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971.
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973.
Assessment is a notorious source of preoccupation for faculty and university governing bodies, especially when an institution initiates curricular reforms which shift the programme learning outcomes for knowledge to competencies. One obstacle to acceptance arises from a culture of quantitative assessment (often represented by a single mark), which is at odds with the concept of outcome assessment which is by essence subjective, qualitative and multidimensional. The method presented here is specifically concerned with learning activities where students need to demonstrate competency in learning outcomes of different natures. It describes a methodological framework that can be used in any programme that aims at developing multidimensional learners, but operates in a context where the final assessment product is a single quantitative grade. This method follows a classical approach to the evaluation of each learning outcome. It then proposes an innovative way of ranking students by categorising their overall performance based on conditions that reflect the integral nature of the learning process, to allow teaching staff to assign a range of marks for each student. Finally, a last step allows a quantitative ranking of students within each category, yielding a single quantitative mark for the course while remaining coherent with the learning goals.  相似文献   
974.
The purpose of this study was to analyze the role of dyadic verbal peer interactions in a team sport such as handball. Participants, 20 boys and 20 girls aged between 11 and 12, were assigned to two learning condition groups. The task was an instructional setting in team handball (2 attackers against 1 defender in each half court). The experimental group with verbal exchanges was expected to obtain higher performances in the post-tests than those who had not interacted verbally between playing sequences. The secondary objective was to investigate whether dyadic gender had an effect on tactical choice and cognitive skills in playing games. The experiment demonstrated the superiority of the dyadic verbal interaction group over the non-interactive group as regards tactical choices and action projects. It also showed gender differences since males performed better females with regard to action efficiency. The results are discussed within the theoretical framework of the social psychology of acquisition and development and within that of teaching for understanding. In conclusion, the socio-constructivist approach would seem to be pertinent in team sport decision-making tasks.  相似文献   
975.
Résonances was the first university radio web in France. It was founded at the University of Limoges, in 2010. This article is about the origin and decline of this transmedia project. Two strategies are here unfolded: historical the first one, ranging from the conception of the idea, the vicissitudes experienced by the team for implementing the radio and keeping it alive; the second one, a short semiotical approach. Following the principle according to which is sometimes necessary to move to a higher level of analysis to understand the lower one, the thesis of this article is that the suppression of Résonances cannot be understood either historically or semiotically without adding a higher level of analysis.  相似文献   
976.
This research presents the way in which children from a Nahua indigenous community build representations of the Earth’s shape, as well as the process that causes day and night. Concepts from school and local culture were studied. For the first case, a questionnaire was applied to 331 children, out of which 38 children were then interviewed on the topics from the questionnaire. For the cultural ideas, three teachers from the region and 30 children from the sample were interviewed. The results show that the representations depend on the form of questioning and the existence of three models: a flat structure with a celestial dome and mechanisms that hide or remove the Sun or the Moon in order to create day and night; a spherical structure with a surrounding sky, where the Sun and Moon rise and set; and a transitional model with a hollow sphere, flat surface and celestial dome. Cultural ideas do not appear to have any influence over these models, probably due to a loss of the community’s cosmogonic knowledge and the age of the children.  相似文献   
977.
Reading and Writing - Writing is an important activity that involves many demanding processes. Given the complexity and goal-directed nature of writing, this activity is heavily dependent on...  相似文献   
978.
Abstract

The digital age of post-truth is the ideal breeding ground for fake news and misinformation. In the world of social networks and the Internet in general, commercial interests hold primacy over the importance of the veracity of the information provided. In this study, we have carried out a quantitative and qualitative content analysis of the messages published as comments on the most popular videos about Pokémon Go published in Spanish on YouTube. The main objective of the study is to analyse not only the content of the videos but, above all, users’ reactions to the misinformation provided. The results confirm the hypothesis that misinformation is promoted by the crisis of truth as a journalistic and social value, by economic interest and by the lack of suitable media education. We conclude by advocating the need to recover truth as a journalistic and social value in the digital context, and to accept that media literacy is an essential task to be assumed by all educational agents: schools, media and social groups.  相似文献   
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