全文获取类型
收费全文 | 299篇 |
免费 | 5篇 |
专业分类
教育 | 232篇 |
科学研究 | 23篇 |
各国文化 | 2篇 |
体育 | 6篇 |
信息传播 | 41篇 |
出版年
2022年 | 3篇 |
2021年 | 5篇 |
2020年 | 7篇 |
2019年 | 12篇 |
2018年 | 22篇 |
2017年 | 17篇 |
2016年 | 18篇 |
2015年 | 14篇 |
2014年 | 6篇 |
2013年 | 49篇 |
2012年 | 7篇 |
2011年 | 4篇 |
2010年 | 6篇 |
2009年 | 5篇 |
2008年 | 4篇 |
2007年 | 5篇 |
2005年 | 3篇 |
2004年 | 2篇 |
2002年 | 2篇 |
2001年 | 4篇 |
2000年 | 10篇 |
1999年 | 6篇 |
1998年 | 4篇 |
1997年 | 4篇 |
1996年 | 3篇 |
1995年 | 3篇 |
1994年 | 3篇 |
1993年 | 2篇 |
1992年 | 2篇 |
1991年 | 2篇 |
1990年 | 2篇 |
1989年 | 2篇 |
1988年 | 5篇 |
1987年 | 3篇 |
1986年 | 2篇 |
1985年 | 2篇 |
1983年 | 3篇 |
1982年 | 2篇 |
1981年 | 2篇 |
1979年 | 2篇 |
1978年 | 2篇 |
1977年 | 6篇 |
1974年 | 2篇 |
1971年 | 3篇 |
1959年 | 2篇 |
1887年 | 3篇 |
1872年 | 1篇 |
1871年 | 2篇 |
1870年 | 1篇 |
1868年 | 2篇 |
排序方式: 共有304条查询结果,搜索用时 0 毫秒
261.
262.
Lexical competition that occurs as speech unfolds is a hallmark of adult oral language comprehension crucial to rapid incremental speech processing. This study used pause detection to examine whether lexical competition operates similarly at 7–8 years and tested variables that influence “online” lexical activity in adults. Children (n = 20) and adults (n = 17) were slower to detect pauses in familiar words with later uniqueness points. Faster latencies were obtained for words with late uniqueness points in constraining compared with neutral sentences; no such effect was observed for early unique words. Following exposure to novel competitors (“biscal”), children (n = 18) and adults (n = 18) showed competition for existing words with early uniqueness points (“biscuit”) after 24 hr. Thus, online lexical competition effects are remarkably similar across development. 相似文献
263.
To learn more about demographic characteristics, play behaviors, and motivations of massively multiplayer online gamers over the age of 50, researchers administered a questionnaire to 32,261 Wizard101 subscribers. Cross-referencing responses with behavioral data recorded by game servers, researchers found that older players were significantly more likely to be women. Older players played longer and underestimated their playtime, they were less likely to play on console and hand-held systems, and they were less likely to cite social, achievement, and player versus player combat motivations. However, older online gamers were more likely to cite self-growth and learning motivations for game play than those under 50. 相似文献
264.
Bradley S. Greenberg Kimberly Neuendorf Nancy Buerkel Rothfuss Laura Henderson 《广播与电子媒介杂志》2013,57(2):519-535
This two‐pronged study analyzed soap opera content, centering on demographics, problems, conversations and sex behaviors, and surveyed soap viewers to determine viewing motives, involvement, and possible effects of soap viewing. 相似文献
265.
Linda Henderson 《Educational Action Research》2017,25(3):387-401
This article reports on an evaluation of three action research projects developed by a group of teachers working across the early years in three independent schools. The article examines the role of action research in developing educational leadership capabilities. Drawing on the educational leadership literature, concepts and ideas of action and activism, influence and change, and capacity to develop a vision are used to describe and analyse the data from qualitative pre-project and post-project individual interviews. The article argues that the empirical findings suggest action research was a powerful tool in developing educational leadership capabilities. This article concludes by suggesting that further research is needed to better understand how action research can be utilised to develop sustainable forms of educational leadership in the early years. 相似文献
266.
267.
268.
Anne Nordberg Regina T. Praetorius Mary K. McCoy D. B. Mitschke Jeremiah Henderson 《Journal of Teaching in Social Work》2017,37(1):87-99
Criminal-justice-involved clients often are a complicated population for students to consider through a lens of oppression. Nevertheless, it is critical that they do so given that many will serve clients with criminal records during their careers. An attempt to challenge students’ prejudice toward criminal-justice-involved people was deployed using a teaching technique derived from intergroup contact theory. The authors invited Juan Melendez to share his story of incarceration on death row for more than 17 years for a crime he did not commit. This article is an examination of the impact of Mr. Melendez’s story and the application of intergroup contact theory. 相似文献
269.
270.
This paper examines important factors in maximizing children’s experiential learning in the context of inquiry-based children’s museums. Learning is understood as situated in physical, social, and interactive context that is best achieved when children have opportunities to engage in play-based inquiry. Recommendations for maximizing children’s learning in museums, supporting children’s interactions with peers and adults, and offering affordances for children’s play are discussed. 相似文献