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31.
Kinematic studies have shown that fast bowlers have run-up velocities, based on centre of mass velocity calculations, which are comparable to elite javelin throwers. In this study, 34 fast bowlers (22.3 +/- 3.7 years) of premier grade level and above were tested using a three-dimensional (3-D) motion analysis system (240 Hz). Bowlers were divided into four speed groups: slow-medium, medium, medium-fast, and fast. The mean centre of mass velocity at back foot contact (run-up speed) was 5.3 +/- 0.6 m/s. Centre of mass velocity at back foot contact was significantly faster in the fastest two bowling groups compared to the slow-medium bowling group. In addition, stepwise multiple regression analysis showed that the centre of mass deceleration over the delivery stride phase was the strongest predictor of ball speed in the faster bowling groups. In conclusion, centre of mass kinematics are an important determinant of ball speed generation in fast bowlers. In particular, bowlers able to coordinate their bowling action with periods of centre of mass deceleration may be more likely to generate high ball speed.  相似文献   
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Through a comprehensive literature review, this article identifies and discusses barriers to recruitment and retention of faculty of color. Marginalization, racism and sexism manifested as unintended barriers are presented as a few of the barriers faculty of color face in successfully navigating the tenure process. Informed by this literature review, we conducted a self-study that presents the experiences of four faculty of color navigating the tenure process in a predominately white Research Institution. The purpose of this study was to share the experiences of three junior faculty of color as they navigate the tenure process, and one tenured faculty of color who is informally mentoring them through the process. This article highlights the findings of one component of a broader study: focus group discussions about how diversity efforts and activities are subsequently evidenced in teaching, research agendas and service. Four themes are presented: Academic Identity; Confronting Diversity, Mentoring, and Safe Spaces. A discussion of the consequences of these findings on faculty of color retention and recruitment is included. Recommendations are made to other predominately white institutions on how to address issues facing faculty of color.  相似文献   
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Teaching audio-visual communications

Dealing with audio—visual communications and, in the broader sense, communications as a whole, is a subject which has been taught in French schools for many years. It has aroused interest in many neighbouring countries such as Spain, Portugal, Italy and Germany, and also in countries as far away as Quebec, Panama, the Ivory Coast and Kuwait.  相似文献   
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Today’s students are entering college having been immersed in media to an extent that has not been seen previously. The media-driven influence on college students has led many educators to use non-traditional mediums to engage their classes in meaningful learning experiences. Many educators advocate for the use of music and/or musical lyrics as a non-traditional teaching tool, specifically to illustrate the basic concepts of criminological theory. While many types of songs and lyrics could be used to teach criminological theory to undergraduate college students, the emphasis of this particular paper is on the use of popular music. Included is a discussion of using non-traditional instruction in the college classroom, student examples of theory application to popular music, and suggestions for implementing popular music in the classroom.  相似文献   
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ABSTRACT

Gamification incorporates game-elements in non-gaming situations to enhance student engagement and desired behavior. This study examined participant's willingness to take part in gamified activities where reward systems were not directly tied to course grades. Participants enrolled in a technology integration course for preservice teachers, were grouped on subject-specific interests, and designed 30-minute presentations on technology integration. Over two semesters, an optional gaming activity was included in five course sections acting as the treatment group, and four sections acted as non-blind control groups. Data was collected from pre-, mid-, and post-surveys that investigated previous gaming experience, game motivations, group project perceptions, and perceived willingness to participate in the game. The treatment group indicated their perceptions of game play during mid- and post-surveys. Participants in all sections completed meeting history worksheets to describe weekly group and individual meetings. The results indicated significant differences between mid- and post-surveys regarding individual participation, group pursuits, individual work, frequency of group meetings, group preparation, and purchased items. The findings indicated a significant difference between treatment and control groups regarding hours spent in groups. Recommendations were provided for the practice of gamification in educational settings.  相似文献   
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