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71.
基于人工神经网络AKT2的维护经验收集子系统作为民航气象业务维护支持系统的子系统,集故障识别、方法记录等功能于一体,充分发挥了ART2网络边学习边回想、在线学习的优势,为维护经验的收集提供一个强有力的平台。  相似文献   
72.
In H.264, computational complexity and memory access of deblocking filters are variable, dependent on video contents. This paper proposes a VLSI architecture of deblocking filters with adaptive dynamic power, which avoids redundant computations and memory accesses by precluding the blocks that can be skipped. The vertical and horizontal edges are simultaneously processed in an advanced scan order to speed up the decoder. As a result, dynamic power of the proposed architecture can be reduced adaptively (up to about 89%) for different videos, and the off-chip memory access is improved when compared to previous designs. Moreover, the processing capability of the proposed architecture is in particular appropriate for real-time deblocking of high-definition television (HDTV, 1920× 1080 pixels/frame, 60 frames/s video signals) video operation at 62 MHz. Using the proposed architecture, power can be reduced by up to about 89% and processing time by from 25% to 81% compared with previous designs.  相似文献   
73.
We propose an adaptive fractional window increasing algorithm (AFW) to improve the performance of the fractional window increment (FEW) in (Nahm et al., 2005). AFW fully utilizes the bandwidth when the network is idle, and limits the operating window when the network is congested. We evaluate AFW and compare the total throughput of AFW with that of FeW in different scenarios over chain, grid, random topologies and with hybrid traffics. Extensive simulation through ns2 shows that AFW obtains 5% higher throughput than FeW, whose throughput is significantly higher than that of TCP-Newreno, with limited modi- fications.  相似文献   
74.
This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player's style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network.  相似文献   
75.
Abstract

Baldo et al. (2002 Baldo, M. V. C., Ranvaud, R. D. and Morya, E. 2002. Flag errors in soccer games: The flash-lag effect brought to real life. Perception, 31: 12051210. [Crossref], [PubMed], [Web of Science ®] [Google Scholar]) and Helsen et al. (2006 Helsen, W., Gilis, B. and Weston, M. 2006. Errors in judging “offside” in association football: Test of the optical error versus the perceptual flash-lag hypothesis. Journal of Sports Sciences, 24: 521528. [Taylor & Francis Online], [Web of Science ®] [Google Scholar]) considered the flash-lag effect to explain errors made by assistant referees when judging offside in association football. The main aims of the present study were as follows: (1) to determine whether the flash-lag effect emerges in offside situations on the field of play or off the field when presented as computer animations or as video footage of real-life matches; (2) to examine offside decision-making errors in two standards of assistant referee – international FIFA and Belgian national referees. The results support the flash-lag hypothesis in several ways. First, both the FIFA and Belgian assistant referees were more likely to make errors by raising their flag when they had to assess offside situations on the field of play and when presented as three-a-side computer animations. Second, more flag errors were made when the defender moved in the opposite direction to that of the attacker. Third, the strategy of raising the flag in case of doubt was not observed when an interpretation of the offside law had to be made about the involvement of play of an attacker. Future research is needed to examine the extent to which on- and off-the-field training sessions can be used as training tools to improve offside decision-making.  相似文献   
76.
Abstract

The purpose of this study was to compare moment-to-moment appraisals and coping strategies of 4 non-elite and 2 elite male trap shooters during competitions and in particular during periods of competition perceived as critical to performance. Appraisals and coping patterns of trap shooters were captured via verbal reports of thinking provided between sets of shots during major competitions. Verbal reports were coded according to an appraisal and coping typology. Coded data as well as shooting performance data were subjected to a sequential analysis of probabilities of pairs of events. Fewer reports of negative appraisals (NEGAs) and more frequent reports of problem-focused coping (PFC) were observed among both elite athletes compared to non-elite athletes. After making a NEGA, non-elite shooters often progressed to the next target without attempting to cope, whereas elite shooters used both PFC and emotion-focused coping (EFC) before proceeding to the next target. After missing a target, the non-elite athletes used more EFC than expected. These results indicate that elite athletes are more likely to cope with NEGAs than non-elite athletes using a wider variety of coping strategies. Athletes might benefit from increased awareness of the potentially detrimental impact of NEGAs on performance and by integrating coping strategies within preparatory routines.  相似文献   
77.
ABSTRACT

