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31.
We write as critical theorists who share an interest in how conceptions of physical education are taken forward in policy and practice. In this respect, we are particularly intrigued by Peter Arnold's conceptual account of meaning in movement, sport and physical education, and the subsequent ways in which his ideas have informed national curriculum ambitions. Despite the prominence of Arnold's influence, we are concerned that there has been an insufficiently rigorous and robust review of his theorising to date, particularly in relation to where his ideas originated from. Accordingly, we critically discuss the merits of adopting a genealogical approach in order to support a detailed analysis of Arnold's conceptual account of meaning in movement, sport and physical education; one which especially focuses on learning ‘about’, ‘through’ and ‘in’ movement. We conclude by questioning a number of the complex strands of Arnold's work in the expectation that greater lucidity and purpose can emerge. This it is argued will be beneficial in terms of providing clarity on aim or aims statements in physical education, which in turn can secure greater policy coherence and practice gains. 相似文献
32.
Steven Apostolov 《Sport in Society》2017,20(9):1259-1270
First, this paper will track the origins of archaic and pre-modern football in Massachusetts. It will then analyse the genesis and development of the Boston Game. Finally, it will provide an explanation why the pre-modern Boston Game/Harvard Game was abandoned by the students of Harvard University in favour of modern rugby. 相似文献
33.
Steven N. Waller 《Sport in Society》2017,20(9):1241-1258
34.
Robert D. Lyman Steven Prentice-Dunn David R. Wilson Stephen A. Bonfilio 《Psychology in the schools》1984,21(4):516-519
Twenty-four children with conduct disorders were familiarized with a pattern-matching task, and their self-efficacy expectations for this task were assessed. Subjects were then given either “Success” or “Failure” feedback for a series of similar problems, and their self-efficacy was reassessed. Finally, task persistence was evaluated by allowing subjects to attempt as many additional pattern-matching problems as they wished, with all subjects receiving failure feedback. Results indicated that, although the two groups of subjects were initially similar, the success group's self-efficacy was significantly higher following feedback. The success group also attempted significantly more problems while later receiving failure feedback, and there was a significant positive correlation between task persistence and the second self-efficacy rating. These findings were related to Bandura's self-efficacy theory and to educational programming for conduct-disordered children. 相似文献
35.
36.
This study examined the teaching of games via a tactical approach (also known as teaching games for understanding) from the theoretical perspective of social constructivism. A pilot study (of student teachers (STs) and pupils) informed the ‘main’ study which included collecting data on 49 STs, 58 cooperating teachers (CTs) and 1177 pupils. ST data were collected through videotaping (lessons), interviews and questionnaires; CT data through interviews and questionnaires; and pupil data through questionnaires. Data analysis techniques included systematic coding of teaching behaviours through computer software, using constant comparison to code open-ended question responses, and computing frequencies of Likert-scale question responses. T-tests were used to compare pre- and post-CT workshop data. Findings suggest that STs’ teaching of the tactical approach was in line with a social constructivist perspective, in part because lessons were student-centred. Overall student activity was 53% of all lessons taught, and STs facilitated pupil learning through several question and answer scenarios. Pupils wrote that they enjoyed playing games in what amounted to ‘authentic’ settings. Their responses also suggest that learning took place through ‘legitimate peripheral participation in communities of practice’ and this facilitated pupil movement through the ‘zone of proximal development’. There were indications that pupil experiences were mediated by ST competence. CTs reported that an in-service workshop on the tactical approach and mentoring was beneficial and subsequent pairings with STs elicited positive feelings from both parties. 相似文献
37.
基于专利引文分析的时间线技术 总被引:3,自引:0,他引:3
在对专利引文可视化技术现状进行分析的基础上,将基于引文分析的时间线技术运用到专利文献的可视化分析。详细阐述该技术的理论依据、设计思想,并用美国专利数据库中的DVD激光头专利进行技术应用,证明该技术能揭示专利文献中的技术热点及其发展演变,并挖掘关键技术。 相似文献
38.
This paper had three aims. The first was to review research carried out on the home advantage from 1992 to the present. The second was to examine the extent to which a conceptual framework proposed by Courneya and Carron () was/is viable as a tool to highlight and organize an understanding of the home advantage. The final aim was to provide suggestions for future research. 相似文献
39.
In baseball and softball, there is a rule that allows the home team to have the last at-bat and thus the final opportunity to win the game. However, in tournament play, this rule is often set aside and, instead, batting order is decided by other means (e.g. tournament rules, the flip of a coin). The purpose of this study was to examine the impact of the batting last rule on game outcome in NCAA men's regional tournament baseball. It was hypothesized that host (i.e. home) teams would win a greater percentage of the games in which they batted last compared with when they batted first. This hypothesis was not supported. Closer examination of the last inning of play showed home teams were no more likely to have won the game during their last bat than visitors playing other visitors. The results suggest that the batting last rule contributes minimally, if at all, to home advantage in NCAA tournament baseball. 相似文献
40.
Chris Shelton 《Technology, Pedagogy and Education》2017,26(3):303-321
University lecturers use a wide range of technologies when teaching and there has been much research into how particular technologies are adopted. However, there are also many technologies that, despite early promise, are no longer being used in university teaching and have been abandoned by institutions or individuals. This article presents the results of a qualitative investigation into why university lecturers stop using technology. It used detailed episodic narrative interviews to explore the experiences of lecturers using technology in their teaching at three UK universities. While the data provides examples of technologies that were discarded as they became outdated and were replaced by new devices, this was not the only reason that technologies are rejected. The data also demonstrated that even relatively up-to-date or innovative technologies or practices (e.g. the use of Facebook) may be abandoned. The article discusses the participants’ experiences of ceasing to use technology and demonstrates the importance of context in decisions about using technology and social media in teaching. The article argues that studies of technology adoption should be accompanied by research that revisits the sites of these studies to consider how the implementation of technology continues over time and how it comes to an end. 相似文献