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991.
田宇 《包头职业技术学院学报》2021,(1):43-46,55
“互联网+”时代学生获取知识的途径很多,以传授知识为主的传统课堂教学方式已经落后,如何实现知识的传授到能力的提升到拔高性的教学是关键要解决的问题。知识的普及与拔高性教学的关系如何处理?如何促进优质课程线上资源更有效的应用?文章以“中级财务会计学”课程为主线,运用BOPPPS模型,通过线上线下混合式课程的设计与实践,寻求解决上述问题的途径,以期给课程改革带来有意义的借鉴。 相似文献
992.
993.
物流仿真类课程教学理论和实践兼顾,强调学生综合实践能力的培养,而混合式学习能够整合线上和线下教学的优势,为提高教学效果提供了有力支撑。基于OBE教育理念,以培养学生综合能力为导向,借用线上教学平台和虚拟仿真工具,对“物流系统建模与仿真”课程的实验教学进行层次化、模块化和迭代化设计;合理分配教与学学时,兼顾线上学习的灵活性和课堂教学的互动优势,采用混合模式培养学生的沟通、协作和思辨能力;对课程考核进行持续改进,考核环节贯穿全过程,构建多维评价视角,保证课程目标的实现。 相似文献
994.
从军队院校金课建设要求出发,结合BOPPPS教学模式的优势,提出BOPPPS教学模式下的“雷达原理与系统”课程教学设计理念,选择该课程中“模拟I/Q正交鉴相电路”这一典型教学案例,展示如何运用BOPPPS教学模式进行课堂教学设计,包括引入、教学目标、前测、参与式学习、后测和总结六个环节,并对教学效果进行分析和总结。结合教学实践,发现基于BOPPPS教学模式开展“雷达原理与系统”教学改革具有独特优势,是一种行之有效的方法。 相似文献
995.
通过分析设计类课程、设计类学生的特点,提出高校设计类课程在SPOC模式下开展线上线下混合式教学模式。针对艺术类学生的专业内容、高考模式、学生性格等方面,提出以课程思政、美育研学、创新实践、竞赛锻炼等方式提升课程效能。课程上参考国家级一流课程的经验进行内容建设。设计类实践项目以甲方采用为标准,虚拟实训项目以赛展获奖为标准。通过SPOC模式做好“三全育人”,培养合格人才输送至就业岗位。 相似文献
996.
997.
Brenda Saris Stephanie Doyle Judith Loveridge 《The International Journal of Art & Design Education》2023,42(3):439-453
Previous theoretical frameworks used to research and explain creative design processes tend to privilege individual expression and not address the context in which the process occurs. This is problematic due to the ways in which creative activities are embedded in and shaped by socio-cultural and historic contexts. In this article we focus on the ways in which cultural historic activity theory (CHAT) and its analytical activity systems can be used to reveal creative processes in context. We draw on the tools and concepts of CHAT and data from a study of visual communication design (VCD) students and lecturers situated within a transnational higher education (TNHE) context at a university in China. An analytical framework was constructed to research practices used in creative design process learning. The dynamic nature of CHAT offers design process research methods a set of analytical tools to capture the powerful parts played by artifacts and interactions within specific sociocultural and historic learning contexts. 相似文献
998.
Jane Montero 《The International Journal of Art & Design Education》2023,42(1):155-171
Past research has suggested incorporating design thinking in upper elementary art education helps students develop what are known as the Four Cs: collaboration, communication, creativity, and critical thinking. As an instructional strategy, design thinking focuses on empathy first and provides a structure for students to work through real-world, complex problems in small groups. This exploratory qualitative case study examined the effects of teaching empathy through design thinking in upper elementary art education. Eight teachers participated, representing public, private, charter, and independent school settings. Data included student observations, interviews, and journal reflections. An analysis of findings resulted in three conclusions: (a) design thinking can foster the development of empathy in preadolescents, (b) art education curricula at the upper elementary level can include design thinking, and (c) design thinking is a valid strategy for teaching empathy. Including empathy within art education promotes a classroom culture that is respectful and understanding of others, with students becoming advocates of justice, equity, and inclusion. As society continues to struggle with bullying, physical violence, and social unrest, teaching empathy has the potential to change how students relate to each other in the classroom, and, ultimately, in the world at large. 相似文献
999.
Virginie Tessier Mathilde Carbonneau-Loiselle 《The International Journal of Art & Design Education》2023,42(3):420-438
This article seeks to contribute to the reflection around the training of future designers regarding teamwork. Collaboration, teamwork and negotiations are common everyday interactions that are now known to contribute positively to the design process. This article builds on a theoretical model that was initially proposed as a Ph.D. thesis contribution: the zone of proximal development for learning teamwork skills. The objective of this article is to share the first implementation of the model in a real educational situation and seize this opportunity to develop it further. The framework of assessment for learning and the concept of the zone of proximal development guide this research. The data collection is based on the observations of teamwork during a design seminar. The analysis is structured around the theoretical definitions of the model's components and in situ observations of the participants. This process guides us to share indicators allowing to confirm if a level or set of skills are achieved by a student. Plus, we propose a set of related teaching guidance to use when skills are identified as underdeveloped or to develop. Through this work, we wish to discuss how design students can be better equipped to enter the profession and play a significant role as team players. 相似文献
1000.
Christian Walsh 《Decision Sciences Journal of Innovative Education》2023,21(1):37-46
Failure has an important role to play in learning how to navigate highly uncertain organizational environments. But “failing fast” just for its own sake may in fact undermine learning if not set up or handled correctly. Using failure-based pedagogy, including generative failure, whole-person learning, and entrepreneurial thinking, an MBA course was designed and experienced by 48 students in three instances. Structured around a novel guiding framework of “brains, bravery, and belief,” the course has resulted in highly impactful learning for students. Student experiments are typically based around either exploring an entrepreneurial idea, developing or enhancing a particular skill, or applying skills and knowledge to help improve a societal problem. In each case, students are supported but also challenged to go beyond their comfort zones and encounter some intelligent failure in the journey. Regular reflection on their experiences, both from a cognitive and an affective perspective, is an essential element built into the course experience. The course, which itself was an experiment and not without its own instructive failures, is now an essential part of the MBA experience. 相似文献