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31.
Previous studies have shown that a predominant tendency in creative generation tasks is to base new ideas on well-known, specific instances of previous ideas (e.g., basing ideas for imaginary aliens on dogs, cats or bears). However, a substantial minority of individuals has been shown to adopt more abstract approaches to the task and to develop more original products as a result. Because domain knowledge is sometimes thought to be associated with more abstract representations, it is possible that these individual differences are linked to how much people have learned about the domain in question. The present study explored the relationship between domain knowledge, the tendency to rely on specific domain instances and both the originality and practicality of outcomes in a task in which participants designed novel sports. In addition to designing novel sports, participants rated their own knowledge about and participation in sports, and they took a short test of sport knowledge. As in previous studies, there were individual differences in approaches to the task, and participants who relied on specific known sports (e.g., basketball) produced less original designs. Neither the measures of sport knowledge nor the measure of sport participation related to the tendency to rely on specific instances in developing the novel sports or to the originality of those creations. However, there were links between tested knowledge and the rated practicality of the designs.  相似文献   
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The diurnal patterning of locomotion, stereotypy, grooming, eating, drinking, sleeping, postural readjustment, and inactivity was studied in 14 species of muroid rodents in the laboratory using a visual observation technique.Microtus canicaudus, M. montanus, M. ochrogaster, andM. pennsylvanicus exhibited acyclic activity patterns, whilePeromyscus eremicus,P. gossypinus, P. leucopus, P. maniculatus bairdi, P. polionotus, Calomys callosus, Mus musculus, andOnychomys leucogaster displayed nocturnality in their behavioral patterning.Rhabdomys pumilio exhibited crepuscular activities andNeofiber alleni displayed a complex pattern of nocturnality. Species differed in total amount of time spent per day for all activities but eating. The acyclicity ofMicrotus species appears to be related to high metabolic rates and a semifossorial life-style.  相似文献   
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Early Childhood Education Journal - How can we prepare the young children of today for the future, when 20 percent of all Americans will be old? Education about the process of human aging can help...  相似文献   
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A significant component of design pedagogy is the need to foster critical design thinking and to support students in understanding links between educational exercises and their potential application in professional design practice. Problem solving is central to design so it is also essential that students understand that there can be multiple solutions to a design brief, and are supported in creative experimentation and in generating imaginative outcomes. This article examines some innovative approaches to addressing these pedagogical needs. It investigates the effectiveness of pedagogical design incorporating the Immerse Lab, a three‐wall projection room at an Australian university, as a learning context for design practice, for generating ideas and for supporting learning involving the comparative display of design outcomes. Anonymous student survey results revealed that the majority of students found learning in the Immerse Lab to be beneficial; comparative review more effective than in standard tutorial rooms; that the activity generated new ideas; it encouraged students to think differently about their designs; and it inspired students to develop their existing designs or create new ones. The project demonstrated that curricula involving immersive spaces can be effective in supporting engaging and relevant design pedagogy.  相似文献   
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