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体育教育专业的根本任务是培养师资,师范性是它的基本属性和职业属性.因此,课程改革必须以培养高素质的体育师资为出发点,树立新的课程观,以"立足教育实际,突出师范性质,面向基础教育,注重全面发展"为指导思想,优化课程结构,重视素质教育,加强基础课;突出主干课,优化选修课;增大教育类课程比例,强化师德和职业技能训练;培养创新意思,增强适应能力;创建以培养学生从师素质为核心的课程体系.  相似文献   
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The present study examined the interactive effects of school norms, peer norms, and accountability on children's intergroup attitudes. Participants (= 229) aged 5–11 years, in a between‐subjects design, were randomly assigned to a peer group with an inclusion or exclusion norm, learned their school either had an inclusion norm or not, and were accountable to either their peer group, teachers, or nobody. Findings indicated, irrespective of age, that an inclusive school norm was less effective when the peer group had an exclusive norm and children were held accountable to their peers or teachers. These findings support social identity development theory (D. Nesdale, 2004, 2007), which expects both the in‐group peer and school norm to influence children's intergroup attitudes.  相似文献   
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This paper examines one particular problem of values in cloud computing: how individuals can take advantage of the cloud to store data without compromising their privacy and autonomy. Through the creation of Lockbox, an encrypted cloud storage application, we explore how designers can use reflection in designing for human values to maintain both privacy and usability in the cloud.  相似文献   
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Sports culture is central to the lives of many students, whether they participate in athletic competitions or sports fandom. Unfortunately, sports culture also reflects many sociopolitical issues and inequities that impinge upon our greater society in the present day (e.g., domestic violence, racism). For those reasons, sports-based text sets—diverse collections of texts about figures, events, and happenings in sports culture—stand to support teachers in honoring students' knowledge of and interests in sports culture while also facilitating critical literacy practices through the investigation of inequities that ail both sport and society. This article introduces the notion of a sports-based text set, addresses the types of texts that might be featured in such a set, and presents ideas for exploring specific texts with students, using the issue of inequitable compensation for male and female athletes as an example.  相似文献   
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Research has established that adolescents both befriend peers based on their academic achievement and adjust their own achievement to that of their friends’ over time. However, these processes may be different for ethnic minority students, because some of them may adhere to an oppositional culture that rejects striving for academic success. We examine respective differences between self-identified ethnic minority and majority students using longitudinal social network analysis (stochastic actor-oriented models) in a sample of 1175 students (aged 13) from 12 grade-level networks in Germany secondary schools. Among the students, we find that academically successful students in particular prefer friends with high grades, but that students with poor grades exert more social influence on their friends to adjust their performance. Moreover, while minority students are indeed less inclined to select friends with higher grades, both ethnic majority and minority youth prefer friends with similar academic achievement and are similarly influenced by their friends’ achievement. However, social influence is stronger from same-ethnic than from inter-ethnic friends. In sum, there is mixed evidence for an oppositional culture among ethnic minority students in our sample.  相似文献   
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Demand is a major potential source of innovation, yet the critical role of demand as a key driver of innovation has still to be recognised in government policy. This article discusses public procurement as one of the key elements of a demand-oriented innovation policy. The paper starts by signaling the new significance of public procurement for innovation policy strategies at the EU level and in a range of European countries. It then defines the concept of public procurement and embeds this concept within a taxonomy of innovation policies. The rationales and justifications of public procurement policies to spur innovation are discussed, followed by a consideration of the challenges and potential pitfalls as well as appropriate institutional arrangements and strategies, including some recent empirical examples of good practice. It concludes by confronting the public procurement approach with two of the most common objections to it and by considering future prospects.  相似文献   
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Computer‐based clinical simulations are a powerful teaching and learning tool because of their ability to expand healthcare students' clinical experience by providing practice‐based learning. Despite the benefits of traditional computer‐based clinical simulations, there are significant issues that arise when incorporating them into a flexible, co‐operative and collaborative learning environment. Unlike traditional technologies; immersive multi‐user virtual environments such as Second Life can incorporate comprehensive learning materials with effective learning strategies, allowing healthcare students to obtain a simulated clinical experience in an immersive social environment. The purpose of this research was to investigate how a simulation could be optimised in Second Life to encourage teamwork and collaborative problem solving based on the habits, experiences and perceptions of nursing students towards Second Life as a simulation platform. The research was conducted by placing groups of nursing students in separate locations and exposing them to a series of clinical simulation developed in Second Life. The simulation involved a series of problem‐based scenarios, which incorporated concepts of technical skills, patient interaction, teamwork and situational awareness. Using qualitative feedback from a series of evaluative case studies, the study determined good practices and issues involved with a virtual computer‐based clinical simulation. A common theme which emerged from this research, which is discussed in this paper, was the student's ability to work in an artificial social structure where they could actively co‐construct mental models of technical and interpersonal skills through experiencing human interaction in a computer‐based simulated environment.  相似文献   
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