participants were (a) presentation of the story in a non-linear format, (b) appreciation for the problem-solving elements of PQ, (c) identification with the main character (female), and (d) lack of awareness of the mathematics embedded within the game. The findings provided evidence that PQ appealed to girls because the protagonist was of their age and gender, and because the puzzles and searches were engaging throughout the game. Some aspects of the game, however, were less successful; for instance, the non-linear story format was disconcerting to all but one of the participants, and only one student identified the mathematics in the game structure. The large-scale study involved 41 boys and 57 girls, aged 8-12, from four junior school classes (Grades 4, 5 and 6). The aggregate data collected showed that more girls than boys used the postcard-writing feature of PQ and appreciated following the adventures of a female protagonist. More boys than girls were reported to offer advice to other students, discuss the game during their free time, and observe others playing the game. Some boys even formed groups to exchange information and game-playing strategies. Also, more boys than girls recognised the mathematics embedded within the game. Although these studies did not focus on teacher-student interaction, the finding that more than 25% of participating students were not able to identify the mathematics embedded in PQ, supports supplementary instruction on the part of a teacher as a requirement for making the mathematics more salient. Further research to address this issue is strongly recommended. Both the case study and the large-scale study revealed that among computer games, PQ's uncommon approach of celebrating and challenging a female protagonist is important to girls. This does not suggest that the presentation of a female protagonist will discourage boys from playing and enjoying the game. On the contrary, our findings showed that boys were also engaged by PQ, a game that encourages cooperative play and group problem-solving. In the realm of computer games, gender identification plays a key role, in first capturing the attention of girls, and then sustaining their interest, enjoyment and participation.  相似文献   
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Abstract

The Young Christian Workers (YCW) is an international movement for young Catholics, engaged through a method of education called ‘See, Judge, and Act’. From the 1950s to the 1980s, the Australian YCW became known for running campaigns on a range of social issues and the provision of services – including sporting events and competitions. In this paper, the development of the Australian YCW Football Association during the 1950s is explored, and the history of YCW members’ participation in public debates about the morality of Sunday sport, which culminated in a local referendum in the Melbourne suburb of Camberwell in 1959, is traced. Drawing on archival materials and interviews conducted with former young workers, the paper explores tensions within Christianity around the meaning of ‘leisure’, ‘idleness’, and Sunday as a day of observance and rest. This examination of the Melbourne debate of 1959 will show how religious tensions around Sunday sport were shaped by class, youth, and masculine identities.  相似文献   
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