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41.
This study examined academic library employees' experiences during “strengths education,” a process of learning about individual strengths during a positive psychology intervention. Participants took the Clifton StrengthsFinder test, attended a workshop, and then were interviewed about what they considered to be the effects of the strengths training. The focus of the qualitative analysis was the interviewees' statements about the intrapersonal and interpersonal effects of learning about their strengths. We categorized and coded these statements as cognitions formed, emotions experienced, and applications envisioned. Our findings raise interesting implications for job satisfaction and employee self-esteem, especially during times of change.  相似文献   
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EARTHTALK: COMMUNICATION EMPOWERMENT FOR ENVIRONMENTAL ACTION. Edited by Star A. Muir and Thomas L. Veenendall. Westport, CT: Praeger, 1996; pp. xviii + 233. $59.00.

ECOSPEAK: RHETORIC AND ENVIRONMENTAL POLITICS IN AMERICA. By M. Jimmie Kffling‐sworth and Jacqueline S. Palmer. Carbondale: Southern Illinois UP, 1992; pp. xii + 312. $34.95.

GREEN CULTURE: RHETORICAL ANALYSES OF ENVIRONMENTAL DISCOURSE. Edited by Carl G. Herndl and Stuart C. Brown. Madison: U of Wisconsin P, 1996; pp. xii + 303. $45.00; paper $21.95.

IN THE NATURE OF THINGS: LANGUAGE, POLITICS, AND THE ENVIRONMENT. Edited by Jane Bennett and William Chaloupka. Minneapolis: U of Minnesota P, 1993; pp. xvi + 275. $47.95; paper $18.95.

PLANNING AS PERSUASIVE STORYTELLING: THE RHETORICAL CONSTRUCTION OF CHICAGO'S ELECTRIC FUTURE. By James A. Throgmorton. Chicago: U of Chicago P, 1996; pp. xxiii + 313. $61.00; paper $19.95.

THE ENVIRONMENTAL IMAGINATION: THOREAU, NATURE WRITING, AND THE FORMATION OF AMERICAN CULTURE. By Lawrence Buell. Cambridge: Harvard UP, 1995; pp. xii + 586. $36.50; paper $ 16.95.  相似文献   
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'Mental models' used by automated scoring for the simulation divisions of the computerized Architect Registration Examination are contrasted with those used by experienced human graders. Candidate solutions (N = 3613) received both automated and human holistic scores. Quantitative analyses suggest high correspondence between automated and human scores; thereby suggesting similar mental models are implemented. Solutions with discrepancies between automated and human scores were selected for qualitative analysis. The human graders were reconvened to review the human scores and to investigate the source of score discrepancies in light of rationales provided by the automated scoring process. After review, slightly more than half of the score discrepancies were reduced or eliminated. Six sources of discrepancy between original human scores and automated scores were identified: subjective criteria; objective criteria; tolerances/ weighting; details; examinee task interpretation; and unjustified. The tendency of the human graders to be compelled by automated score rationales varied by the nature of original score discrepancy. We determine that, while the automated scores are based on a mental model consistent with that of expert graders, there remain some important differences, both intentional and incidental, which distinguish between human and automated scoring. We conclude that automated scoring has the potential to enhance the validity evidence of scores in addition to improving efficiency.  相似文献   
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ABSTRACT

New data-driven technologies appear to promise a new era of accuracy and objectivity in scientifically-informed educational policy and governance. The data-scientific objectivity sought by education policy, however, is the result of practices of standardization and quantification deployed to settle controversies about the definition and measurement of human qualities by rendering them as categories and numbers. Focusing on the emerging policy agenda of ‘social and emotional learning and skills,’ this paper examines the practices of ‘objectivity-making’ underpinning this new field. Objectivity-making depends on three translations of (1) scientific expertise into standardized and enumerable definitions, (2) standardization into measurement technologies, and (3) the data produced through measurement technologies into objective policy-relevant knowledge, which consolidates a market in SEL technologies. The paper sheds light on knowledge-making practices in the era of big data and policy science, and their enduring reliance on the precarious construction of objectivity as a key legitimator of policy-relevant scientific knowledge and ‘evidence-based’ education governance.  相似文献   
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Abstract

In this article we use a hybrid methodology to better understand the skilful performance of sports teams as an exemplar of distributed cognition. We highlight key differences between a team of individual experts (an aggregate system) and an expert team (an emergent system), and outline the kinds of shared characteristics likely to be found in an expert team. We focus on the way that shared knowledge contributes to expert team performance. In particular, we suggest that certain kinds of shared knowledge (both embodied and declarative) and shared skill, potentially developed through a team’s history of playing and training together, facilitate successful coordination. These kinds of shared knowledge and skill may be less developed in a team of experts without a shared history. Exploring the expert performance of sports teams informs our understanding of distributed cognition and collaboration more generally and creates avenues for further philosophical and empirical investigation.  相似文献   
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Concerns surround the association between alcohol advertising and alcohol consumption amongst audiences. Research has examined the link in broadcast sports, yet limited attention is directed towards newer media. This paper examines whether there is a link between alcohol sponsorship in sports games and alcohol brand recall, recognition and choice, and whether in-game health messages moderate this association. Simulated games designed specifically for this study are used to observe whether in-game alcohol sponsorship combined with embedded health messages affect the player’s brand awareness. Findings highlight the influence of in-game alcohol sponsorship placement on brand awareness, yet embedded health messages do not impact consumer behaviours. This research provides evidence suggesting regulations in games may be warranted and further examination of health messaging in sponsor brand placement necessary.  相似文献   
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