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This paper focuses on the use of mobile technologies in relation to the aims of the European Union's Lifelong Learning programme. First, we explain the background to the notion of mobile lifelong learning. We then present a methodological framework to analyse and identify good practices in mobile lifelong learning, based on the outcomes of the MOTILL project (‘Mobile Technologies in Lifelong Learning: Best Practices’). In particular, we give an account of the methodology adopted to carry out meta‐analyses of published literature and accounts of mobile learning experiences. Furthermore, we present the results of an implementation of our Evaluation Grid and the implications arising from it in terms of management, pedagogy, policies and ethical issues. Finally, we discuss lessons learnt and future work.  相似文献   
174.
Students in secondary science education seem to have difficulties with understanding diagrams. The present study focused on explanatory factors that predict students’ difficulties with process diagrams, i.e., diagrams that describe a process consisting of components that are related by arrows. From 18 compulsory national Biology exams of secondary school pre-university students, all process diagram tasks (n?=?64) were included in corpus. Features of the task, student, and diagram were related to the difficulty of that particular task, indicated by the cohort mean exam score. A hierarchical regression analysis showed main effects for (1) the cognitive task demand, (2) the familiarity of the components, and (3) the number of components in a diagram. All these main effects were in the expected direction. We also observed interactions. Within the category of tasks with a high cognitive demand, tasks about a diagram of which students have low prior content knowledge were more difficult than tasks about a diagram of which students have high prior content knowledge. Tasks with a high cognitive demand about a diagram with familiar arrows were, surprisingly, more difficult than tasks with a high cognitive demand about a diagram with unfamiliar arrows. This latter finding might be attributed to compensation for task difficulty by the large number of components in the diagrams involved. The final model explained 46 % of the variance in exam scores. These results suggest that students have difficulties (1) with tasks that require a deeper understanding when the content is new, (2) with diagrams that use unfamiliar component conventions, and (3) with diagrams that have a small number of components and are therefore probably more abstract.  相似文献   
175.
Various studies have promoted instruction in the history and philosophy of science (HPS) in science classes, but the best way of putting this perspective into practice remains undetermined. To contribute to this issue, we developed a pedagogical project in some high schools in Brazil that aimed to present science content using an historical–philosophical approach focusing on the HPS from a social perspective. The content was developed broadly, highlighting the dialogues between science and the cultures in which scientific knowledge was accumulated. The results of the first stage of project implementation show that some strategies efficiently encouraged student discussion about science using an historical–philosophical approach. One successful strategy was the use of artistic material, such as movies and plays. The creative language and images in these elements allowed teachers to broaden historical–philosophical discussions without compromising science content. This project shows that a social approach to the HPS stimulates interdisciplinary discussions in science classes, enabling students to reflect on the nature of science.  相似文献   
176.
Process diagrams describe how a system functions (e.g. photosynthesis) and are an important type of representation in Biology education. In the present study, we examined students’ learning activities while studying process diagrams, related to their resulting comprehension of these diagrams. Each student completed three learning tasks. Verbal data and eye-tracking data were collected as indications of students’ learning activities. For the verbal data, we applied a fine-grained coding scheme to optimally describe students’ learning activities. For the eye-tracking data, we used fixation time and transitions between areas of interest in the process diagrams as indices of learning activities. Various learning activities while studying process diagrams were found that distinguished between more and less successful students. Results showed that between-student variance in comprehension score was highly predicted by meaning making of the process arrows (80%) and fixation time in the main area (65%). Students employed successful learning activities consistently across learning tasks. Furthermore, compared to unsuccessful students, successful students used a more coherent approach of interrelated learning activities for comprehending process diagrams.  相似文献   
177.
Abstract

The aim of the study was to compare the effect of an unsupervised whole body vibration (WBV) training and two different supervised multi-purpose exercise programmes, with and without WBV, on body composition, functional fitness and self-reported well-being in middle-aged adults. Fifty-four healthy participants (age 48.6 ± 6.7 years) were randomly assigned to a vibration group (VG), a multi-purpose exercise group (MG) and a multi-purpose exercise with vibration group (VMG) and trained 3 days a week for 4 months. VG performed a standardised unsupervised WBV protocol, MG a supervised multi-purpose exercise and VMG a multi-purpose exercise including vibration. After training, drop out was significantly higher in VG group (P = 0.016) when compared to VMG group. In both MG and VMG, body composition, sit-up, push-up, sit and reach, agility test, hopping test and self-reported general health significantly improved (P < 0.05). No additive effects were generated by the vibration stimulus. Percentage of body fat and agility test in VG had a significant opposite trend compared to VMG group (P < 0.05). In summary, an unsupervised WBV training should not be chosen for training protocol. However, positive effects on physical fitness and the best results in adherence could be achieved integrating WBV practice into a multi-purpose exercise training.  相似文献   
178.
This paper describes how some innovative methodologies have been designed and employed to support the restoration of the Madonna of Pietranico, a terracotta statue severely damaged in the 2009 earthquake. The statue, fragmented in many pieces, has undergone a complex restoration performed by a multidisciplinary working group. The contribution of digital technologies was planned from the very beginning, since the complexity of this restoration originated the design of innovative procedures for managing the reassembly and restoration process. The Madonna test bed was therefore an example of how technology innovation could be pushed by clear application needs. A first important contribution was the study of the recombination hypothesis of the fragments. This initial phase was performed on digitized 3D models of the statue fragments, with the aim of reducing fragments manipulation, preventing further damages and increasing the capabilities to rehearse and evaluate different reassembly options. The accuracy of the 3D scanned models and the new recombination procedure introduced in this paper allowed to manage this phase in the digital domain with successful results. The digital 3D models were also used to design and produce an innovative supporting structure, constructed with a rapid prototyping device. Another important contribution concerned the study and virtual restoration of the polychrome decoration of the statue; our aim was to reproduce and restore in the virtual 3D domain the very complex original polychrome decoration, on the base of the remaining traces. Consequently, new virtual painting functionalities have been designed on the MeshLab platform (an open-source tool for 3D models visualization and manipulation) for reproducing pictorial decorations over digital 3D models and have been assessed on this specific test bed. This allowed us also to investigate the complexity of the virtual repainting process and to identify further technology enhancements. Finally, computer graphics technologies have been also used to produce a video that tells the story of the restoration.  相似文献   
179.
This study is aimed at evaluating physical and chemical parameters which are considered as the most appropriate for the long-term preservation of mummies, distinguishing between those which are on display in museums and those which are preserved in storage rooms. The objective of this study is also to compare and discuss differences among the most widely known guidelines and norms of the field and to highlight the single phenomena which affect the decay of this kind of cultural asset.  相似文献   
180.
ABSTRACT

Product design and development (PDD) is a current topic of academic and industrial research. Emphasis on innovation and entrepreneurship, as well as design thinking and creativity has been recently pulled together into the teaching and research on PDD. This paper looks into a multidisciplinary setting made up of three similar but independent PDD masters courses taught at three higher education institutions, having the same assessment, syllabus, assignments and outcomes. As expected, students’ projects foci are different. The outcomes of this experience were confronted with an ex-post literature review, which generated thorough guidelines that supported an innovative proposal for PDD education, to be implemented into an interdisciplinary Summer School. Significant generalisable contributions for educating modern engineers, designers and business entrepreneurs are expected, instead of just teaching methods of engineering, design and entrepreneurship at the case universities. The limitation of the used inductive reasoning concerns ‘truth’ being suggested but not assured.  相似文献   
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