首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1977篇
  免费   33篇
  国内免费   2篇
教育   1625篇
科学研究   42篇
各国文化   31篇
体育   78篇
综合类   2篇
文化理论   7篇
信息传播   227篇
  2023年   9篇
  2022年   10篇
  2021年   23篇
  2020年   31篇
  2019年   56篇
  2018年   77篇
  2017年   85篇
  2016年   72篇
  2015年   47篇
  2014年   65篇
  2013年   458篇
  2012年   48篇
  2011年   51篇
  2010年   47篇
  2009年   71篇
  2008年   45篇
  2007年   53篇
  2006年   49篇
  2005年   37篇
  2004年   63篇
  2003年   48篇
  2002年   41篇
  2001年   23篇
  2000年   29篇
  1999年   32篇
  1998年   22篇
  1997年   37篇
  1996年   25篇
  1995年   29篇
  1994年   22篇
  1993年   20篇
  1992年   20篇
  1991年   15篇
  1990年   18篇
  1989年   15篇
  1988年   18篇
  1987年   11篇
  1986年   16篇
  1985年   17篇
  1984年   18篇
  1983年   19篇
  1982年   12篇
  1981年   16篇
  1980年   14篇
  1979年   9篇
  1978年   6篇
  1977年   10篇
  1976年   9篇
  1968年   5篇
  1967年   5篇
排序方式: 共有2012条查询结果,搜索用时 15 毫秒
11.
12.
OBJECTIVE: A staff development committee (SDC) was convened to implement staff development opportunities for an academic health sciences library system comprised of three separate facilities. The charge for the SDC was to: (1) develop programs to enhance workplace skills and personal growth, (2) communicate the availability of existing programs at the university and medical center, and (3) encourage the staff to participate in these opportunities. PROGRAM: The committee created goals and objectives and developed a survey designed to give staff the opportunity to provide input for this initiative. With an 80% response rate, the survey results were used to plan 15 events based on staff needs and preferences. First-year attendance for SDC-sponsored events was 459. Committee members served as liaisons for each event. Two forms were developed to facilitate event planning. A monthly announcement sheet, email reminders, and the library's local area network are used to communicate upcoming SDC events and encourage attendance. CONCLUSION: This approach can serve as a useful model for similar program planning in any organization.  相似文献   
13.
14.
15.
16.
Although creativity and expertise are related, they are nonetheless very different things. Expertise does not usually require creativity, but creativity generally does require a certain level of expertise. There are similarities in the relationships of both expertise and creativity to domains, however. Research has shown that just as expertise in one domain does not predict expertise in other, unrelated domains, creativity in one domain does not predict creativity in other, unrelated domains. People may be expert, and people may be creative, in many domains, or they may be expert, or creative, in few domains or none at all, and one cannot simply transfer expertise, or creativity, from one domain to another, unrelated domain. The domain specificity of creativity matters crucially for creativity training, creativity assessment, creativity research, and creativity theory. The domain specificity of creativity also means that interdisciplinary thinking, interdisciplinary collaboration, and interdisciplinary creativity are even more important than one would assume if creativity were domain general.  相似文献   
17.
18.
Prior research on pretrial publicity has produced mixed results and a roughly equal number of studies show an effect, show no effect, or show mixed results. We explored the effects of (a) homogenous vs. heterogeneous exposure (whether deliberating jurors were all exposed to the same publicity or not) and (b) pre-deliberation queries as potential contributors to mixed results. We found an effect for positive but not negative publicity on conviction rates but not evidence ratings. Exposure heterogeneity appears to explain these differences and pre-deliberation queries did appear to play some role in the obtained outcomes. Overall these findings do not replicate a robust publicity effect and future research should consider how homogeneous exposure and pre-deliberation opinion queries influence results.  相似文献   
19.
Gamified teaching is a pedagogical strategy that utilizes principles of gaming in the structure of assignments and grading. When students are allowed to engage in gameful educational experiences, they are given the freedom to choose their own pathway through assignments in order to better customize their learning. This article presents a rationale for gamified teaching and outlines the various elements of this instructional approach. In addition, guidance is provided on how to convert a traditional course to a gamified class.  相似文献   
20.
This research examines 441 front-page images published in 367 newspapers on the day following the shooting in Paris of 12 people at or near the Charlie Hebdo office. The aim of this study is to understand how mainstream media visually framed responsibility for the Charlie Hebdo massacre and how these visual frames coalesced to represent collective narratives about press freedom. Through a collaborative visual analysis, this study attempts to understand how the selected visual frames worked to communicate the causes, effects, and responses to the massacre and also to press freedom—an ideological construct that news media had a vested interest in advancing.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号