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31.
Seven infants and children with severe, profound and multiple learning difficulties (CA 3 months to 4 years, MA 2 months to 12 months, mean MA 4.5 months) were presented with a contingency situation where they could control the onset of a visually and auditorily attractive toy. In this situation their responding increased and some positive emotional effects were seen. When they were subsequently unable to control stimulation, negative effects were seen on a range of emotional, motivational and self‐stimulation measures. These results suggest that from a mental age level of 2 months children are equipped to detect cause and effect relationships and build up a picture of their world based on expectancies about such relationships; and that violations of these expectancies can lead to negative effects.  相似文献   
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In this paper we propose and test an evolutionary model of stylistic innovation, that is the change in the aesthetic and symbolic elements of products and services. Style is an increasingly relevant phenomenon in many industries and our goal is to develop a model of how styles get introduced and adopted. We build on existent literature on technological change to frame the dynamics of how style changes across time. In the model we propose, companies face periods of ferment with relevant stylistic variations and periods of convergence on a single trend—that is the stylistic convergent design versus the technologic dominant design. We identify the drivers of convergence in stylistic innovation. We test the model with a longitudinal empirical study (1984-2002) in the fine fashion industry, explaining the main differences between a stylistic and a technological evolutionary model.  相似文献   
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当前管理模式面临复杂性的挑战,迫切需要实现从简单性向复杂性转变,复杂适应系统(CAS)理论对于解决复杂系统中的各种复杂问题和现象具有重要的指导意义和应用价值。本文简要介绍了CAS理论的基本思想、相关概念和研究问题的方法,就CAS理论在管理领域的应用研究进行了综述,对后续研究中应该注意的问题进行了分析和总结。  相似文献   
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Celebrating hands-on making and technological inventiveness, the Maker Movement promotes the popularity of new makerspaces: learning environments filled with diverse materials for youth’s creative projects. Described as “constructionist learning environments,” makerspaces can be challenging to design because materials require substantial budgetary investments. Because the practical demands of space and cost often dominate decisions concerning a new makerspace, less attention is paid to how the choice of materials inadvertently limits who uses the space, how learning happens, or how materials in a space will interact and intra-act over time. Building on theories of constructionism and relational materialism to analyze and theorize learning in makerspaces, we take a case-based approach to illustrate the co-development of 3D printing materials, youth and educational programs at an out-of-school makerspace. In the process, we demonstrate the need to rethink the role of materials in human development and educational design. We introduce the concept of materials-to-develop-with to explain how objects can be internalized and drive the development of spaces, people and learning opportunities.  相似文献   
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Creativity has become the new watchword in UK academic and policy circles. Within this context, policy discussions about the arts and their impact emphasise economic benefits over educational value, drawing clear distinctions between quantifiable or ‘hard’ measures of impact and those described as ‘soft’, less tangible and lacking a strong evidence base. Departing from the binary logics often underpinning notions of arts impacts, this article is novel in exploring the entwined relationship between impacts seen as ‘hard’ and ‘soft’. We draw on research examining the links between arts education and young people's future trajectories and use the concept of ‘active citizenship’ to show how informal, softer skills fostered through creative learning are an important part of citizenship-making for some young people. Participants’ accounts show how improvements in soft skills can give young people opportunities for agency, which shape progression pathways leading to measurable change. This finding is directly relevant in the context of evaluations of arts impacts in the UK and abroad, and should encourage further examination of the impact of creative learning on transfer of skills as well as policy developments in this area.  相似文献   
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Research in Science Education - Trialogical learning, a collaborative and iterative knowledge creation process using real-life artefacts or problems, familiarizes students with working life...  相似文献   
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Museums,schools and geographies of cultural value   总被引:1,自引:0,他引:1  
This article explores a paradox and a possibility that have emerged from two pieces of policy-related research concerning educational use of museums within England. The paradox relates to the use of museums which, whilst widely perceived as rather elitist institutions, appear from a postcode analysis of school visits to museums to be visited by large numbers of schools located in areas of social deprivation. The present analysis further explores this paradox, drawing on revised postcode analysis and governmental indices of multiple deprivation and income deprivation affecting children. The analysis supports the contention that museums attracted visits from schools located in areas with some of the highest levels of deprivation, although it suggests that this result needs to be considered in relation to regional differences in areas of social deprivation, the location of museums and the differences between individual and area-based measures of deprivation. Attention is then drawn to the potential of considering museums through a geographical perspective, and specifically through Foucault's notions of primary, secondary and tertiary spatializations. It is argued that primary spatializations encompasses how museums are conceptualized and classified; secondary spatializations concern how various elements of museums are articulated together; and tertiary spatializations relate to the placement of museums in wider societal contexts and processes. It is suggested that the postcode analysis of school visits points both to the significance of considering tertiary spatializations relating to the social circumstances of museum visitors but also raised questions concerning primary spatializations of museums. Attention is drawn to changes in the classification and grouping of museums, and how these often encompass geographically based criteria related to the social reach of museums. The article ends by considering the degree to which museums might seek to further change their primary spatialization to reflect tertiary spatializations relating to cultural value.  相似文献   
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