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141.
The role of cognitive competence in the art museum experience   总被引:1,自引:0,他引:1  
The gap between the potential for works of art in museums to offer unique experiences, and the actual outcomes of visitor encounters, highlights the importance of the cultural competence of museum visitors. However, when applied to museum visiting, cultural competence should be primarily treated as perceptual and cognitive—one needs to exercise the perceptual activities that works of art require in order for a museum visit to register as some form of satisfying experience. The main part of the paper is devoted to discussion of some aspects of the perceptual basis of cultural competence required for perception of works of art—the problem of attention, the misplaced dichotomy of ‘museum viewing’ versus ‘everyday perception’, and the problem of defining the current cognitive style. It is argued that one of the greatest challenges to the museological profession is the problem of how to engage the complex issues of perception, vision and subjective experience more properly in the museological discourse, so that they can be reflected in theories of presentation and interpretation.  相似文献   
142.
The Franklin Institute, Philadelphia, Pennsylvania, awarded the 2005 Benjamin Franklin medal in physics to Yoichiro Nambu for his seminal contributions which introduced the modern concept of broken symmetry to elementary particle physics, for his invention of the particle property called color which is the key to quark confinement, and for his ground-breaking work on the theory of string-like elementary particles.  相似文献   
143.
Characterizing the technology firm: An exploratory study   总被引:1,自引:0,他引:1  
Technology firms occupy a central position in modern economies. They drive economic growth, productivity gains and have created new industries and innovative products.Many will agree that technology firms are distinguished from others in their emphasis on technological activities. Since this observation is too general, researchers suggested a variety of specific criteria and definitions. A number of definitions of technology firms appear in the literature but many are arbitrary and simplistic and none gained wide acceptance. Similarly, the number of characteristics suggested is large, reflecting a variety of perspectives and interests. In this case too no agreement exists as to which are the important ones. Also, many seem to be interrelated capturing different aspects of the same underlying concepts.This paper is concerned with the issue of definition and classification of technology firms. We demonstrate the usefulness of a different approach to the definition and classification problem. We rely on executives’ evaluations of their firms’ technology profile and level. An analysis of these evaluations reveals the underlying dimensions the executives used in making their judgments. We regard the dimensions we uncover as capturing the essence of technology firms and use them to classify the firms we study. The specific characteristics the executives used to evaluate their firms were derived from a systematic scan of the literature. Thus, the list represents the set of characteristics early researchers viewed as describing and defining technology firms. The connection to early work enhances our findings’ validity and lends some credence to our belief that the three dimensions we uncover (R&D activities which are closely associated with a set of organizational elements and market conditions, product strategy, and corporate culture) can be used by others to define technology firms and classify firms according to their technology level. In our study we use these three dimensions to classify the firms studied. We show that the commonly used practice of classifying firms as high and low technology according to the industry to which they belong is flawed.Our goal in this study is not to offer a “new” or “better” definition and characterization of technology firms or to offer the “best” approach to the generation of the classification criteria. Rather, we demonstrate here the usefulness of a different approach to the problem. While our approach does suffer from limitations it has important advantages. We hope future studies will confirm not only the usefulness of our approach but also the general applicability of the specific criteria we identify in this study.  相似文献   
144.
This paper presents findings of a study conducted to evaluate the extent to which the Agricultural Information Service (AIS) is providing agricultural information services to farmers in Maseru district, Lesotho.  相似文献   
145.
In this paper, an optimum grounding grid that provides the conditions of GPR<Etouch and minimum cost in the structures of two-layer soil model is designed and the length of total conductor and the quantity of ground rod are calculated via Genetic Algorithms (GA). A new approach is presented for the calculation of total conductor length. At the same time, the subject regarding in which layer the ground conductors and rods that form the grounding grid in a substation are to be placed in two-layer soil is analysed using GA. With this as the goal, the depth of optimum grid burial is determined. Our study is compared with the design study for a two-layer soil model in the literature. As a result, the high performance of optimum grid design that is achieved using GA is emphasized by varied applications.  相似文献   
146.
