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941.
It is argued that the concept of ethos connects with Bourdieu's 'habitus' and the notion of situated learning. It can be argued that ethos can be defined as an organisation's habitus. An ecological perspective suggests that habituses external to the school provide dispositions that continuously construct and re-construct school ethos, and the evolving ethos itself provides developing dispositions and contexts for situated co-learning and participation in communities of practice; for example, shared learning about how to learn. Some implications for school improvement and leadership in schools are discussed.  相似文献   
942.
‘Career Academics’ are principally research-led, entering academia with limited or no industrial or practical experience. UK Higher Education Institutions welcome them for their potential to attain research grant funding and publish world-leading journal papers, ultimately enhancing institutional reputation. This polemical paper problematises the Career Academic around three areas: their institutional appeal; their impact on the student experience, team dynamics and broader academic functions; and current strategic policy to employ them. We also argue that recent UK Government teaching-focused initiatives will not address needs to employ practical academics, or ‘Pracademics’ in predominantly vocational Construction and Engineering Education. We generate questions for policy-makers, institutions and those implementing strategy. We argue that research is key, but partial rebalancing will achieve a diverse academic skill base to achieve contextualised construction and engineering education. In wider European contexts, the paper resonates with issues of academic ‘drift’ and provides reflection for others on the UK context.  相似文献   
943.
This study measures the success of using a collaborative and competitive video game, named Space Race, to teach computing to first year engineering students. Space Race is played by teams of four, each with their own tablet, collaborating to compete against the other teams in the class. The impact of the game on student learning was studied through measurements using 485 students, over one term. Surveys were used to gauge student reception of the game. Pre and post-tests, and in-course examinations were used to quantify student performance. The game was well received with at least 82% of the students that played it recommending it to others. In some cases, game participants outperformed non-participants on course exams. On the final course exam, all of the statistically significant (p<0.05) comparisons (42% of the relevant questions) showed a performance improvement of game participants on the questions, with a maximum grade improvement of 41%. The findings also suggest that some students retain the knowledge obtained from Space Race for at least 7 weeks. The results of this study provide strong evidence that a collaborative and competitive video game can be an effective tool for teaching computing in post-secondary education.  相似文献   
944.
This paper presents results from a randomized experimental design replicated over four semesters that compared students’ performance in understanding landform evolution processes as measured by the pretest to posttest score growth between two treatment methods: an online interactive simulation tool and a paper-based exercise. While both methods were shown to be effective at enhancing students’ learning of the landform concepts and processes, there was no statistically significant difference in score growth between the two instructional methods. However, the attitudinal survey indicated that students consistently favored the simulation approach over the paper-based exercise. With the simulation method, female students showed greater score growth than males, especially for test items requiring higher level thinking. This indicates that the visually rich interactive simulation tool may be integrated to better support female students’ learning in geoscience. Science major students generally outperformed non-science major students in terms of score growth, which suggests that background knowledge played an important role in realizing the potential of computer modeling in enhancing students’ learning. Sufficient scaffolding is necessary to maximize the effect of interactive earth surface modeling in geoscience education.  相似文献   
945.
Professional Learning Communities: A Review of the Literature   总被引:7,自引:0,他引:7  
International evidence suggests that educational reform’s progress depends on teachers’ individual and collective capacity and its link with school-wide capacity for promoting pupils’ learning. Building capacity is therefore critical. Capacity is a complex blend of motivation, skill, positive learning, organisational conditions and culture, and infrastructure of support. Put together, it gives individuals, groups, whole school communities and school systems the power to get involved in and sustain learning over time. Developing professional learning communities appears to hold considerable promise for capacity building for sustainable improvement. As such, it has become a ‘hot topic’ in many countries.  相似文献   
946.
In qualification programmes based on action learning, there has hitherto been little articulation of what is particular to research dissertations undertaken in an action learning mode. This article addresses the questions of what such a dissertation entails and how it can be undertaken, supervised and examined. It discusses some of the foundations of action learning research and how accounts of practice may be integrated with reflection. It suggests that an action learning dissertation may be framed around Revans' Systems Alpha, Beta and Gamma as interlocking systems that address the investigation of the problem on which the dissertation is based, its resolution and the learning of the participant. A blueprint is presented that incorporates four elements: (i) the work and organisation and the participant's engagement with it, (ii) the action learning set and what the participant learned through it, (iii) the information and literature which have made a difference to the participant's thinking and (iv) the personal and professional learning of the participant.  相似文献   
947.
This paper describes a cost-benefit analysis of the impact of nonresident higher education students on the economy of West Virginia during the academic year 1985–86. During that year, the 10,091 FTE nonresident students enrolled in higher education institutions in West Virginia contributed to the state economy an estimated $72,182,000 through tuition and fees, living expenses, and travel expenses of parents and friends. The $72,182,000 flowing through the state's economy generated $86,618,318 in direct and indirect financial benefit to the state, while the state allocation attributed to the education of these nonresident students was $28,668,537. This return on investment, a benefit to cost ratio of 3.02, represents the net economic impact on West Virginia's state and local economies associated with higher education's nonresident enrollment in 1985–86. The ratio suggests that for each one dollar invested by the state in non-resident students, the state realized a return of $3.02 over the period of one academic year.Presented at the Twenty-Seventh Annual Forum of the Association for Institutional Research, Kansas City, May 1987.  相似文献   
948.
When I received an e-mail from Roland (Sintos Coloma) about participating in the 50th celebration of the American Educational Studies Association (AESA), I did not hesitate to agree to do so. What I did not envision, at the time, is how difficult and complex this process of writing an article for the special issue of Educational Studies is. I have several titles and introductions filed under the proverbial t because nothing felt fiery, engaging, or like me. I knew that living memories is a must, in light of 2017's conference theme: “Memory, Remembering & Forgetting: (Re)Envisioning Educational Worlds.” However, my spirit and soul were hungry for (what?); but I couldn't name the missing ingredient(s).  相似文献   
949.
From an ecological perspective, this paper presents selective findings based on practitioner action research which is deliberately written in the first person. The focus is the transition from nursery playground to the school playground of 13 nursery children, all 4-years-old. The paper outlines the first 4-week cycle of action of a 13-week intervention programme. The programme aimed at promoting social and emotional development so that the children became more adaptive to challenges in the new context of the school playground. The findings reveal that process and connectivity of the programme promoted a sense of belonging in which the children reciprocally nurtured each other, acknowledged and recognised feelings and formed friendships so that when they started school they became more resilient within the school playground. The findings also highlight areas of vulnerability which need to be addressed concerning school routines and very young children.  相似文献   
950.
Direct observation of behaviors is a data collection method customarily used in clinical and educational settings. Repeated measures and small samples are inherent characteristics of observational studies that pose challenges to the numerical estimation of reliability for observational data. In this article, we review some debates about the use of Generalizability Theory in estimating reliability of single‐subject observational data. We propose that it could be used but under a clearly stated set of conditions. The conceptualization of facets and object of measurement for a common design of observational research is elucidated under a different light. We provide two numerical examples to illustrate the ideas. Limitations of using Generalizability Theory to estimate reliability of observational data are discussed. © 2007 Wiley Periodicals, Inc. Psychol Schs 44: 433–439, 2007.  相似文献   
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