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Learners studying mechanical or technical processes via dynamic visualizations often fail to build an accurate mental representation of the system’s movements. Based on embodied theories of cognition assuming that action, perception, and cognition are closely intertwined, this paper proposes that the learning effectiveness of dynamic visualizations could be enhanced by grounding the movements of the presentation in people’s own bodily experiences during learning. We discuss recent research on embodied cognition and provide specific strategies for how the body can be used to ground movements during the learning process: (1) making or observing gestures, (2) manipulating and interacting with objects, (3) using body metaphors, and (4) using eye movements as retrieval cues. Implications for the design of dynamic visualizations as well as directions for future research are presented.  相似文献   
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This study employed a qualitative research design to investigate how instructional designers use evaluation in everyday design practice. While past research has examined how designers spend their time, how they generally make decisions, and expert-novice differences, little attention has been paid to use of context, input, process, or product evaluation, from the perspective of practicing designers. Based on interviews of practitioners, our findings included ten themes regarding how designers use evaluation to improve their products. While these results substantiate to some degree the claim that practitioners believe clients will not pay for formal evaluations, they also suggest that practitioners use evaluation in important but less formal ways. Other conclusions regarding the role of evaluation in design are provided and future directions for training and research are discussed.  相似文献   
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In this paper, a method for analyzing data from student evaluations of teaching is presented. The first step of the process requires development of a regression model for teacher's summary rating as a function of student's expected grade. Then, two‐sigma control charts for individual evaluation scores (section averages) and residuals from the regression model are used to identify both excellent and poor outcomes. The performance of an individual whose scores are out of control on both charts cannot be explained by expected grade and therefore is worthy of note.  相似文献   
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Rats were trained to leverpress for food and subsequently exposed to either arithmetic series or random variable-interval reinforcement schedules. Adjunctive drinking developed in all subjects exposed to arithmetic variable-interval reinforcement, but did not develop in six of the eight animals trained on the random schedule. The results suggest that adjunctive drinking is the result of an interaction between the tendency of rats to drink after eating and the ability of locally low probabilities of reinforcement within schedules to induce conditioned behavioral states.  相似文献   
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In order to emphasize the development of skills in helping the culturally disadvantaged, graduate students were given practicum placement in a Department of Labor-financed agency which gave counseling and employment training to disadvantaged youth. Students attended staff meetings, interviewed staff members concerning the work they performed, and discussed client contacts with caseworkers, in addition to interviewing agency clients. Increased awareness of problems, broadened conceptualizations, and expansion of interpersonal skills were seen as advantages of the practicum. Limitations included some lack of goal clarity and inefficiency of time use in dealing with this clientele.  相似文献   
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