The aims of this study were to (1) to explore attentional strategies in expert judo players and (2) investigate how attentional focus affects performance effectiveness and perceptions of workload in expert judo players during real competitions. Fourteen expert male judo players participated in the study. A simulated recall method was used following participants’ competition to explore contents of attention qualitatively. The data analysis process for the qualitative portion of the study was an iterative process between inductive and deductive analyses. Quantitative analyses of performance outcomes and workload were then associated with the qualitative findings. Qualitative results revealed that the focus of attention was dynamic and complex, with technical aspects of the movements as the highest identified focus. Quantitative analyses revealed that reporting a lower quantity of attentional cues and higher percentage of focus on opponent resulted in higher performance effectiveness and less perceptions of workload. This study indicates that cognitive control and automaticity may work in a synergistic manner for successful skill execution in expert performance.  相似文献   
78.
Abstract

Affordances mean opportunities for action. These affordances are important for sports performance and relevant to the abilities developed by skilled athletes. In racquet sports such as badminton, different players prefer widely different string tension because it is believed to provide opportunities for effective strokes. The current study examined whether badminton players can perceive the affordance of string tension for power strokes and whether the perception of affordance itself changed as a function of skill level. The results showed that string tension constrained the striking performance of both novice and recreational players, but not of expert players. When perceptual capability was assessed, perceptual mode did not affect perception of the optimal string tension. Skilled players successfully perceived the affordance of string tension, but only experts were concerned about saving energy. Our findings demonstrated that perception of the affordance of string tension in badminton was determined by action abilities. Furthermore, experts could adjust the action to maintain a superior level of performance based on the perception of affordance.  相似文献   
79.
Abstract

We quantify the nature and frequency of anticipation behaviours in professional tennis using video coding of incidents where the time delay between the opponent's stroke and the reaction of the player were recorded. We argue that anticipation is based on uncertain information and should lead in some situations to erroneous decisions. We identified the transition between reaction (with 100% accuracy in the selection of where the ball is played on the court) and anticipation (with less than 100% accuracy) as being 140–160 ms after ball contact. Anticipation behaviours occurred on between 6.14% and 13.42% of the coded situations. These anticipation behaviours appeared almost exclusively in ‘unfavourable’ situations, where the opponent had a significant tactical advantage, with the type of playing surface having only a limited effect. Moreover, the decrease in accuracy with shorter response times is not monotonic, with an increase in response accuracy being observed for times shorter than 120 ms before ball contact. We propose that very early anticipation behaviours occur when players use significant context-specific information before the opponent's stroke. When such information is not available, players produce anticipation behaviours that are closer to the moment of ball–racket contact using information that is more likely to be based on the opponent's preparation of the stroke. This study opens new directions for research focusing on the testing and training of anticipation in fast ball sports.  相似文献   
80.
Abstract

Several researchers have demonstrated that an external focus of attention (about movement’s effects) during movement execution allowed better performances and learning of various motor tasks than an internal focus of attention (about movement itself). However, attentional focus effects have not been studied in tasks requiring explosive actions preceded by fast reaction time to a signal, such as a sprint start. We hypothesised that the beneficial effect of external focus of attention would be observed in the different stages of the sprint start (i.e. reaction time, block clearance and running) for both expert and novice sprinters. Novice and expert sprinters performed sprint starts followed by a 10 m sprint under three conditions: external focus instructions; internal focus instructions; and neutral instructions. The reaction time and the running time were significantly shorter in the external focus condition than in the internal focus condition, for both expert and novice participants. These results confirm the beneficial effect of an external focus of attention on the speed of movement execution. Moreover, they revealed that attentional focus influences movement preparation. Several hypotheses are proposed to account for these results, with reference to the processes that could be responsible for the observed effects.  相似文献   
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