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91.
Background: A fundamental dimension of school physical education (PE) is arguably movement and movement activities. However, there is a lack of discussion in the context of PE regarding what can be called the capability to move in terms of coordinative abilities, body consciousness and educing bodily senses.

Purpose: This article explores and articulates what there is to know, from the mover's perspective, when knowing how to move in specific ways when playing exergames (dance games). Taking different ways of moving as expressing different ways of knowing as a point of departure, the following questions are the focus of this article: (i) How do students move when imitating movements in a dance game, and what different ways of knowing the movements can be described in the student group? (ii) What aspects of the movements are discerned simultaneously through the different ways of knowing the movements? (iii) What aspects seem critical for the students to discern and experience in order to know the movements in as complex a way as possible?

Design and analysis: The theoretical point of departure concerns an epistemological perspective on the capability to move as knowing how with no distinction between physical and mental skills, and also knowing as experiencing aspects of something to know. The data in this study comprise video recordings of students playing Nintendo Wii dance games in PE lessons in a compulsory school (for children aged between 7 and 16 years) in a small Swedish town. There were three PE lessons with four different stations, of which one was Nintendo Wii dance games (Just Dance 1 and 2). In total, the videoed material covers three 60-minute PE lessons, recorded during the autumn of 2012 and in which just over twenty students participated. In the study, we have used video observation as a data collection method. Jordan and Henderson maintain that video observation removes the gap between ‘what people say they do and what they, in fact, do’ (51). To conduct a systematic and thorough analysis of how the students experienced the avatar's movements, we looked for moments where all the students and the avatar could be simultaneously observed. Two video sequences were chosen, showing four students imitating two distinct and defined movements which constituted the basis for a phenomenographic analysis.

Conclusion: The result of the phenomenographic analysis shows different ways of knowing the movements as well as what aspects are discerned and experienced simultaneously by the students. In other words, these aspects also describe knowing in terms of discerning, discriminating and differentiating aspects of ways of moving. By examining a certain exergame's role ‘as a teacher,' we have emphasized the capability to move, from the mover's perspective, as an intrinsic educational goal of PE while highlighting the need for systematically planning movement education.  相似文献   
92.
廖惠敏 《高教论坛》2007,(6):160-162
本文将“能本管理“思想引入到教师管理当中,提出了以能为本教师管理思想的命题,并全面阐述了这一命题的现实依据、主要内容及重要意义.  相似文献   
93.
提升就业能力:缓解大学生就业难的重要选择   总被引:22,自引:0,他引:22  
高等教育大众化条件下的大学生就业形势日趋严峻,缓解大学生就业结构性矛盾的难题需要不断增强毕业生的就业能力。合理调适专业、坚持特色育人、强化就业指导是现行教育体制下提升大学生就业能力的有效举措。  相似文献   
94.
Studies show that supply chain integration (SCI) is important to organizations. This article describes an activity that places students in the middle of an SCI scenario. The highly interactive hands‐on simulation requires only 50 to 60 minutes of classroom time, may be used with 18 to about 36 students, and involves minimal instructor preparation. Through the activity, students learn the basics of SCI and then analyze an SCI event to better appreciate the need for collaboration and information sharing. In courses that address supply chain management, instructors can use the activity early in the semester to introduce students to the complexities of supply chain networks. Alternatively, instructors may use the simulation later to provoke a more nuanced discussion.  相似文献   
95.
Abstract

We defend in this paper the importance of redistributing power in the field of education development by enhancing the self-sustainability of education initiatives and minimizing their roots in dependency – these as pre-requisites for improving their sustainable development outcomes. We do this by considering an education development initiative run by the Barefoot College in India, and then developing an explanatory model based in complexity theory (as expounded by Edgar Morin) and in the capability approach (as developed principally by Amartya Sen and Martha Nussbaum). We conclude that such a redistribution of power would help to ensure that education is better connected to its development context, more relevant to the interests and needs of the community it serves, and its quality enhanced. More generally, we reinforce existing arguments – but from the perspective and imperative of sustainability – why it is in the interests of policy-makers to devolve power and to provide resources to such initiatives. Doing so would enhance governments’ prospects of realizing their education and social development goals. The arrogation of power and resources towards the centre, an almost natural impulse in policy-making, is, in the end, counter-productive, and threatens sustainable education and social development.  相似文献   
96.
田径运动员的赛前训练与比赛能力   总被引:13,自引:0,他引:13  
田径运动员能否把艰苦训练所获得的训练水平在比赛中充分发挥,创造理想的运动成绩,取决于运动员的比赛能力。运动员的比赛能力与赛前训练安排得合理性有十分密切的关系。如何合理地安排赛前训练,提高运动员的比赛能力,这是当前教练员和体育科研人员十分关注的问题。  相似文献   
97.
国内高校图书馆网上信息素质教育研究   总被引:13,自引:0,他引:13  
本文分析了当前国内高校图书馆网上信息素质教育的发展现状,并对其未来构建模型做出预测设想。  相似文献   
98.
面向供应链管理的图书馆业务流程重组   总被引:10,自引:0,他引:10       下载免费PDF全文
供应链管理概念框架由供应链网络结构、供应链业务流程及供应链管理组件三个要素构成。图书馆面向供应链管理很有必要。目前图书馆实施供应链管理存在缺乏主观能动性、缺乏竞争的科学意识及健全的运行保障体系等。面向供应链管理的图书馆业务流程重组,首先要进行供应链系统重整,然后进行业务流程重组。图3。参考文献8。  相似文献   
99.
我国大学生由于长期受应试教育和高校英语传统教育模式的影响,语言表达和沟通能力差,普遍存在词汇量不足,知识面太窄等问题。其原因主要是英语教学理念的局限和缺少培养校园英语文化语境的组织所致。提高学生英语综合素质必须更新课堂教育观念、重视英语社团作用、举办英语竞赛、编辑英文报、重视和关注英语角活动、组织英语晚会。  相似文献   
100.
��[Purpose/significance] Under the background of open innovation, the market competition of platform enterprises is becoming more and more fierce, the platform homogeneity is serious, the user flow is drying up day by day, and the growth is difficult. The lack of innovation resources and capability in the platform enterprises can't effectively support the business model innovation of enterprises. In this context, boundary-spanning search and big data capability construction provide a strong support for business model innovation of platform enterprises.[Method/process] Through literature related to boundary-spanning search, big data capability and business model innovation was review.Based on the elements of business model of platform enterprises, a synergistic model of boundary-spanning search and big data capability was constructed.[Result/conclusion] Boundary-spanning search is helpful to innovative knowledge flow and obtain innovative resources. Big data capability can complete resource integration and analysis in-depth. The synergistic effect of the two can promote the discovery of new knowledge in the market and facilitate the innovation of business model of platform enterprises.  相似文献   
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