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191.
192.
The article uses the framework of resiliency to examine the strategies of principals in schools working under challenging socio-economic conditions that show higher-than-expected educational results. We collected a unique set of data within the Russian ‘National monitoring of education markets and organisations’ programme. This work continues the study, begun in 2014, of the peculiarities of the functioning conditions, management and educational strategies of different groups of schools (urban, rural, implementing higher-level programmes, private, etc.), where authors supplement the economic indicators of school performance with socio-economic contextual factors. A contextualisation model was applied to distinguish the resilient schools studied and the socio-economic characteristics for each school. The typical strategies of principals of resilient schools are as follows: recruiting more successful students from other schools, the branding of the school, creating a culture of high expectations for staff and students, and a less bureaucratic management style.  相似文献   
193.
开放远程教育研究与文化及社区建设   总被引:8,自引:5,他引:8  
开放和远程学习者通过运用通信技术与世界各地人士联系在一起,本文将从文化和社区的角度对这些联系进行探讨。文化和社区这两个概念对学生和教师的互动有着直接的影响,而这种影响在网上社区中尤其显著。一些研究者已经开始探讨通信技术,尤其是因特网技术对不同背景的学生所产生的巨大影响,然而,对于如何将有关文化、社区、社会存在和社会学习等不同主题结合在一起,进行整体研究,仍是我们面临的新课题。本文作者对这一课题的研究提出了建设性的意见。  相似文献   
194.
Although research has indicated that moral decisions are made during video game play, less research has examined moral reasoning during play. Using a think-aloud protocol, participants’ decisions and reasoning were recorded during game play and coded as either strategic or moral. Players’ reasoning was also coded using Moral Foundations Theory. Results indicated an almost equal percentage of strategic and moral reasoning; the salience of several individual moral foundations predicted moral reasoning during play. Video game experience was positively related to the use of moral reasoning, which can be explained by relating reasoning to rational and experiential processing during game play.  相似文献   
195.
This article describes the distance education program at Anadolu University in Turkey and compares its problems and solutions with similar distance education programs in other Asian countries. A brief history is presented, enrollment figures are given and future directions are described. Conclusions suggest that open education is accomplishing the goals of the country's 1981 reforms and can continue to be helpful in the country's quest for modernization.  相似文献   
196.
本意在比较汉语与格鲁吉亚语语音系统并从格鲁吉亚语的语音特点出发审视格鲁吉亚鲁吉亚学生的汉语教学。本通过汉语与格鲁吉亚语语音的比较,认为格鲁吉亚学生学汉语语音的基本难点在于汉语元音和声调及少数辅音的发音上,指出了发音困难的原因,并提出了解决困难的办法。  相似文献   
197.
We assigned gestural symbols to nine body parts of a bottlenosed dolphin (Tursiops truncatus). The dolphin was first trained to touch any floating object it chose with the body part indicated by a gestural symbol. In Experiment 1, we tested the dolphin’s ability to now touchspecific gesturally referenced objects using specific gesturally referenced body parts. In Experiment 2, we tested its ability to either touch or toss gesturally referenced objects with gesturally referenced body parts or to simply display those body parts or shake them back and forth. The acts of touching, tossing, displaying, and shaking were each associated with specific gestures and appeared in random sequences within test sessions. The results demonstrated highly significant levels of performance throughout these tasks, including many successes on the first occasions of new body-part uses. These findings provided strong evidence that the gestural symbols we used for body parts were semantically processed and understood by the dolphin as representing those body parts.  相似文献   
198.
The aim of this work was twofold. First, an empirical study was designed aimed at investigating the perceptions that entry-level non-computing majors -namely Physical Education and Sport Science (PESS) undergraduate students- hold about basic Computer Literacy (CL) issues. The participants were 90 first-year PESS students, and their perceptions were elicited through a written questionnaire. The data analysis revealed scientifically acceptable perceptions as well as various empirical, vague, incomplete and erroneous perceptions. Second, those students’ prior knowledge was utilized to design and implement an Educational Computer Card Game (ECCG) aimed at helping PESS students overcome their conceptual difficulties and approach the aforementioned CL issues in a scientifically consistent manner. The ECCG was designed taking into account basic digital game-based learning principles in combination with basic aspects of social and constructivist perspectives to learning. The ECCG was also pilot-tested in the field with real students, and the results were encouraging.  相似文献   
199.
To plan group-randomized trials where treatment conditions are assigned to schools, researchers need design parameters that provide information about between-school differences in outcomes as well as the amount of variance that can be explained by covariates at the student (L1) and school (L2) levels. Most previous research has offered these parameters for U.S. samples and for achievement as the outcome. This paper and the online supplementary materials provide design parameters for 81 countries in three broad outcome categories (achievement, affect and motivation, and learning strategies) for domain-general and domain-specific (mathematics, reading, and science) measures. Sociodemographic characteristics were used as covariates. Data from representative samples of 15-year-old students stemmed from five cycles of the Programme for International Student Assessment (PISA; total number of students/schools: 1,905,147/70,098). Between-school differences as well as the amount of variance explained at L1 and L2 varied widely across countries and educational outcomes, demonstrating the limited generalizability of design parameters across these dimensions. The use of the design parameters to plan group-randomized trials is illustrated.  相似文献   
200.
This article provides a narrative review of the scholarly writings on professional ethics education for future teachers. Against the background of a widespread belief among scholars working in this area that longstanding and sustained research and reflection on the ethics of teaching have had little impact on the teacher education curriculum, the article takes stock of the field by synthesizing viewpoints on key aspects of teaching ethics to teacher candidates—the role ethics plays in teacher education, the primary objectives of ethics education for teachers, recommended teaching and learning strategies, and challenges to introducing ethics curriculum—and maps out how opinions on these matters have evolved over the three decades since the initial publication of Strike and Soltis’ seminal book, The Ethics of Teaching. In light of the review’s results, the article identifies critical deficits in this literature and proposes a set of recommendations for future inquiry.  相似文献   
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