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This study was an attempt to identify the epistemological roots of knowledge when students carry out hands‐on experiments in physics. We found that, within the context of designing a solution to a stated problem, subjects constructed and ran thought experiments intertwined within the processes of conducting physical experiments. We show that the process of alternating between these two modes — empirically experimenting and experimenting in thought — leads towards a convergence on scientifically acceptable concepts. We call this process mutual projection. In the process of mutual projection, external representations were generated. Objects in the physical environment were represented in an imaginary world and these representations were associated with processes in the physical world. It is through this coupling that constituents of both the imaginary world and the physical world gain meaning. We further show that the external representations are rooted in sensory interaction and constitute a semi‐symbolic pictorial communication system, a sort of primitive ‘language’, which is developed as the practical work continues. The constituents of this pictorial communication system are used in the thought experiments taking place in association with the empirical experimentation. The results of this study provide a model of physics learning during hands‐on experimentation.  相似文献   
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This paper examines the role of tactile perception in conceptual construction of forces and fields. The learning environment includes a simulation of a force field. The force applied by the field on an object is transferred to the learner's hand through a tactile interface designed as a trackball. The learner experiences varying resistance from the trackball when moving an object on the screen. The forces are actually “felt”, exerted on the screen-object as if the learner's hand is immersed in the “field.” We hypothesize that a tactile interface acts as an agent aimed at recruiting the body non-propositional knowledge, for construction of formal physics knowledge on fields of forces. Twelve subjects were asked to explore the structure of several invisible fields through tactile interface, then to design a series of situations that generate current and that energetically trap a particle in a particular area. The results of the study show that s tudents with no background in physics constructed a graphical representation of a field force of a single and double center of forces similar to the formal physics representation, though they had no conceptual background (i.e., vectors, field lines). Based on the tactile information, they constructed a representation of force as a vector, of force lines, equal-force lines (potential lines for particular cases), potential well (“trap”) and motion of a charged particle in a field of forces. We show that computer tactile interface acts as a trigger for access to non-propositional knowledge employed in everyday bodily activity, but not in formal learning. The computer environment turns into a virtual environment, carrying the features of perception within “reality”, providing opportunities for conceptual construction.  相似文献   
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The present paper argues that audience reception studies have tended to be ahistorical, neglecting consideration of the ways in which audiences’ orientation to media may have changed over the decades. The paper explores the potential of combining oral history methods with reception studies, and addresses some of the difficulties which arise. An apparently simple way to introduce a historical perspective is attempted by including audience age as a central part of an empirical research design. By analysing a series of focus group discussions in which people respond to crime media from different points over the postwar period, the concept of age is unpacked in terms of generation and life course factors, and these are shown to influence reception of crime media from both the present and the past. Generation and life course, together with gender, also affect people's positioning in society in relation to real‐world crime, and this too affects the reception of crime media. The paper concludes by suggesting three ways in which audiences may have changed over the postwar period in terms of their interpretive frames for making sense of crime media, namely the frames of personal relevance, realism and moral relativism.  相似文献   
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Thought Experiments (TEs) are reasoning processes that are based on 'results' of an experiment carried out in thought. What is the validity of an experiment- that has not been actually executed- for knowledge about the physical world? What are the features that make it distinctive and how do we integrate it into learning environments to support such thought processes? This study suggests that a thought experiment draws on three epistemological resources: conceptual-logical inferences, visual imagery and bodily-motor experience. We start by stating how students' TEs are related to recent research on learning science and then proceed to describe the nature of TEs. The central part of the paper deals with cognitive theories and empirical examples of visual imagery and bodily imagery. It also deals with how these enable implicit knowledge about the world to be retrieved. Students may have, but are not aware of, such knowledge for it is hidden when learning is only based on formal representations. We show that imagination is structured, goal-oriented, based on prior experiential imagery and internally coherent. Students can, for example, mentally rotate objects at constant velocity. Students can 'zoom in and out' to inspect imaginary situations, transfer objects, predict paths of imaginary moving objects and imagine the impact of forces on mechanical systems. We show that the TEs are powerful because of these capabilities. We further claim that these are not exploited by school learning environments and offer a first step towards understanding imagery in science learning.  相似文献   
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