In this paper, we illustrate the development of a realistic simulation of a humanoid robot model in a virtual environment using USARSim (Urban Search and Rescue Simulator). USARSim provides an accurate 3D simulation of a virtual environment with a detailed rendering and a realistic physics. Moreover, USARSim allows users to observe the virtual environment from different views. One of these is the egocentric view, which can simulate the camera mounted on the robot. The small humanoid robot presented in this work is Robovie-M, developed by VStone Ltd. (Japan). This robot is used by our team Artisti in the RobotCup soccer competitions.Reported experiments compare the behaviors of a real robot and of its virtual model, when controlled by the same control software to asses the possibility to faithfully simulate a robot with 22 degrees of freedom in USARSim. Moreover, we discuss the possibility to close the control loop of the robot in simulation, by simulating also the main robot sensor, i.e. the camera.The experiments show that USARSim, despite being a simple simulator based on a low cost computer game, provides an accurate enough simulation of the physics and a realistic rendering of the 3D scene enabling a faithful simulation of a small humanoid robot at low cost. Thus, one can entirely test the robot software modules in the simulation (namely: the motion control modules, the vision system modules and, by closing the robot control loop in simulation, the behavior and behavior-selection modules).  相似文献   
147.
Framed as collective case studies, this study examined the perspectives that mentors, who are considered exemplary in the field, exhibit towards mentoring in different mentoring contexts in the Israeli school system from a variety of view points: The mentors themselves, their mentees, supervisors, school principals, and project leaders. Mentoring contexts are distinguished by their organisational, instructional and professional orientations towards teaching and mentoring. Perspectives towards mentoring are reflected in the language that the mentor uses in order to describe his/her work and the behavior that the mentor exhibits as it plays out in his/her actions. The findings of the study reveal that, despite the different contexts of practice, star mentors shared common perspectives towards mentoring in terms of educational ideologies and envisioned roles and practices, exhibited through the use of a similar professional language. We also learned that these attributed meanings were highly congruent with their mentees, principals, supervisors and colleagues' perceptions of the mentors' practice. The common emergent themes that surfaced in mentors and their respective participants' characterizations of their practice were: Organisational skills, interpersonal relationships, integration of theory and practice, knowledge and expertise, challenge, modelling and reflexivity. Mentors also acted upon some of these characterizations in unique, idiosyncratic ways, guided by the distinctiveness of their organisational and educational mentoring context. Thus, alongside similar ideologies and beliefs across contexts we also identified differences as to the emphasis that each mentor gave to a particular aspect of organisation, knowledge and relationships.  相似文献   
148.
The study of information systems and their influence on organisational culture is a complex and highly contested area of research which has been the subject of much theorising. This paper intends to add to the debate through a longitudinal case study of an integrated information system implementation undertaken within a large UK university. The system known as SITS (Strategic Information Technology Services) was introduced into the university in 2006 and the focus of the research has been on culture change within the SITS environment. Document analysis, interviews and participant observation were used to collect the data for this study. What has emerged from this study is that current approaches are unable to account for the complexity of cultural studies within an integrated information systems environment and therefore we have developed the concept of the ‘cultural kaleidoscope’ as a heuristic to better understand the nature of cultural change within these circumstances.  相似文献   
149.
This article analyzes the impact of a computer simulation (business game) on the users’ perceived learning. The theoretical model developed in this paper is derived from collaborative learning and human–computer interaction assumptions. The hypotheses relating to group dynamics and the user–computer interface design with the users’ perceived learning are tested using the business game “FirmReality” on a sample of 173 respondents. Multiple regression and qualitative results show that, in a computer-based simulation context, perceived learning is influenced more by human–computer interaction factors than by group dynamics. Furthermore, results point out a negative effect of interaction with the instructor on individual perceived learning. These results support the possibility to automate the interaction between teacher and students.  相似文献   
150.
In recent years, many governments have worked to increase openness and transparency in their actions. Information and communication technologies (ICTs) are seen by many as a cost-effective and convenient means to promote openness and transparency and to reduce corruption. E-government, in particular, has been used in many prominent, comprehensive transparency efforts in a number of nations. While some of these individual efforts have received considerable attention, the issue of whether these ICT-enabled efforts have the potential to create a substantive social change in attitudes toward transparency has not been widely considered. This paper explores the potential impacts of information and ICTs – especially e-government and social media – on cultural attitudes about transparency.  相似文献   
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