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1.
Creating and disseminating knowledge through research and teaching has long been regarded as the hallmark of the modern university. However, new university business models have called into question the ‘bundling’ of teaching and research, and sustained research on the relationship between teaching and research has found little evidence of an insoluble connection between the two activities. In this article, we explore the relationship between teaching and research from the perspective of universities’ institutional discourse. We use corpus-assisted discourse analysis to examine the relationship between research and teaching as presented in two sets of institutional texts currently influential in UK Higher Education: Research Excellence Framework environment statements and Teaching Excellence Framework provider submissions (a total of 2143 documents and 12,492,071 words). Our findings show that, while universities emphasise the value of research to their teaching, they do not always emphasise (or sometimes even decry) the influence of teaching on their research. We empirically evidence that, according to what universities themselves write in institutional texts, teaching and research are not always in a mutually beneficial entanglement, but often rather a one-way relationship in which research expertise and institutional prestige are used to bolster claims of teaching excellence. This has implications for the communication of both the vision and the purpose of a university in regulatory exercises and wider policy, but also speaks to the broader idea and practice of being a university in the twenty-first century.  相似文献   
2.
[目的/意义]基于版权保护的演化博弈分析,有助于探究数字内容产品的原创主体对仿冒行为是否具有容忍度,以及不同仿冒水平下实施版权保护的策略选择,对规范数字内容产品市场主体行为具有一定指导意义。[方法/过程]首先借助演化博弈模型,分析原创主体与仿冒主体的利益演化过程,探究版权保护下原创主体对仿冒水平的容忍行为;然后通过细化博弈双方的利润函数模型,探究原创主体容忍度水平的决定因素。[结果/结论]原创主体对较小的仿冒水平存在一定的容忍度,对较高的仿冒水平零容忍。最大仿冒水平容忍度由仿冒交叉收益系数、收益模型常系数、产品研发成本系数和原创主体的产品研发努力水平倍数4个因素共同决定。  相似文献   
3.
为了有效促进学生武术核心素养的培育,针对我国武术教学中存在套路内容“繁难”、教法单一、重“形”轻“击”、重知识灌输,轻自主性培养、重教师的“教”,轻学生的“学”“学生不喜欢武术课”等一系列问题,提出了有效促进武术认知、武术运动能力、武术人格培育的原则,基于此原则,对“化难为易”策略、“化浅为深”策略、“化无趣为有趣”策略、“化技术为实践”策略、“知新温故”等策略进行了具体探索性设计,并对上述策略的具体实施方法进行了阐述,为中小学武术教学改革提供现实指导。  相似文献   
4.
In social networking services (SNSs), users’ unclear understanding of the large and invisible audience increases the chances of online turbulence, which is a key source of SNS-induced stress. This growing phenomenon has gained increasing attention in academia and industry due to the undesirable consequences for users and SNS platforms. In this study, we draw from the transactional model of stress to examine how audience management strategies impact online turbulence and lead to neglected unintended audience concern and lurking. We also investigate the role of self-monitoring as a stress inhibitor. We test our model with data collected from 301 SNS users. The results show that the four types of audience management strategies have different effects on online turbulence, which significantly impacts neglected unintended audience concern especially when users have high self-monitoring skills. We believe that this work contributes, both from scientific and practical standpoints, to the understanding of the interventions and stressful responses of online turbulence in SNSs.  相似文献   
5.
This research explored how seven primary school teaching assistants (TAs) experienced their role in supporting children's mental health. Interviews were analysed using Interpretative Phenomenological Analysis (IPA). The participants believed that they supported children's mental health and particularly referenced the close relationships that they formed with children. Throughout their accounts of supporting children, the TAs referenced helpful factors (e.g. support from other staff) and challenges (e.g. hierarchy) within the school system. Supporting children’s mental health was an emotional experience for the TAs; they discussed the rewarding element, however, the topic also elicited fear. The findings provide several implications for school staff and external professionals about how TAs can be supported in their role. These include involving TAs in training opportunities, providing TAs with supervision, considering communication systems in schools, and introducing a mental health policy.  相似文献   
6.
Community question answering (CQA) services that enable users to ask and answer questions are popular on the internet. Each user can simultaneously play the roles of asker and answerer. Some work has aimed to model the roles of users for potential applications in CQA. However, the dynamic characteristics of user roles have not been addressed. User roles vary over time. This paper explores user representation by tracking user-role evolution, which could enable several potential applications in CQA, such as question recommendation. We believe this paper is the first to track user-role evolution and investigate its influence on the performance of question recommendation in CQA. Moreover, we propose a time-aware role model (TRM) to effectively track user-role evolution. With different independence assumptions, two variants of TRM are developed. Finally, we present the TRM-based approach to question recommendation, which provides a mechanism to naturally integrate the user-role evolution with content relevance between the answerer and the question into a unified probabilistic framework. Experiments using real-world data from Stack Overflow show that (1) the TRM is valid for tracking user-role evolution, and (2) compared with baselines utilizing role based methods, our TRM-based approach consistently and significantly improves the performance of question recommendation. Hence, our approach could enable several potential applications in CQA.  相似文献   
7.
Self‐reported measures are an easy, time‐efficient, and low‐cost way to collect research data compared to other assessment methods. They are, however, characterized by several limitations regarding the quality and the clarity of the data they produce, especially when they are implemented in education. The main purpose of the current study was to use a method called discrete choice modeling (DCM) in education, in order to develop a self‐reported instrument that will reduce the bias for socially desirable responses and to assess teachers’ practices in physical activity. DCM method has the ability to overcome the respondents’ tendency to answer in a socially desirable way. A nationally representative sample of 531 Greek early educators participated in this study and were administered a self‐assessment questionnaire based on DCM. Results showed that the DCM based newly developed instrument manages to assess effectively educators’ practices and provided evidence of the applicability of the method in education. Further implications and future recommendations regarding the effective application of DCM in education are discussed.  相似文献   
8.
In this ITEMS module, we introduce the generalized deterministic inputs, noisy “and” gate (G‐DINA) model, which is a general framework for specifying, estimating, and evaluating a wide variety of cognitive diagnosis models. The module contains a nontechnical introduction to diagnostic measurement, an introductory overview of the G‐DINA model, as well as common special cases, and a review of model‐data fit evaluation practices within this framework. We use the flexible GDINA R package, which is available for free within the R environment and provides a user‐friendly graphical interface in addition to the code‐driven layer. The digital module also contains videos of worked examples, solutions to data activity questions, curated resources, a glossary, and quizzes with diagnostic feedback.  相似文献   
9.
随着新一轮教改工作在我国全国范围内的深入开展,体育已经成为各地小学素质教育工作中的重点内容。就目前来看,为进一步提高小学体育教学效率,兴趣化游戏教学已经逐步被引入实际教学工作中,该教学模式可以冲破传统教条主义教学思维的拘束,进一步提高学生对学习的兴趣,使被动学习转变为主动学习,从而更好地实现当今时代小学体育教学工作目标。  相似文献   
10.
随着体育的发展,模块教学理念深入学校的体育教学之中。模块教学是以学生为主体的教学模式,学生能够根据自己的特长和爱好选择适合自己的体育运动项目,从而保障了学习体育的积极性。针对于今天的教学来说,教师的教学目的一定不是单纯地去追求学生的学习成绩,今天随着新课标的不断深入,教师需要把以往从学生纯净的追求转变为对于学生综合素养的追求。这个时候体育学科的重要性就会有所体现,身体是革命的本钱,学生在学习的过程中一定要有一个好的身体素质,只有这样他们才能够更好地应对接下来的生活。  相似文献   
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