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Clay Carr 《Performance Improvement Quarterly》1990,3(1):14-26
For almost 30 years, training designers have tried to develop effective training for automated systems. Even with their best efforts, though, training has been seen as something other than the system itself. Specifically, training has been designed to help minimize the disruption caused by the implementation of the system. In the 1990s, a different effort will be called for. The system itself will have to take on much of the training responsibility—including minimizing disruption. This will require training designers, metamorphosed into full-scale performance technologists, to become part of thesystem design team itself, since their expertise will be crucial to effective system design. 相似文献
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Handling errors are often seen in professional rugby games and even more so in amateur rugby. This paper analyses the problem
of ball mishandling using high-speed video footage of passes and a bespoke finger friction rig. The high-speed video analysis
showed that when the ball is caught, often there is a fluctuating movement of the fingers over the surface of the ball. It
also showed that the fingers move over the surface of the ball when the ball is thrown, confirming that the dynamic friction
is a good measure of how easily a ball can be handled. Rugby ball surface samples were used, on a finger friction rig, to
assess the coefficient of friction between the finger and the balls. The currently manufactured balls displaying the highest
coefficients of friction in clean, dry conditions were the design with square, ‘sharp’ pimples and also the design with a
mixture of small and large pimples. The most consistent ball across wet and dry conditions was the ball with round, large,
densely populated pimples. It was also shown that when water is added to the surface of the ball or finger, there was little
variation in performance between the ball varieties. 相似文献
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