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11.
设计最优化学习环境是面向21世纪的"适应性教育"所提出的要求,它有助于学习者形成"适应性能力"。OECD的研究认为,要善于提炼新学习的基本特征,这就是主动建构、自我调节、情境相依和协同努力。与此相连的新学习本质观主张:在学习过程中学习者应积极投身于学习活动中,持续努力,确保成功;重视学习者已有知识,强化知识组织,形成合理的知识结构与线索,形成一种完整的知识图景;遵循信息加工能力的限制条件,重视学习中动机、情感与认知的动态交互;培养学习者理解概念、通晓程序和自我调节的协调能力,致力于达到学习迁移的效果。为此,设计最优化学习环境的基本原则是:生本教学、自我调节;注重交往、善用合作;关注动机、情知相依;利用旧知、因人施教;富有挑战、减负增效;紧扣目标、不断反馈;学科融合和内外互通。  相似文献   
12.
作为当代美国教学设计领域的领军人物,乔纳森提出了建构主义学习环境设计的理论与模型,对教学设计的发展产生了很大影响。本文主要针对建构主义学习环境设计模型,以及与该模型相关的研究和案例进行了系统的分析与评介,并基于对乔纳森建构主义学习环境设计理论的理解,从教学设计方法、技术观和实践三方面提出了我国教学设计研究可借鉴的新思路或新路径。  相似文献   
13.
在大学的四项主要职能中,人才培养和文化传播都与一所高校的体育人文环境有着密切联系.在优秀人才的培养中,德、智、体、美四维之中,体即一端."身心俱健"的要求需要体育教育和体育活动来保证;在优秀文化传播中,"终身体育"的意识正在逐步深入人心,作为社会先进文化辐射源的大学体育文化与各项体育活动对社会起着示范和引领作用.随着青少年体质健康工作日益受到重视,各高校正在将体育人文环境的创设与优化作为改善学校品质、打造学校文化特色、提升学校综合实力的重要内容.  相似文献   
14.
体育教学环境对课堂信息交流的影响   总被引:5,自引:0,他引:5  
刘扬 《湖北体育科技》2002,21(1):121-122,125
通过体育教学环境对课堂信息交流的影响的研究,从教学手段;场、馆、室内照明、采光、噪音等环境因素;队形的编排和人数;以及课堂社会心理环境因素等方面对课堂信息交流的影响这几个方面,进行了探讨,充分认识到体育教学环境对课堂信息交流的影响是很大的,指出,创造一个较好的体育教学环境,对于提高教学质量是非常重要的。  相似文献   
15.
清代生态环境特征及其变迁,是当前我国清史、环境史、历史地理学研究中一个值得倍加重视的领域,其研究现状虽较为薄弱,却有着广阔的发展前景。为促使这一领域的学术研究广泛深入发展,应在农业生态环境、森林生态环境、水生态环境、海滨生态环境、草原与沙漠生态环境、城镇与工矿区生态环境等六个生态环境类型与学科理论有关的问题上着重致力。  相似文献   
16.
This study aims to ascertain student and staff attitudes to and perceptions of audio feedback made available via the virtual learning environment (VLE) for summative assessment. Consistent with action research and reflective practice, this study identifies best practice, highlighting issues in relation to implementation with the intention of redesigning activities in the light of the findings. It utilises four case studies where audio feedback was provided to students using the Wimba voice authoring tool within Blackboard Learn+ for various types of summative assessment. The intention was to identify how and in what context audio feedback via the VLE is effective and why. The research was undertaken via a combination of techniques, including a student survey and staff reflective logs. The findings indicate that students liked the convenience, effectiveness, flexibility and personalised nature of this feedback, but raised concerns with some aspects of the technology. This paper also makes practical recommendations for the use of the feedback mechanism, focusing on the most effective use of the digital medium, and highlights directions for future research.  相似文献   
17.
开放学习环境指利用教育技术手段和资源来支持不同的学习目的和知识建构的环境。在开放学习环境中,有三个重要的成分:能够促进学生对复杂现象进行观察和实验的可视化和可操作工具;能够促进学生进行普遍原理与日常经验整合的科学性上下文;能够支持以学生为中心进行信息查询的基于资源的环境,对这三个成分的设计是开放学习环境设计的关键。  相似文献   
18.
As the advance of learning technologies and analytics tools continues, learning management systems (LMSs) have been required to fulfil the growing expectations for smart learning. However, the reality regarding the level of technology integration in higher education differs considerably from such expectations or the speed of advances in educational technologies. This research aimed to evaluate the current activation levels and usage patterns of a LMS. A large data-set was analysed, which included the online activity information from 7940 courses. Through data pre-processing, general indicators reflecting login frequencies of the virtual campus and activity-based indicators presenting the activation patterns of diverse functions provided by Moodle were derived. Activity theory was applied to interpret the results of analysis, since it has been recognised as a powerful framework to understand phenomena encompassing interactive systems. Further, time-series investigation over three consecutive semesters allowed observation of historical changes. The results revealed considerably low use of the virtual campus with only slight changes, as well as significantly different activity patterns across course attributes and colleges. Contradictions among components in the activity system are discussed, along with the implications for improving teaching and learning with LMS in higher education.  相似文献   
19.
Basic social interaction and executing certain tasks can be difficult for children with autism spectrum disorder (ASD). The symptoms of such behaviour include inappropriate gestures, body language and facial expressions, lack of interest in certain tasks, cognitive disability in coordination of limbs, and a difficulty in comprehending tasks’ requirements. This paper will discuss our efforts to develop virtual learning environments for children with ASD to improve their gestures and their interests in comprehending tasks’ requirements. Virtual environments are ideal for imparting skills necessary for independence before encouraging children with ASD to try these out in the real world and gain real-life experience. A high-end solution and a simplified solution will be presented together with a discussion on their comparison study.  相似文献   
20.
The GoNorth! Adventure Learning (AL) Series delivered educational programs about global climate change and sustainability from 2006 to 2010 via a hybrid-learning environment that included a curriculum designed with activities that worked in conjunction with the travels of Team GoNorth! as they dog sledded throughout the circumpolar Arctic. This study addresses a gap in the AL literature by identifying factors that lead to high levels of student engagement and reveals strategies for instructional designers and educators on how to design emotionally engaging online learning environments. A mixed methods study was conducted to explore patterns of learner engagement in relation to two AL programs: GoNorth! Fennoscandia 2008 and GoNorth! Nunavut 2009. Survey data were drawn from a total of 101 students in 2008 and 2009.  相似文献   
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