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131.
This paper presents findings of a study conducted to evaluate the extent to which the Agricultural Information Service (AIS) is providing agricultural information services to farmers in Maseru district, Lesotho.  相似文献   
132.
In this paper, an optimum grounding grid that provides the conditions of GPR<Etouch and minimum cost in the structures of two-layer soil model is designed and the length of total conductor and the quantity of ground rod are calculated via Genetic Algorithms (GA). A new approach is presented for the calculation of total conductor length. At the same time, the subject regarding in which layer the ground conductors and rods that form the grounding grid in a substation are to be placed in two-layer soil is analysed using GA. With this as the goal, the depth of optimum grid burial is determined. Our study is compared with the design study for a two-layer soil model in the literature. As a result, the high performance of optimum grid design that is achieved using GA is emphasized by varied applications.  相似文献   
133.
In this paper, we illustrate the development of a realistic simulation of a humanoid robot model in a virtual environment using USARSim (Urban Search and Rescue Simulator). USARSim provides an accurate 3D simulation of a virtual environment with a detailed rendering and a realistic physics. Moreover, USARSim allows users to observe the virtual environment from different views. One of these is the egocentric view, which can simulate the camera mounted on the robot. The small humanoid robot presented in this work is Robovie-M, developed by VStone Ltd. (Japan). This robot is used by our team Artisti in the RobotCup soccer competitions.Reported experiments compare the behaviors of a real robot and of its virtual model, when controlled by the same control software to asses the possibility to faithfully simulate a robot with 22 degrees of freedom in USARSim. Moreover, we discuss the possibility to close the control loop of the robot in simulation, by simulating also the main robot sensor, i.e. the camera.The experiments show that USARSim, despite being a simple simulator based on a low cost computer game, provides an accurate enough simulation of the physics and a realistic rendering of the 3D scene enabling a faithful simulation of a small humanoid robot at low cost. Thus, one can entirely test the robot software modules in the simulation (namely: the motion control modules, the vision system modules and, by closing the robot control loop in simulation, the behavior and behavior-selection modules).  相似文献   
134.
Framed as collective case studies, this study examined the perspectives that mentors, who are considered exemplary in the field, exhibit towards mentoring in different mentoring contexts in the Israeli school system from a variety of view points: The mentors themselves, their mentees, supervisors, school principals, and project leaders. Mentoring contexts are distinguished by their organisational, instructional and professional orientations towards teaching and mentoring. Perspectives towards mentoring are reflected in the language that the mentor uses in order to describe his/her work and the behavior that the mentor exhibits as it plays out in his/her actions. The findings of the study reveal that, despite the different contexts of practice, star mentors shared common perspectives towards mentoring in terms of educational ideologies and envisioned roles and practices, exhibited through the use of a similar professional language. We also learned that these attributed meanings were highly congruent with their mentees, principals, supervisors and colleagues' perceptions of the mentors' practice. The common emergent themes that surfaced in mentors and their respective participants' characterizations of their practice were: Organisational skills, interpersonal relationships, integration of theory and practice, knowledge and expertise, challenge, modelling and reflexivity. Mentors also acted upon some of these characterizations in unique, idiosyncratic ways, guided by the distinctiveness of their organisational and educational mentoring context. Thus, alongside similar ideologies and beliefs across contexts we also identified differences as to the emphasis that each mentor gave to a particular aspect of organisation, knowledge and relationships.  相似文献   
135.
The study of information systems and their influence on organisational culture is a complex and highly contested area of research which has been the subject of much theorising. This paper intends to add to the debate through a longitudinal case study of an integrated information system implementation undertaken within a large UK university. The system known as SITS (Strategic Information Technology Services) was introduced into the university in 2006 and the focus of the research has been on culture change within the SITS environment. Document analysis, interviews and participant observation were used to collect the data for this study. What has emerged from this study is that current approaches are unable to account for the complexity of cultural studies within an integrated information systems environment and therefore we have developed the concept of the ‘cultural kaleidoscope’ as a heuristic to better understand the nature of cultural change within these circumstances.  相似文献   
136.
This article analyzes the impact of a computer simulation (business game) on the users’ perceived learning. The theoretical model developed in this paper is derived from collaborative learning and human–computer interaction assumptions. The hypotheses relating to group dynamics and the user–computer interface design with the users’ perceived learning are tested using the business game “FirmReality” on a sample of 173 respondents. Multiple regression and qualitative results show that, in a computer-based simulation context, perceived learning is influenced more by human–computer interaction factors than by group dynamics. Furthermore, results point out a negative effect of interaction with the instructor on individual perceived learning. These results support the possibility to automate the interaction between teacher and students.  相似文献   
137.
In recent years, many governments have worked to increase openness and transparency in their actions. Information and communication technologies (ICTs) are seen by many as a cost-effective and convenient means to promote openness and transparency and to reduce corruption. E-government, in particular, has been used in many prominent, comprehensive transparency efforts in a number of nations. While some of these individual efforts have received considerable attention, the issue of whether these ICT-enabled efforts have the potential to create a substantive social change in attitudes toward transparency has not been widely considered. This paper explores the potential impacts of information and ICTs – especially e-government and social media – on cultural attitudes about transparency.  相似文献   
138.
The idea, the concept, and the term, that is cloud computing, has recently passed into common currency and the academic lexicon in an ambiguous manner, as cloud dust is being sprinkled on an excess of emerging products. Exorcising complexity and protecting against the caprice of the moment, this paper explores the notion behind the hype of cloud computing and evaluates its relevance to electronic government and electronic voting information systems. This paper explores increasing participation and sophistication of electronic government services, through implementing a cloud computing architecture. From an Information and Communication Security perspective, a structured analysis is adopted to identify vulnerabilities, involved in the digitalization of government transactions and the electoral process, exploring the notion of trust and transparency within this context. In turn, adopting a cloud computing approach for electronic government and electronic voting solutions is investigated, reviewing the architecture within the previously described context. Taking a step further, this paper proposes a high level electronic governance and electronic voting solution, supported by cloud computing architecture and cryptographic technologies, additionally identifying issues that require further research.  相似文献   
139.
Information literacy and information technology (IT) skills have become increasingly important in today's knowledge society. Many studies have shown that students from primary school to postgraduate lack crucial information literacy and IT skills, hence there is a need for an effective pedagogical approach that will develop these skills. This study investigated the effect of combining a collaborative teaching approach with inquiry project-based learning (PjBL) on the development of primary students' information literacy and IT skills. Students in a Hong Kong primary school completed two inquiry-based group projects. A collaborative teaching approach involving three teachers in different subject areas (general studies, Chinese, and IT) and the school librarian was adopted in guiding students through the two projects. Results indicate that this program had a positive impact of on the development of different dimensions of the students' information literacy and IT skills.  相似文献   
140.
Using an everyday life information-seeking (ELIS) perspective, this ethnographic study describes the information-seeking behaviors of women's investment club members. It identifies three general motivations for interest in investing and club membership, and ties those motivations to distinct variations in information behavior. Study findings identify gaps between information needs and use, and highlight potential areas for improving the abilities of female investors to locate, evaluate, and use information for investment decision-making.  相似文献   
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