首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   90篇
  免费   1篇
教育   46篇
科学研究   6篇
体育   7篇
文化理论   27篇
信息传播   5篇
  2021年   2篇
  2020年   1篇
  2019年   1篇
  2018年   1篇
  2016年   4篇
  2015年   2篇
  2013年   20篇
  2012年   1篇
  2011年   1篇
  2010年   2篇
  2008年   1篇
  2007年   1篇
  2006年   2篇
  2005年   1篇
  2004年   2篇
  2003年   1篇
  2001年   1篇
  2000年   2篇
  1996年   3篇
  1995年   1篇
  1994年   2篇
  1993年   3篇
  1990年   2篇
  1989年   2篇
  1987年   1篇
  1986年   1篇
  1985年   1篇
  1984年   3篇
  1983年   2篇
  1981年   1篇
  1980年   2篇
  1979年   1篇
  1978年   3篇
  1977年   1篇
  1976年   2篇
  1974年   2篇
  1972年   2篇
  1971年   1篇
  1968年   1篇
  1967年   1篇
  1966年   1篇
  1965年   2篇
  1964年   2篇
  1963年   1篇
  1951年   1篇
排序方式: 共有91条查询结果,搜索用时 15 毫秒
11.
Major Hollywood studios typically release new movies in North America in one of the two ways, wide release or platform release. In this paper, we investigate how release form affects the demand of a new movie after it is nationally released. In particular, we focus on movies for which the platform release is pre-planned to make the problem tractable. We estimate our model using a sample of Hollywood movies that eventually received nationwide release from 1999 to 2003. Our results show that platform release shifts consumers’ perception of unobservable movie appeal through its first stage performance, which turns out to be a stronger effect than that of advertising. Meanwhile, we find that the demand for platform movies decays faster than for wide release ones after their national release. Using counterfactual analysis, we find that more than half of the platform movies which later went to national release would have earned higher profits if they had been given a wide release.  相似文献   
12.
13.
This study was concerned with the interactive role of experience of athletic skill with other relevant environmental variables (display complexity, attentional resources, exposure time of stimuli) on perception (recall) of structured handball game situations. Nineteen experienced (older) and 19 less experienced (younger) handball players were assigned randomly either to ball‐bouncing (diverted attention) or to calm seated (focused attention) conditions. In each of the two conditions, the subjects were exposed to a total of 36 slides containing 2–3, 5–6 and 8–10 players. Eighteen slides were exposed for 0.5 s and 18 for 1.0 s. All the slides contained structured defence and offence situations. Recall scores were subjected to repeated‐measures ANOVA using attention condition and age as between‐subject factors and task complexity and exposure duration as within‐subject factors. The results showed that the recall of less experienced players deteriorated more than the recall of more experienced players following exposure to complex displays (≥ 8 players) while engaging in a secondary task (bouncing). The findings suggest that research paradigms should be applied in the field of sport which share both ecological validity and a potential to discover the cognitive substrates underlying experience and age in skilled motor performance.  相似文献   
14.
Abstract

Nineteen college men and women (aged 18–23 yrs, × = 21.1) were studied to ascertain the force-time components of a rapid maximal voluntary isometric contraction (MVC) for ankle dorsiflexors, knee extensors, elbow flexors, wrist flexors and hand grip. Standardized isometric strength testing protocol was used. After a practice period subjects were instructed to make an MVC without jerking and as quickly as possible, for each of the muscle actions noted above. Force readings were taken from a load cell assembly through an analogue-to-digital converter and analyzed to yield time values for MVC, 3/4 MVC, 1/2 MVC, and 1/4 MVC. The results indicated significant differences (p < .01) between the responses of the men and women, with the women reaching full MVC more rapidly than the men. Also, there were significant differences among the five muscle groups tested, with the wrist flexor muscle group developing MVC most quickly, while the knee extensors took the longest time to full MVC. Based upon these data it may be concluded that the time to full MVC differs between men and women, and also that the time to full MVC differs among the five muscle groups tested in this experiment.  相似文献   
15.
To investigate infants' reactions to the Face-to-Face Still-Face Paradigm and in particular the reunion episode, 50 6-month-olds' affective, behavioral, and physiologic reactions were recorded and analyzed. Infants reacted to the still-face with negative affect, a drop in vagal tone, and an increase in heart rate. By contrast, they reacted to the reunion episode with a mixed pattern of positive and negative affect. There was a carryover of negative affect from the still-face, an increase in fussiness and crying, and a rebound of positive affect. During this episode, the infants' heart rate and vagal tone returned to initial levels. The data indicate that infant affective displays are specifically related to different interactive events, but that their physiologic reactions do not show the same level of specificity. The findings also highlight the complexity of the affective and reparatory processes that take place in mother-infant interactions.  相似文献   
16.
The essays in this symposium were originally presented as the opening panel at the fifth national conference of the National Association of Scholars titled “Objectivity and Truth in the Natural Sciences, the Social Sciences, and the Humanities.” The conference took place in Cambridge, Massachusetts, from 11 to 13 November 1994.  相似文献   
17.
This article explores how magical realism can be used as an analytic to study culture. I propose a magical realist epistemology that seeks to dismantle binaristic impulses by allowing for competing notions of reality to co-exist. This displacement of Western notions of “truth” compels Western ethnographers and their readers to imagine an alternative world where the magical and the mundane are mutually sustaining.  相似文献   
18.
This paper reports an evaluation of presentation skills training for participants from manufacturing, service, production, and research organizations using a repeated‐measures quasi‐experimental comparison‐group design. In addition to posttest assessments of participants’ reactions and learning, participants’ self reports of sixteen behavioral skills were assessed across three time periods. Similar analyses were employed to test for co‐workers’ ratings of program participants’ long‐term improvement. Statistical analyses of participants’ responses (controlling for the number of comparisons) revealed positive reactions to the training, improvement in learning, as well as short‐term behavioral change in eight of the sixteen skills taught. Long‐term change was found in seven of the dependent measures. On‐the‐job change was found in three skills. Taken together, improvement was found in all but two of the skills areas in the training. Analyses of co‐workers’ ratings of participants’ skills also revealed that trainees had improved on twelve of the sixteen presentation skills after the program.  相似文献   
19.
20.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号