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971.
ABSTRACTNumerous studies show the positive effects of introducing video games into learning contexts. These instruments help develop twenty-first-century skills, such as creativity, from a dual perspective: (i) the students’ perspective, since they develop skills and competencies that allow them to find innovative solutions to the challenges posed by games, and to become digital culture producers; and (ii) the education professionals’ perspective, to use these instruments in schools and thereby change the way students learn. Using a sample of 85 first-year secondary school students, this study aims to provide empirical evidence about the development of creativity through the introduction of video games in the classroom. To do this, an eight-week pedagogical workshop was developed in which the Minecraft video game was introduced in the subject of technology. To assess the results of the workshop, the participants’ creativity was analysed using a pre-test/post-test design through the CREA Creative Intelligence Test, as well as the evaluation of the students’ machinima productions by their teachers. Results show a significant increase in creativity and high scores for machinima productions, highlighting the opportunity to introduce these tools in classrooms in order to develop innovative educational contexts where creative processes and products are the protagonists. 相似文献
972.
从分析目前高职院校人才培养的现状和教学改革要求入手,以计算机专业课程为例,提出并实例剖析基于“项目导入、任务驱动”的案例式教学。 相似文献
973.
Kory Floyd 《Communication Research Reports》2013,30(1):27-34
Relational research has suggested repeatedly that women's relationships are closer and more meaningful than men's. This conclusion is often defended with empirical reports that women self disclose more intimately than men do. Wood and Inman (1993) and others have suggested that men's relationships are not inherently less close than women's, but that men manifest closeness in ways that are more instrumental and less verbally oriented. The present paper refers to this position as the “gendered closeness perspective.” While this perspective has been tested empirically within the context of close friendships, this research examines the relationships of same‐ and opposite‐sex siblings to determine how the perspective applies in a familial context. Results indicate limited support for the “gendered closeness” perspective, primarily in same‐sex relationships. 相似文献
974.
《Cataloging & classification quarterly》2013,51(2):69-83
The Bahi'i World Centre Library developed a classification for Bahi'i materials by expanding the Library of Congress BP300-395 section. With the development of a computerized cataloguing system (called MAGE) at the Bahi'i World Centre Library, and particularly with the review of authorities for Bahi'i subject headings, this classification has been further modified. The experience provides an interesting example of how the process of computerization can affect classification schemes. 相似文献
975.
This paper studies the role of business process management in creating a higher business process orientation. The purpose is to analyze previously suggested practices to identify those that are critical at a certain business process orientation maturity level and those that are not. A case study is used to identify the critical success factors. Then a statistical analysis of a sample of 324 companies is undertaken to operationalize the success factors in the form of critical practices. Organizations following these critical practices at a certain level will reach higher process orientation sooner. 相似文献
976.
977.
关于课堂实录工具的研究与开发 总被引:1,自引:0,他引:1
本论文简述了开发课堂实录工具的意义以及该工具的技术基础和工作流程。并对该工具的完善提出了一些设想。 相似文献
978.
方纲厚 《福建师大福清分校学报》2006,(5):42-44
本文结合教学实践,探讨成本会计案例教学法的可行性、途径、作用和效果。在教学中,教师选定典型案例,通过教学双方的共同参与,展开教学活动,实现教学目的。案例教学法和传统式教学法各有千秋,把两种教学法的优势溶合起来,使学生脑、手、口、目、耳并用,真切感受成本核算与管理的一条条原理,一道道程序,一层层控制,而不是呆板的书面知识,有效激发他们的学习兴趣和参与意识,突出学生在教学中的主体性。 相似文献
979.
王志远 《广播电视大学学报》2007,(1):119-121
电大远程开放本科法学教育之任务,应该在于培育众多领域的在第一线工作的法律人才,目的在于学以致用。由于电大法学教育是成人教育,采用远程教育方式,与普通高等院校法学院的学生是有区别的。要提高电大法学教育质量,不能不注意案例教学。案例教材的撰写与案例教学的应用,对教师提出了新的要求,也使案例教学的资源建设成为当务之急。 相似文献
980.
INTRODUCTION Video content will be the main contributor to the future traffic in multimedia applications. Camcorders, digital cameras and lately mobile phones with video capturing capabilities have resulted in a wide spreading of multimedia to the masses. Quality of the captured/rendered videos is likely to be the major determining factor in the success of the new multi- media applications as well as product differentiation. Video processing chain includes video capturing, video pre-proce… 相似文献